Streets of Rogue

Streets of Rogue

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Mayor Village Voyage
   
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Tags: Campaign
File Size
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6.544 MB
10 Dec, 2021 @ 8:14pm
11 Dec, 2021 @ 9:08pm
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Mayor Village Voyage

Description
You know how the mayor village actually has unique level generation? You know how we never really get to do much with it since you spend so little time there and the only mission is lightly coughing on the mayor once to make them instantly explode? Wouldn't it be great to play normal levels there, so many of them in a row that you never want to see another mayor village again for the rest of your life? Well as usual I made a thing to answer the questions that nobody is asking.

This campaign is just a normal SoR run with randomized levels, except every district is the mayor village over and over and over and over and over... you get the idea. There is slight differentiation every three floors with new level features being added in: the "slums" is just vanilla mayor village (minus mayor, of course), "industrial" has gangs, trains and grates, "park" has bushes, trees and vendors, "downtown" has mobsters, trains and manholes and "uptown" has lockdown walls and alarm buttons. Isn't it weird that vanilla mayor village doesn't have alarm buttons? I never noticed that until now, this is why we need to normalize mayor villages!

The disasters are always the same due to the how the editor works and I got a little weird with it this time. The first, third and fifth are always time bombs but also there are ninja assassins trying to stop you and NPCs have extra health. The second and fourth are always a riot where everyone has infinite ammo guns and they explode on death. Also many of them are werewolves, that will rip most of your throat out and then explode the rest of it on death. Why? Nobody knows.

For a bit of extra variety this has the following chunk packs included: Vanilla Variety, Excessive Generic Variety and a special Vanilla Edition of Streets of Variety that is just the most "normal" chunks from SoV1-3 and a few flavor packs (mostly Frugal Floorplans). This is just enough to hopefully keep the level generation interesting while mostly preserving that vanilla mayor village experience you didn't you needed. If you open up the campaign file in the editor it should be very easy to add any other chunk packs you might like to spice things up, shockingly things start to get a bit stale after 16 mayor villages in a row.

Mayor village! Ok, I'm done.