Fights in Tight Spaces

Fights in Tight Spaces

   
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"Purist Run - Aggressive Deck- Core gameplan: Jolt and Palm Strikes. Go for damage multipliers whenever possible. Had 60 max health at the end. Picked up the heal self card by complete luck during the final mission. Probably didn't need it but it felt good. Had 7 base momentum by the end I think, thanks to Momentum Mastery.

Tactician (comes with Aggressive deck)
Momentum Mastery (+2 momentum)
Distraction (-3 damage from all sources, good for multi hit enemies)
Emergency Move (ended up replacing Fast Heal at the end)"