ARK: Survival Evolved

ARK: Survival Evolved

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how to tame dodo
By poopyman
how to tame dodo easy method.
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METHOD 1 - Knock-out Taming (KO)
First, render the creature unconscious. This can be achieved through the following methods:
Punching the creature with your bare hands. This is the most basic, albeit least effective, way to knock out dinos, and lowers your health.
Using a Slingshot, Wooden Club, Electric Prod, Bow/ Crossbow/ Compound Bow with Tranquilizer Arrow, Harpoon Launcher with Tranq Spear Bolts, or Longneck Rifle with Tranquilizer Dart or Shocking Tranquilizer Dart. Crossbows/Bows/Rifles with Higher damage will result in more Torpor per shot. The Crossbow and Harpoon Launcher can be used underwater.
Stinging the creature with a Scorpion
Head-butting the creature with a Pachy
Licking the creature with a Beelzebufo
Kicking the creature with an Equus or Unicorn
Shocking and biting the creature with an Electrophorus
Biting the creature with a Basilisk or Titanoboa
Punching the creature when unconscious can make its Torpor stay up, but you will lose taming effectiveness.
Once the creature is unconscious, open its inventory and feed it an appropriate food item by dragging food into its inventory and waiting for the creature to eat it. The food needed to tame it will vary based on the creature you are trying to tame. Keep plenty of food in the animal's inventory while taming; if the creature runs out of food, the taming bar will begin to go down until it gets more food. Force feeding them anything other than Narcoberries or Narcotic will fill their hunger but will not affect the taming bar, effectively making the tame take longer.
Every time the animal raises its head to eat, the Taming bar increases. Herbivores will eat Berries when their hunger falls 20 points (30 points for mejo berries) and Crops when it falls 40 points. Carnivores will eat Raw Prime Meat, Cooked Prime Meat, Raw Meat, Cooked Meat, Raw Fish Meat, Cooked Fish Meat, Raw Prime Fish Meat, Cooked Prime Fish Meat, Spoiled Meat or Cooked Meat Jerky when their hunger falls 50 points. All applicable creatures will eat Kibble when their hunger falls 80 points (for a few creatures it is 135, 120, 53.3, 25, or 20). For other food see the table in the section Taming Effectiveness.
If a creature's preferred food is in its inventory, they will wait for their hunger to decrease enough for them to eat it, even if other food is present.
Royal Griffin will only eat food in its inventory while unconscious if the survivor that knocked it out meets its requirement to be respected.
Keep the creature unconscious throughout the process. The Unconscious bar decreases with the creature's Torpor, and can be refilled with Narcoberries or Narcotic. Narcoberries will raise torpor by 8 points over 3 seconds, and Narcotic will raise it by 40 points over 16 seconds. It also stops the creature's fight against the torpor in this time, so torpor will not fall in addition to the raising. The creature will not voluntarily eat these items, and so they must be force fed by hitting the use-key (E, Y, Triangle) in the creatures inventory when hovering over the item.
METHOD 2 - Non-Violent Taming (NV)
Most of the creatures below can be tamed non-violently. Diplodocus can be tamed with both methods.

