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Corpse Children: Ghoulish Body Enhancement
   
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Mod, 1.3, 1.4
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674.153 KB
16 Dec, 2021 @ 2:38pm
13 Nov, 2022 @ 2:07pm
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Corpse Children: Ghoulish Body Enhancement

In 1 collection by Kayesh
Corpse Children mods
4 items
Description
This patches the Corpse Children mod, allowing corpse children to enhance certain body parts by taking parts from dead or downed pawns. Corpse children can only enhance a body part if they are not missing the body part or any of the child body parts: if the corpse child is missing a hand, it will not be able to enhance its arm. Likewise, the corpse child will not be able to enhance a body part if the donor's body part or any of its child body parts is missing or injured.

After researching Prosthetics, the pawn can make the first set of enhancements on the eyes, jaw, arms, legs, heart, stomach, kidneys, lungs, and liver. Adding an enhancement in this way causes minor damage to the donor beyond the extracted body part, which may render additional body parts unusable.

After researching Bionic Replacements and if the pawn already has the first set of enhancements on a body part, the body part can be further improved. Adding an enhancement in this way causes major damage to the donor beyond the extracted body part, which may render additional body parts unusable.

A third set of enhancements can be crafted after learning a new tech. This new enhancement requires the corpse child to have the second level enhancement on a body part, and will remove the desired body part and the brain from the donor pawn. Adding an enhancement in this way causes major damage to the donor beyond the extracted body parts, which may render additional body parts unusable.

If you use Elite Bionics Framework, chuck that above this mod in the load order.

An issue was raised in the Corpse Children mod comments: upgrading the jaw leads the corpse child to count as disfigured in other pawns' opinions. This is a bug in the core game around jaw implants: not something that comes up much in Vanilla, but would hit with dentures. The issue is that when a replacement body part is added, child body parts are removed. For jaw replacements, the tongue is removed. Unfortunately, the game counts the tongue as a beauty-related body part, and if you're missing a beauty-related body part you're counted as disfigured.
* For an actual fix, grab the following mod: Bionic Jaws Are Not Disfigurements
* For a hacky workaround if you don't want to grab the above mod: go into dev menu, select Remove Hediff, and remove the missing body part for tongue. Better yet, do this via the character editor mod. But seriously, get the above mod and then you won't have to do this workaround.
39 Comments
Average Genestealer 7 May, 2023 @ 11:05am 
What is the special research called? I use EPOE
Nox 13 Dec, 2022 @ 10:20pm 
I just realized I was talking to you in the wrong mod comments
Kayesh  [author] 6 Dec, 2022 @ 11:35am 
(Note that the fix will be in the core Corpse children mod)
Kayesh  [author] 6 Dec, 2022 @ 11:31am 
Turns out it was less of a goof than I thought: Rimworld's HediffSet.GetInjuredParts() doesn't work the same as it did in 1.3 in that it can return injured parts from other pawns. So that's interesting. Good news is I just need to write my own version of the function to fix this issue. There's a couple of other issues I want to look at, but there'll be a fix today.
Kayesh  [author] 6 Dec, 2022 @ 10:17am 
@Nox: Thanks for the report! This one is a goof by me when updating for some changes in 1.4. Aware of the issue, hoping to finally spend some time either today or tomorrow to fix 'er up.
prince.mandor 6 Dec, 2022 @ 7:17am 
@Nox is it on clean game, or there is Xenobionic Patcher also installed ?
Nox 4 Dec, 2022 @ 7:13pm 
bug report : body part replacement picker is showing wrong needed parts for pawns while using this mod and corpse children - can provide save file or more info.

pawn needs right ear, targetmenu shows "steal right ear to replace left ear" - left ear does not need replaced.
Roque the Rogue 14 Nov, 2022 @ 5:34pm 
@Kayesh, Flesh sac seemed more appropriate than syringes hahaha! I'm eager to see what you can do with all the features provided in biotech, there's a lots of potential, with the deathless gene, it almost turns my corpse children into the Creeper from jeepers creepers
Kayesh  [author] 14 Nov, 2022 @ 4:09pm 
@Ezoteryco: Yeah, definitely. I was checking out how genes are defined when updating to 1.4 since I do want to bring this in as a new direct theft/integration action. Seemed very doable.
(Also: "store it in a flesh sac" was a hilarious term to see pop up in my notifications)
Roque the Rogue 13 Nov, 2022 @ 7:56pm 
Hey Kayesh, any chance for a biotech integration where corpse children can use the genetic system to steal genes and store it in a flesh sac or integrate it in their body directly from corpses? Thanks for all your hard work mate.