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In the interim, I forked this mod (for 1.4) with the scenarios removed. Please note that I only removed the scenarios as these can throw up errors/crash/lockout the game regardless of whether the mod is enabled or not.
The issue starting a new game without the mod enabled still exists, but I see no reason to disable the mod with this fix in place, since it only adds more options for scenario creation, removes nothing and has no other impact AFAIK. Link below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3222163065
Attempting to edit them pulls up a massive debug log, and the "Scenario Title" text is corrupted. The only way from here is to ALT-F4 and start over. Admittedly these errors only show in dev mode, but the this should still be fixed. I would suggest making these custom scenarios instead
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558994355
Nah, I like the Lord of the Flies idea!
(I'm not really back to modding, but I managed to carve out some time today for a couple of mod updates)
You have no idea how much power you have given me with this hahaha.
Oh, I simply want Age Range to apply to your non-starters because that's apparently one of the few settings where it's not applied globally.
I don't exactly want to be invaded by babies, but rather teenage boys. Y'know, like Lord of the Flies.
For more peaceful runs. Age Range is also important for School settings (I'm the only adult and everyone else is a Child / Teenager with Learning Need) or a Retirement home (everyone besides my pawn is over 65 with some sort of illness they want treated in my colony) or an Office space (young adult job seekers finding enslave~ I mean employment in my colony)
And those are just the things I thought of. Possibilities are endless with customizable age range for everybody.
Been looking for a mod like that for awhile but can't find any. So many potential scenarios to be had if you could control everybody's ages.