Put the food you plan to feed to the creature in the far-right slot of your hotbar.
Araneo prefers Spoiled Meat over Raw Meat
Arthropluera prefers Broth of Enlightenment over Spoiled Meat and Raw Meat
Basilosaurus prefers Exceptional Kibble over Meat and Fish
Chalicotherium takes Beer (also Stimberries but with extremely low effectiveness)
Diplodocus prefers Regular Kibble over Crops and Berries
Dung Beetle prefers Feces over Spoiled Meat
Giant Bee prefers Simple Kibble over Rare Flower
Gigantopithecus prefers Regular Kibble over Berries
Ichthyosaurus prefers Simple Kibble over Meat and Fish
Lystrosaurus prefers Rare Flower over Crops and Berries
Manta takes AnglerGel
Mantis prefers Deathworm Horn over Woolly Rhino Horn
Mesopithecus prefers Basic Kibble over Berries
Moschops asks randomly for Tintoberry, Mejoberry, Giant Bee Honey, Organic Polymer, Rare Mushroom, Rare Flower, Raw Prime Meat, Cooked Prime Meat, Prime Meat Jerky, Raw Prime Fish Meat, Cooked Prime Fish Meat, or Cooked Lamb Chop
Onyc takes Meat and Fish
Otter takes Raw Fish Meat (on Mobile)
Vulture prefers Spoiled Meat over Raw Meat
Charge Light-specific dino ( Bulbdog, Shinehorn, Featherlight, Glowtail) prefers Plant Species Z Seed (Aberration), but takes in their specific Mushroom.
Crystal Wyvern prefers Primal Crystal (Crystal Isles) over Crystal
Sinomacrops takes Chitin over anything else.
Approach the creature and press the use key (default: E, Y, Triangle) to feed it when prompted.
Lystrosaurus and Moschops are peaceful and not scared, you don't need to hide yourself.
The Ichthyosaurus is curious, it won’t run away.
For all other Ghillie Armor is recommended.
If touched during the taming process, Gigantopithecus and Manta will attack and Mesopithecus will run.
Diplodocus wants to play with you and shoves you around.
You need to have Bug Repellant applied to yourself to tame an Araneo, Arthropluera, or Onyc and can be helpful to tame the Dung Beetle and Manta, as these creatures are aggressive and will otherwise attack you on sight or on being touched.
Ichthyosaurus and Lystrosaurus can be touched without penalty, and will not attack you under any circumstance.
Wait for the creature to become hungry enough to eat again. This can take varying amounts of time depending on the creature in question and the food you are feeding it.
Repeat this process until the taming bar is filled.
Note that the first instance of food you feed to the creature is akin to knocking it unconscious with a violent tame - it binds the tame to the Survivor (or their tribe) and the creature's hunger will begin decreasing. At this point - the taming effectiveness and taming progress will not begin to diminish unless the creature starts taking damage (i.e. enters combat or starts dying of starvation). The initial delay between the first and second feedings compared to all subsequent feedings is also greater. Once fed a second time, progress will begin to reset if you take too long to feed. Moving too far away before a second feeding will also un-bind the tame - resetting everything (although its food may take a few moments to update). As with violent tames, you can bulk-feed a starved creature with an approximately 5-10 second delay between feedings. Due to the complete reset if you move too far away and the fact most long-duration non-violent tames don't have sufficient food to be substantially starved: this trick is only really helpful for taming skittish Ichthys or monkeys .
METHOD 3 - Unique Non-Violent Taming
Unique Non-Violent Taming
Some dino must be tamed with unique methods.

Basilisk eats fertilized Rock Drake Eggs or Magmasaur Eggs from the ground.
Equus takes Rockarrot and ridden on, calming with the said food when it starts its attempt to kick the survivor off.
Gacha takes just about anything that is dropped by the survivor, but prefers Structure items in stack of 10 over anything else.
Hyaenodon needs to be pet without being spooked or aggravated.
Liopleurodon swims towards the nearest dropped Giant Bee Honey from the player. *
Pegomastax steals Berries from survivor placed in the far-right slot of hotbar.
Phoenix needs to be constantly burned during Superheat, either through Fire Wyvern or Flamethrower
Roll Rat automatically eats thrown Giant Bee Honey whilst its buried underground.
Titanoboa eats fertilized Egg from the ground.
Troodon kills tamed dino for thrills and sports.
Hesperornis and Otter eats Dead Fish that the player drags to the creature.
Ferox eats Element. However, it becomes aggressive for a while after feeding and is best kept away from it until it returns to its small size.
Bloodstalker eats Blood Pack from the latched victim's inventory if one is present.
Lure a Parakeet Fish School towards a Megachelon while both are submerged in the ocean to start taming, ensuring the latter does not take any form of damage during the process.
Tropeognathus must be pinned down with a Chain Bola to be fed with its preferred food.
Noglin kill tamed creatures for knowledges.
Tek Stryder must be hacked with Mutagel Genesis Part 2 Icon.png. The amount needed varies on its level.
Astrodelphis must be fed and pet with Element. It will flee for a short while after the interaction.
Shadowmane can only be fed with filled Fish Basket (Aberration) while its resting at afternoon. It will teleport a few distance after the interaction and requires constant tracking via the HUD as the location it warps to are random.
Voidwyrm needs to weakened before it needs to be force ridden on, calming with Mutagen (Genesis: Part 2) when it is about to do a barrel roll.
Amargasaurus wants to prove the survivor that synchronized its temperature that its worthy to be tamed by killing off any aggressive creature (and taking foods in between).
Dinopithecus's alpha in a pack can only be passively tamed as normal after every others on its pack are dead and its trying to flee.
With the exception of Hyaenodon, Liopleurodon, Phoenix, and Troodon, they too follow the same process in waiting to become hungry enough to eat again.

