Total War: WARHAMMER II

Total War: WARHAMMER II

130 ratings
Glade Lord & Lady Tabletop Style 4K Reskin
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Tags: mod, Graphical
File Size
Posted
914.115 MB
15 Dec, 2021 @ 7:31pm
1 Change Note ( view )

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Glade Lord & Lady Tabletop Style 4K Reskin

Description
This mod reskins several Wood Elf generic lord variants into closer resembling their tabletop equivalents.

The eagle helmed Glade Lords already existed in-game, but contrary to their official Games Workshop images, they were depicted in dark metal colorations that I felt made them blend in with everything else in-game, perhaps this was intentional, but I thought they should be more recognizable because it's such a neat design. I have lightened the hues of the steel and given the rest a bone matte finish for contrast and replaced others with feathered eagle heads.

CHANGES:
-Two Glade Lady variants have been reworked, one with the eagle helm and the other being hooded with antlers.
NOTE: The eagle helm lady shares the exact same helmet with two variations, this is in part because CA designed Glade Ladies with 4 variants and Lords with 5, I may try and change this in the future.

-The two Glade Lord variants with eagle helms have been reworked with more pelt-like looks, one resembling a tabletop design and the other of 6th edition artwork I saw, this one has the black eagle (Ictinaetus malaiensis) coloration.

-One Glade Lord variant, the one that you will most often first recruit in-game and the one you will always see in custom game, has a closed face helmet based off the mounted glade lord design in the tabletop, a heightened crest of leaves, and a shock of blond braided hair coming out the back, which is not readily apparent looking at that model from the front but is there. This particular variant has a green gem in his helmet, in keeping with my tabletop inspiration.

-The other Glade Lord variant I altered had his look based off of the Wood Elves 8th Edition army book cover, and was not an official tabletop model but one I was always fond of because of how it echoed Asur/Druchii aesthetics with the horsehair plume. This particular variant has dyed green leather sheathes for his daggers, in keeping with the cover art.

-All lord armor has had its golden tones made more vibrant. All lord arrow fletching is now green.

-All portraits and unit icons have been altered to reflect graphical changes.

Many vanilla model variants are still in-game.

In custom battle, the eagle helmed Glade Lady and the closed face helm Glade Lord will always be deployed, respectively, so to see the other variants you must play in the campaign. The lord with the horsehair plume has his plume color dependent on faction colors, so the mainline Talsyn and Argwylon factions will show as green, Heralds of Ariel will display as purplish black, I don't know what colors Drycha has for elf lords because I don't recruit elves when playing her. This is also true of the hooded female lord.

MIND THE LOADING ORDER with this mod, it should work with most other reskins so long as it is loaded before them, I have seen spectacular graphic glitches when this is not done.

Many thanks to h3ro for designing AssetEditor, without which this mod would not be possible and to calm&normaltime for guiding me through proper AssetEditor usage, without either of them my dream of seeing more diverse Wood Elf lords would not have been possible. And ^1Shep^8ardov for the excellent 4K textures.
23 Comments
Artyom Chyornyj 22 Aug, 2022 @ 8:39pm 
idk how to reply to that but based
GunKing  [author] 22 Aug, 2022 @ 3:56pm 
@Artyom Chyornyj
At some point I will, yes.
Artyom Chyornyj 21 Aug, 2022 @ 10:52pm 
Any plans to port this to game 3? Love the glade full helm a ton
Kana 6 Feb, 2022 @ 6:16am 
Awesome!!!! <3
GunKing  [author] 1 Feb, 2022 @ 2:08pm 
@bearthebeast95
Hey man sorry for the long delay, had a lot of side projects I had to finish. You can get this mod compatible with Wood Elves reborn with basically one step, but I've provided TWO so you know what to do in the future.

FIRST SCREENSHOT-This is just a picture of my mod open in a packfile, you can see what Glade Lord heads are modified in this mod, which are 1, 3, 4 and 5. This tells you what you need to delete in the other mod: https://imgur.com/AbgvC3d

SECOND SCREENSHOT-This picture is the Wood Elves Reborn packfile also opened up. Open up the variantmeshdefinitions directory and DELETE THE CORRESPONDING Glade Lord variantmeshdefinitions, which I've highlighted with red dots, I've also done the same for the female Glade Lords. JUST DELETE AND SAVE THE PACKFILE and then you're done https://imgur.com/5QQm01X

Hope that helps!
bearthebeast95 18 Jan, 2022 @ 7:07pm 
With such kindness, you're truly a savior. However, I think the screenshots (and some guidelines) are more than enough for me. Actually, I'm not even an elves player, so your mods already did a beautiful job of catching my attention, "forced" me (a main dwarfs/empire player) to try those puny elves and as result, I ended up enjoying the campaign and its unique mechanics, many thanks to you. So please, you shouldn't need to feel sorry and waste your time just for a custom pack.
GunKing  [author] 16 Jan, 2022 @ 8:25pm 
@bearthebeast95
Np brah when I get home in a week or so I'll make a custom pack for you, and include some screenshots so you know what to do for the future
bearthebeast95 16 Jan, 2022 @ 7:28am 
I'm just a regular enjoyer of this game, totally know nothing about programming or modding, so it took my monke brain a while to learn/read about RPFM (just like how I learned to use KMM) and I've failed tbh. I followed the instructions step by step, including the Assembly Kit installed as it's required, selected the right game,... but still can't figure out how to open the needed packfile (all I saw is a bunch of errors and warnings about out of date stuffs at the bottom when opening the file, basically). I must have done something wrong at initial configurations and got stuck at those path settings. Anyway, thank you so much for the effort, I'm still very happy with your mods because they all work flawlessly.
GunKing  [author] 13 Jan, 2022 @ 9:06am 
@bearthebeast95
My pleasure! Just download RPFM, open the Wood Elves Reborn packfile from wherever your mods are stored, select any glade lord stuff under variantmeshdefinitions in Wood Elves Reborn and remove it, and that should do the trick.
bearthebeast95 13 Jan, 2022 @ 2:29am 
No problem sir, keep the amazing work. I'm using some graphic mods of yours and not gonna lie, they're absolute awesome, so if all I have to do is turn one off and play the other, I would gladly do so just for the full experience. And about changing pack files, I'll give it a try, thanks for the suggestion.