Phasmophobia

Phasmophobia

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Phasmophobia - Cursed Possessions Guide
By Saph
Welcome to the next biggest update in Phasmophobia! I will be going over some of the new changes and features. This guide will be updated whenever new information is available.

As a side-note, if you want to take information from this guide to use in your own guide, please credit me somewhere in your guide! Plagiarism is bad. And yes, I know the game icon is from an outdated version of the game but who cares.
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So what does the update add?
Some new items that will help you find the ghost easier... or generally just make your investigation harder, depending on how you use them.

As of me writing this on 12/10/2021, a few minutes after the update came out, descriptions may be vague and need updating. You can help me out by correcting any of my mistakes in the guide! Because of this, the guide is still a heavy work in progress.
Music Box
The music box is an item that plays music, which is kind of obvious given it's name after all. Sometimes I hear ghosts singing in game so I imagine this music box will cause a ghost to manifest for a ghost event or ghost photo opportunity.

If you use the music box for too long or use it near the ghost, it'll initiate a hunt after the song ends.. and this hunt will be much longer than usual. Be careful!
Pinned Voodoo Doll
Also called the "Tortured Voodoo Doll", it's an upgraded version of the voodoo dolls you sometimes find laying around the map.

When used, it allows you to force the ghost to do an interaction of some sort in-front of you, be it turning a light on or closing a door. Be warned, as it drains sanity every time you use it. The only use this would have in my opinion would be against ghosts that don't do any form of interactions.
Ouija Board
The old classic returns. There isn't much to explain about this one apart from the fact that:
1; it can respond to new questions
2; you can ask it how much sanity you have
3; you must say goodbye to it once you are done using it and
4; you can no longer fail questions on it.

If you used it before, you know how it works, so there's no need to go over it again.
Haunted Mirror
A mirror. No, it doesn't teleport you home if you look into it; this mirror allows you to see where the ghost is located. Think of it as an advanced Ouija Board, but you can ONLY use it to locate the ghosts room. Goes without saying that this too, will also drain sanity.

Honestly, I'd avoid this one unless you are playing on Asylum or Prison.
Summoning Circle
This is one of the only Cursed Possessions that I know so far that the mission briefing radio guy (I call him Damian) will mention being on the property.

Light the candles in the summoning circle to summon the ghost for a free Ghost Event and Ghost Photo; but it'll immediately hunt after a few seconds of standing in the circle. Use with extreme caution.
Tarot Cards
10 cards that have random abilities; some bad, some good.

A commenter mentioned that one of the cards can revive players... while the other just flat out kills you. He also mentioned that the Sun card can restore all your sanity while the Moon card removes all your sanity, and that the Joker card disguises as another card. Basically, your playing roulette when you use Tarot Cards.
37 Comments
Col. Hathi 16 Dec, 2021 @ 4:23am 
No pressure
Saph  [author] 15 Dec, 2021 @ 6:06am 
I'll update this guide later. Just understand I have studies.
FELIX_and_CHILL 15 Dec, 2021 @ 1:42am 
The mirror shows only the favorite room, not the current position of the ghost (it might roam around)
FELIX_and_CHILL 15 Dec, 2021 @ 1:41am 
Oh yeah the fool is just a troll, it does nothing
FELIX_and_CHILL 15 Dec, 2021 @ 1:40am 
Cards:
The devil triggers a ghost event
Death triggers a cursed hunt
Hanged man kills you immediately
The priest revives one team member
The sun gives +100% sanity
The moon drains all your sanity
The wheel of fortune gives you 25% sanity if it's green, takes 25% sanity away if it's red
The hermit locks the ghost in the room (kinda like smudge effect)
The tower forces an interaction

After any item triggers its related hunt, all the following hunts become longer and with only 1 second grace period
FELIX_and_CHILL 15 Dec, 2021 @ 1:40am 
The music box helps to find the location of the ghost, take a pic and initiate a hunt. After you turn it on and come too close to the ghost, the ghost will walk towards the box for 5 seconds, after it touches it or walks for more than 5 seconds, it starts the cursed hunt.
The voodoo doll has 10 pins, one of them triggers the cursed hunt (the heart pin). If you're at 0 sanity, pulling the pin will immediately use all the left pins.
The mirror will break and cause a cursed hunt if you're at 0 sanity.
The summoning circle keeps the ghost in it for 5 seconds after lightning the candles. Then the cursed hunt starts. It can also be used to complete objectives such as: trigger the motion sensor or salt footsteps.
Col. Hathi 12 Dec, 2021 @ 10:18pm 
I know some people have said that the Fool repeats a previous card, but I'm not convinced about that yet. Seems more like it's just there to troll you. I imagine it doesn't do anything. Personally that's how I'd like it anyway, and it fits with only the Fool being able to show up when you draw cards during hunts (which is a thing that happens. Supposedly not all the time, but AFAIK, that's the intended behavior).
Poppo: Forklift Certified 12 Dec, 2021 @ 9:35am 
Mirror is to show the ghosts favorite room i think
Col. Hathi 12 Dec, 2021 @ 9:12am 
@omi Speaking of which, I'm a little confused about the mirror. I swear one of the devs said that the mirror tracks ghost orbs, but I'm pretty sure I've had the mirror on maps where there were no ghost orbs. Maybe he misspoke. He said it on one of Insym's streams on twitch, btw.
Saph  [author] 12 Dec, 2021 @ 6:27am 
This guide is still a work in progress. Going to need time to personally verify this information in game by the way.