Arma 3
42 ratings
Small scale, high FPS operations
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Description
Collection contains small scale missions made with emphasis on high FPS and randomization for enhanced replayability.
Items (18)
[CO-04]QRF Operations[Utes]
Attack and defend scenario with heavy usage of random generation. Your task is to secure the objective and hold it until reinforcements arrive. Playtime around 30-60 minutes. Main features: -everything is randomly generated, from mission location, enemy co...
[CO-04]QRF Operations[Proving Grounds]
Attack and defend scenario with heavy usage of random generation. Your task is to secure the objective and hold it until reinforcements arrive. Playtime around 30-60 minutes. Main features: -everything is randomly generated, from mission location, enemy co...
[CO-04]QRF Operations[Lesser Swamp]
Attack and defend scenario with heavy usage of random generation. Your task is to secure the objective and hold it until reinforcements arrive. Playtime around 30-60 minutes. Main features: -everything is randomly generated, from mission location, enemy co...
[SP/CO-04][Base Defence]Outpost Charlie
Defence coop/sp scenario, playtime 30 minutes. Main features: -defence scenario, survive until extraction (30 minutes). -randomization for enhanced replayability. -random mission time. -optimization for high fps. -custom sound and radio chatter. -enemy num...
[SP/CO-04][Base Defence]Plantation Al-Madini
Defence coop/sp scenario, playtime 30 minutes. Main features: -defence scenario, survive until extraction (30 minutes). -randomization for enhanced replayability. -random mission time. -optimization for high fps. -custom sound and radio chatter. -enemy num...
[SP/CO-04][Base Defence]Outpost Golf
Defence coop/sp scenario, playtime around 45 minutes. Main features: -defence in CQB enviroment. -5 waves of increasing difficulty. -randomization for enhanced replayability. -random mission time. -optimization for high fps. Briefing: Tura fighters are att...
[SP/CO-04][Base Defence]Convoy Olympia
Defence coop/sp scenario, playtime around 45 minutes. Main features: -defend against TURA insurgents. -5 waves of increasing difficulty. -randomization for enhanced replayability. -random mission time. -optimization for high fps. -custom sounds and radio c...
[SP/CO-04][BaseDefence]Hideout Abu Hajaar
Defence coop/sp scenario, playtime around 45 minutes. Main features: -defend against well equipped and well trained SFIA forces. -5 waves of increasing difficulty. -randomization for enhanced replayability. -random mission time. -optimization for high fps....
[SP/CO-04][Base Defence]Outpost Najibullah
Defence coop/sp scenario, playtime around 45 minutes. Main features: -defend against TURA insurgents. -5 waves of increasing difficulty. -randomization for enhanced replayability. -random mission time. -optimization for high fps. -custom sounds and radio c...
[SP/CO-04][Instant Action]Complex Hajatullah
Jump straight into action and clear handcrafted industrial location of insurgents. Mission inspired by RS6, Zero Hour, Insurgency and similar games. Main features: -industrial handcrafted CQB enviroment. -random enemy placement and composition for each pla...
[SP/CO-04][Instant Action]Complex Rahmatullah
Jump straight into action and clear handcrafted industrial location of insurgents. Mission inspired by RS6, Zero Hour, Insurgency and similar games. Main features: -industrial handcrafted CQB enviroment. -random enemy placement and composition for each pla...
[SP/CO-04][Instant Action]Outpost Scimitar
Jump straight into action and clear handcrafted industrial location of AAF forces. Mission inspired by RS6, Zero Hour, Insurgency and similar games. Main features: -industrial handcrafted CQB enviroment. -random enemy placement and composition for each pla...
[SP/CO-04][Instant Action]BioLab Omicron
Jump straight into action and clear handcrafted industrial location of AAF forces. Mission inspired by RS6, Zero Hour, Insurgency and similar games. Main features: -industrial handcrafted CQB enviroment. -random enemy placement and composition for each pla...
[SP/CO-04][Instant Action]Junkyard
Jump straight into action and clear handcrafted industrial location of insurgents. Mission inspired by RS6, Zero Hour, Insurgency and similar games. Main features: -industrial handcrafted CQB enviroment. -random enemy placement and composition for each pla...
[SP/CO-02]Operation Red Split
Short coop/sp mission, playtime around 30-45 minutes. Mission is made with emphasis on: -randomness for enhanced replayability. -optimization for high fps. -urban combat and house clearing. -simple, straight to the point objectives. Briefing: Group of arme...
[SP/CO-03]Armored Badger
Do you have what it takes to command a captured tank behind enemy lines? You will need superior skills, patience and some luck to outmaneuver your enemy and accomplish your tasks. Mission is made with emphasis on: -randomness; for enhanced replayability -e...
[SP/CO-04] Militia Hideout
Short coop/sp mission, playtime around 30-45 minutes. Mission is made with emphasis on: -randomness for enhanced replayability. -urban combat and house clearing. -optimization for high fps. -simple, straight to the point objectives. -virtual arsenal. Brief...
[SP/CO-05] Operation Marauder's Grave
Short coop/sp mission, playtime around 30-45 minutes. Mission is made with emphasis on: -randomness for enhanced replayability. -urban combat and house clearing. -optimization for high fps. -simple, straight to the point objectives. Briefing: We have disco...