* = Liopleurodon automatically disappears without a trace after 30 minutes. Tame only if you need its buff for the said duration period.
METHOD 4 - Temporary Taming
Some creatures can be considered "temporarily tamed/commandable" (but not fully temporary tame like Liopleurodon or Titan), but either does not show up as part of the tribe (still rendered as wild), or are only interact-able as survivor.

Carnotaurus - Can be temporarily commanded after being "recruited" by, and with a Yutyrannus for 60 seconds.
Giant Bee - Periodically spawned by Giant Queen Bee. Acts as temporary guardian for the queen who spawned it.
Forest Wyvern - Periodically spawned by wild Forest Titan. Can be ridden long as it still has its flame.
Amargasaurus - Temporarily follows the survivor until its no longer synchronized with him/her, its fully tamed or its dead.
METHOD 5 - Turret Taming
For certain creatures, such as the Titanosaur, Rock Elemental, Karkinos and Astrocetus, tranquilizers are ineffective. In order to inflict torpor on them, you will need to do damage to their head using a turret weapon. Because turrets themselves are immobile, one may have to mount said turret upon a platform saddle, usually the Bronto Platform Saddle, Paracer Platform Saddle, or Quetz Platform Saddle, or utilizing Unassembled TEK Hover Skiff (Genesis: Part 1). The most efficient weapon is the Cannon, as it's torpor-to-damage ratio will be the highest. Although you can also use the Rocket Launcher on Rock Elemental, and the Catapult Turret on the Karkinos. Although related, Rubble Golem can't be tamed.

* = Tamed Titanosaur will refuse to eat anything, and will not regain hunger through any methods and will eventually starve to death. But if the private server or single player runs with AllowRaidDinoFeeding setting it can be force-fed.
Taming Effectiveness
Effect of the Taming Effectiveness
Taming Effectiveness (TE) determines the number of bonus levels that a creature will gain upon completion of the taming. Each level is another point in a particular skill. These bonus levels are considered "wild levels" for the purposes of post-tame level-ups (e.g. +4% per level refers to 4% of the post-tame value) and breeding, and so maximizing Taming Effectiveness is vital for procuring the best creatures.

At 100% Taming Effectiveness, a creature will get 50% of its wild level as bonus levels. The amount of bonus levels gained is proportional to the Taming Effectiveness (so 50% TE is 25% bonus levels). Where L is the creature Wild Level, the amount of bonus levels is L × TE / 2 (rounded down). For example: a level 90 Rex with a taming effectiveness of 85% will get 90 × 85% / 2 = 38.25 → 38 bonus levels.

With a maximum wild level of 150 and a maximum taming effectiveness of 99.9% for all creatures that have to eat at least once (creature such as the Troodon and Pegomastax retain 100% due to not technically "eating") - the maximum amount of bonus levels you can achieve is 150 × 99.9% / 2 → 74 (rounded), for a total level of 224.

In addition to bonus levels, most creatures have at least one stat that has a Taming Multiplier that is based on Taming Effectiveness - e.g. the Rex has 17.6% multiplier on its Melee Damage. The multiplier is applied after bonus levels and any additive bonuses (e.g. the Rex also has a +7% additive bonus). As an aside, the additive bonuses are unaffected by Taming Effectiveness. Similarly to bonus levels, the multiplier scales proportionately to the Taming Effectiveness. Using the rex as an example again, the full 17.6% multiplier is only achieved with 100% Taming Effectiveness. At only 50% TE, you will only get 8.8% bonus melee damage. Use the external taming calculators to know which method is more cost/effective for your situation.

When breeding, newborns are considered to have 100% Taming Effectiveness regardless of the Taming Effectiveness of the parents. While this will not cause them to gain bonus levels, this will cause them to gain the maximum stat multipliers. This is why bred creatures will often have higher melee or food stats than either of their parents.

