Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The devil triggers a ghost event
Death triggers a cursed hunt
Hanged man kills you immediately
The priest revives one team member
The sun gives +100% sanity
The moon drains all your sanity
The wheel of fortune gives you 25% sanity if it's green, takes 25% sanity away if it's red
The hermit locks the ghost in the room (kinda like smudge effect)
The tower forces an interaction
After any item triggers its related hunt, all the following hunts become longer and with only 1 second grace period
The voodoo doll has 10 pins, one of them triggers the cursed hunt (the heart pin). If you're at 0 sanity, pulling the pin will immediately use all the left pins.
The mirror will break and cause a cursed hunt if you're at 0 sanity.
The summoning circle keeps the ghost in it for 5 seconds after lightning the candles. Then the cursed hunt starts. It can also be used to complete objectives such as: trigger the motion sensor or salt footsteps.