Food Food-Value[2] Taming Speed[3] Taming Effectiveness[4] Used To Tame
Broth of Enlightenment 20 50x Speed [5] ★★★★★ Arthropluera
Rare Flower 60 25.1x
Speed

★★★★★ Microraptor
Raw Mutton 50 7.5x Speed ★★★★☆ Carnivores
50 Black Pearls 1500 6.6x Speed ★★★★★ Tusoteuthis [6]
Preferred Kibble 80 5x Speed ★★★★★ All kibble tames, except those listed below. This does not apply after the Homestead update on PC and Console.
Kibble (Archaeopteryx Egg) 120 3.33x Speed ★★★★★ Diplocaulus
Kibble (Carbonemys Egg) 53 7.55x Speed ★★★★★ Brontosaurus
Kibble (Lystrosaurus Egg) 53 5.2x Speed ★★★★★ Diplodocus
Kibble (Mantis Egg) 20 20x Speed ★★★★★ Rock Elemental
Kibble (Megalosaurus Egg) 120 3.33x Speed ★★★★★ Therizinosaur
Kibble (Moschops Egg) 53 7.55x Speed ★★★★★ Purlovia
Kibble (Oviraptor Egg) 135 2.96x Speed ★★★★★ Megalosaurus
Kibble (Pelagornis Egg) 25 16x Speed ★★★★★ Archaeopteryx
Kibble (Quetzal Egg) 80 6.875x Speed ★★★★★ Mosasaurus, Giganotosaurus (5x Speed)
Kibble (Tapejara Egg) 120 3.3x Speed ★★★★★ Kaprosuchus
Kibble (Terror Bird Egg) 53 7.5x Speed ★★★★★ Woolly Rhinoceros
Kibble (Titanoboa Egg) 80 3.75x Speed ★★★★★ Gigantopithecus, Dunkleosteus, Thylacoleo (5x Speed)
Kibble (Therizinosaurus Egg) 320 1.56x Speed ★★★★★ Basilosaurus
Giant Bee Honey 80 4.9x Speed ★★★★☆ Dire Bear
Rare Flower 35 4.55x Speed [5] ★★★★★ Lystrosaurus
Bio Toxin 45 4.46x Speed ★★★★★ Electrophorus
Large Animal Feces 37.5 4.27x Speed [5] ★★★★★ Dung Beetle
Cooked Lamb Chop 50 4x Speed ★★★★★ Carnivores
Giant Bee Honey 80 3.72x Speed ★★★☆☆ Megatherium
Raw Prime Meat 50 3x Speed ★★★☆☆ Carnivores
Raw Prime Fish Meat 25 2.4x Speed[5] ★★★☆☆ Carnivores
Rare Flower 75 2x Speed ★★★☆☆ Giant Queen Bee
Spoiled Meat 50 2x Speed ★★★☆☆ Araneo, Arthropluera, Dung Beetle, Pulmonoscorpius and Vulture
Cooked Prime Meat / Prime Meat Jerky 50 1.5x Speed ★★☆☆☆ Carnivores
Rare Mushroom 75 1.3x Speed ★★☆☆☆ Procoptodon
Beer Jar 45 1x Speed ★★★★★ Chalicotherium
Stimberry -15 ? ☆☆☆☆☆ Chalicotherium
Raw Meat 50 1x Speed ★☆☆☆☆ Carnivores
Cooked Meat / Cooked Meat Jerky 25 1x Speed ☆☆☆☆☆ Carnivores
Crops 40 1x Speed ★★☆☆☆ Herbivores
Chitin 50 1x Speed ★☆☆☆☆ Archaeopteryx
Mejoberry 30 1x Speed ★☆☆☆☆ Herbivores
Sulfur 25 1x Speed ★☆☆☆☆ Rock Elemental
Other Berries 20 1x Speed ☆☆☆☆☆ Herbivores
Plant Species X Seed 50 1x Speed ☆☆☆☆☆ Procoptodon
AnglerGel 24 1x Speed N/A[7] Manta
Sweet Vegetable Cake 20 1x Speed N/A[7] Ovis
Sweet Vegetable Cake 500 1x Speed N/A[7] Achatina
Giant Bee Honey 300 1x Speed N/A[7] Roll Rat
Giant Bee Honey 200 1x Speed N/A[7] Liopleurodon
Deathworm Horn 300 1x Speed N/A[7] Mantis
Woolly Rhino Horn 200 1x Speed N/A[7] Mantis
Raw Fish Meat 25 0.8x Speed[5] ☆☆☆☆☆ Carnivores
Cooked Fish Meat 12 0.8x Speed ☆☆☆☆☆ Carnivores
Cooked Prime Fish Meat 25 0.8x Speed ☆☆☆☆☆ Carnivores
Other Kibble 80 0.66x Speed ☆☆☆☆☆ Anything other than the creature that prefers the type of Kibble.
Stone 50 0.14x Speed ★☆☆☆☆ Rock Elemental
Giganotosaurus Egg 300 ? ★★★★★ Oviraptor
Fertilized Giganotosaurus Egg 900 ? ★★★★★ Titanoboa
Rock Drake Egg 262.5 ? ★★★★★ Basilisk
Magmasaur Egg 262.5 ? ★★★★★ Basilisk
Plant Species Z Seed 75 ? ★★★★★ Bulbdog, Glowtail, Featherlight, and Shinehorn
Dead Fish N/A ? ☆☆☆☆☆ Otter and Hesperornis
Calculation of the taming effectiveness
Note that the food values depend on the combination of food and creature, but most creatures share the same value for a specific food. Exceptions apply especially to the preferred food of a creature.
Taming Speed is derived from Taming Affinity Per Consumption / Food Value Per Consumption of a particular food versus the baseline (usually Raw Meat or Other Berries).
Taming Effectiveness is derived from Number of Consumptions, where the fewest consumptions is the most effective. The most effective may not always be the fastest.
Estimated.
Note that this is compared to 20 Raw Meat, rather than 1 Raw Meat.
This is the only valid food item for this tame.
Dino Level and Stats
Dinos/Creatures spawn with a level of 5 to 150 in official, or different depending on the difficulty level of the server. The following dino/creatures are an exception: (Other levels applies like every other dino based on difficulty setting however.)
Wyvern and Rock Drake - 5 to 190
Specific event creatures like GachaClaus - 50 to 90
All Corrupted Creatures - 1 to 500+ (If spawned from Orbital Supply Drop (Extinction) or Element Node (Extinction), depending on difficulty.)
All Tek Creatures - 20% higher level (6 to 180)
All Titans - 1500 to 2350
Jerboa, Leedsichthys, and Alpha Leedsichthys - 1 (ignores difficulty setting)
For every level above 1, the animal has an improvement made at random to one of its base stats. Usually one stat in particular will have been upgraded naturally.
Any animal, once tamed, can be leveled up manually up to 88 times (Except for Titans and Mek). This means if you tame a level 1 animal, it will cap at level 89 and not level up anymore, but an animal tamed at level 30 may reach level 118.
Lower level animals are generally easier and less dangerous to render unconscious, and it is faster (and requires less food and drugs) to tame them.
Beginning players may want to target lower level animals to save time and resources, especially for early game mounts and pack animals such as Phiomias.
Established players may want to target higher level animals, as their beginning stats (and thus max-level stats) will be higher. It is common for 'end game' hunters to stalk specific dinos (sometimes with specific colors) within a few levels of a server's cap, knock them out, and then inspect their stats. If their random improvements have gone to less useful stats (such as Food), the hunter may kill or abandon the unconscious dino and search for another.
Which improvements are desirable will depend on the animal's species and intended use. For instance, it is usually pointless to level up melee damage on a Parasaur intended as a pack animal, while this may be the most important stat for a hunting Raptor or a siege Rex.
The amount of XP an animal needs to earn to level up is the same, regardless of the level it was at when tamed. E.g., the same amount of XP will take an animal tamed at level 1 to level 2, or tamed at level 26 to level 27, etc.
Tamed animals will earn XP slowly even while doing nothing, just like the player. The player gets additional XP equal to half the XP earned by an animal they are riding, so it's a good idea to sit on a dino while AFK.
Tamed creature in cryopod receive more passive XP.
The max dino level (without breeding) after taming and leveling is 312 on an official or non-modded server (i.e. 150 wild level + 74 level taming bonus + 88 domesticated level ups). There are a few exceptions to this rule:
Tek creatures - As stated above, they can naturally spawn up to 180 with a maximum taming efficiency of +89 levels and up to 88 levels after taming, making their max possible level 349 outside of breeding.
Reaper Kings - Queens spawn at a maximum level of 150, but their offspring can recieve up to 75 additional levels during pregnancy and another 88 once matured, making their max level 313.
Enforcers and Scouts - Spawn naturally up to level 150 and can receive an addition 88 levels after being assembled, making their max level 238.
Deinonychus - Eggs naturally spawn up to 150 and can receive an additional 88 levels after maturation, making their max level 238 outside of breeding.
Wyverns and Rock Drakes - Eggs can spawn naturally up to 190 and can receive an additional 88 levels after maturation, making their max level 278.
Taming Hints
One Narcoberry will increase an animal's Torpor by 7.5. One Narcotic increases torpor by 40. A Tranquilizer Arrow fired by an ordinary bow will increase torpor by about 100 (dependent on the body region), but deals damage and decreases Taming Effectiveness.
To feed Narcotics or Narcoberries, use the E, Y, Triangle. -> R2/RT not triangle/Y
In an emergency, if you run out of Narcotics and Narcoberries, you can punch or slingshot the animal in the head to keep it unconscious, or shoot it with a Tranquilizer Arrow. However, this will damage the creature, thereby reducing taming effectiveness and the amount bonus levels gained. It could also kill the creature if you aren't careful.
Be sure they have food at all times. If they run out of food, their taming meter will fall rapidly until it reaches zero.
An unconscious animal will remain unconscious until the torpor reaches 0. If it wakes up, you will lose all taming progress, plus any items that were in the animal's inventory(If an unconscious tame is killed however it will drop an Item Cache with all the items you had on it when it died).
Different animals lose torpor at different rates (for example, a Spino loses torpor very quickly) and because taming takes longer for higher levels, more Narcotics are needed.
Taming can take up to several hours. Keep an eye out for other players or predators, as they may try to harm your unconscious creature.
Your tamed animals can die from starvation even while you are offline, so be sure there is enough food in their inventory. However, like players, inactive animals will use food very slowly.
If your tame has low health you can force feed it so that it will regain some HP. This will not decrease taming effectiveness if the creature's food is maxed out. This only works on carnivores.
If your tame gets hit you can let it wake up to reset the taming effectiveness.
During Valentines Day event, Box o' Chocolates can be used to quickly knock 40% off taming progress of any knockout tames. However, these can only be used once per wild unconscious creature.
If you are taming a lot of creature, utilize the taming list to keep track of unconscious tameable dino to check how long before their torpidity runs out, or how long to taming it.
In ARK: Survival Evolved Mobile, the Dododex app can be accessed when hovering over a Creature. It will automatically go to the respective Creature to provide taming values for that Creature.
For Carnivores
All Carnivores prefer Raw Mutton and Raw Prime Meat over anything other than their favorite Kibble, and it will tame them faster than regular Raw Meat. All babies drop Raw Prime Meat, as do the adult variants of the following species:
Argentavis
Brontosaurus
Carnotaurus
Diplodocus
Giganotosaurus
Hyaenodon
Mammoth
Mosasaur
Paraceratherium
Plesiosaur
Purlovia
Quetzal
Rex
Sarcosuchus
Spino
Stegosaurus
Titanoboa
Wyvern
Yutyrannus
For Herbivores
Unlike carnivores, there are no foods you can feed a herbivore to increase its taming speed except for Kibble (with exception to Primitive Plus, which certain crops on certain dinos will very quickly tame), and herbivores also often require significantly more Kibble than a similarly levelled and sized carnivore. Thus - you should set aside a lot of time for taming herbivores, particularly if you've got your eye on a high leveled one.
Herbivores will eat Crops, while this will not speed up the overall time to tame, it will result in a higher taming effectiveness.
Herbivores will not voluntarily eat Narcoberries.
Unlike with tamed dinos where Stimberries will cause them to become hungry, force feeding an unconscious dino will only have their torpidity decreased - causing them to wake up sooner. However, herbivores will eat a stimberry if there is no other food in their inventory. Although stimberries drastically reduce tame effectiveness, they add a very small amount of taming affinity with no food gain. Therefore, they will eat the stimberries at a constant rate. This can be a way to increase taming affinity while starve taming a herbivore at cost of a 0% taming effectiveness.
For Most Creatures
Most creatures have a preferred Kibble that will raise the taming meter much faster than their favorite foods while almost halting the Taming Effectiveness decay. Each quality of kibble requires different ingredients, and you can find how to make each type Kibble here
Kibbles make taming 5 times faster for every creature that prefers one except for Brontos, which are tamed 8 times faster using kibbles.
New players will notice that some taming times will be very high without the use of kibble, and be rightly discouraged. Generally, if a tame takes longer than 3 hours without kibble, it should probably not be attempted. Taming high level creatures without kibble greatly decreases taming effectiveness, negating the advantages of taming a high level creature.
This is espeically true for herbivores; while there are many types of meat in the game, allowing for most carnivores to be tamed quickly without kibble while still retaining decent taming affinity, herbivores do not get this luxury. Outside of berries, the only other foods most herbivores will accept are Crops and their preferred kibbles, both of which are generally not utilized by players until the more mid-to-late-game. Because of this, taming high level herbivores will almost always require their preferred kibble, and even then, may still take a considerable amount of time and narcotics to keep asleep. For example, taming a level 150 Doedicurus on official settings would take 34 kibble and 130 narcotics, and would still take 1 hour and 42 minutes. If one were to try and tame and same Doedicurus using normal berries, it would require nearly 700 berries and almost 900 narcotics, with the entire process taking nearly 6 hours and 38 minutes, only for the creature to receive 17 bonus levels due to the subtantial loss of taming effectiveness.
A Cryopod (Extinction) allows the ease of moving dinosaur from one point to another, especially freshly tamed. Just be mindful not to die as anyone can steal the filled cryopod for their tribe from a dead body (If a plan is made to breed, it might be advised to find another way of moving, unless the player is fine with waiting at most 2 days for cooldown).
If the player has access to Snow Owl, they can use it to heal up wounded unconscious dino to ensure that they continue to live in case it somehow lost too much taming effectiveness.
Due to the amount of food some creatures need to eat in order to be tamed, there are some animals that, even with kibble, can never reach 100% TE. A way to tame these creatures at higher efficiency is to wait for an event that boosts taming speeds, such as the ARK: Evolution Event. During these events, less kibble is needed, and therefore it is possible to tame creatures at higher levels of efficiency that otherwise would be impossible on standard official settings. A good example of this is the Woolly Rhino, which can only reach a maximum TE level of 95.8% on standard official settings, but can reach 98.9% during such events.
There are some creatures, however, that cannot hit maximum TE even on x2 rates, such as the Basilisk. These creatures can only hit maximum TE during events where rates are booster even further, such as during ARK: Eggcellent Adventure.
Speeding up starve taming with Battle Tartare

This method is no longer effective.

There are ways to speed up taming using Battle Tartare. However its not an easy technique, and you need to be aware of several things:

It should only be done during starve taming. Force feeding anything other than narcotics or stimulant to tamed creature during normal taming will cause a massive drop in taming effectiveness. This doesn't apply to starve taming though. Force feeding anything during starve taming will not cause a drop in taming effectiveness.
Battle Tartare inflicts damage. Even though
Taming method 6 - tame
knock out and berry feed.







General
The dodo is a very small bird that makes chirping noises as it strolls throughout the beach. Once attacked, it will attempt to flee. However, they may peck at you at random times, dealing 5 damage. They can easily be killed with any weapon or dinosaur.

Strategy
Aiming for the head will triple the damage, causing the Dodo to be killed fairly quickly, if not instantly. Otherwise, aiming for the body will work. A single chomp by most carnivorous mounts (or a strike from a powerful herbivore) can kill them right away.

When hunting for dodos, throw a Spear at their head to kill them in one hit. Use any sufficient weapon that will kill them in one hit to prevent other dodos from running away.

Weaponry
Fists can do the job, but a Spear in the head will almost always kill a Dodo in 1 shot. A Slingshot (suggested if the player has not unlocked or have the materials for any type of Bow), or a Bow will finish off a dodo fairly quickly. Use a mount if you have one for an instant kill in most cases. Anything as strong or stronger than a Triceratops in terms of damage will kill a Dodo in 1 hit. But wasting arrows or spears on a Dodo is not advised.

Dangers
It will run away from you at a fairly slow rate in an attempt to flee. If there are any carnivores nearby, be wary of them such carnivores like Raptors and Dilphosaurus spawn on the beach, otherwise the Dodo is an easy meal. The Dodo bird is not a danger. Killing them can be easily accomplished with your fists, and they only do about 5 damage per attack. But be wary that it's predators (Including the Apex Predator, but not ocean predators, Dimetrodon, Meganeura, or Lunar Biome creatures, Archaeopteryx, Amphibians, Oviraptor, Compy, Bosses, and Corrupted Creatures, plus ground brutes but not ocean brutes.) can simply rush towards you if it is in the aggro range from you.

Weakness
The dodo's weakness is literally everything, The Dodo's primary weakness is its unwillingness to fight back (not the case on ARK: Survival Evolved Mobile, as it will occasionally defend itself if it is being attacked or if it's egg is stolen). The head is extremely easy to target, and as with most creatures, the most vulnerable body-part to damage. A thrown Spear or Stone Arrow in its head will usually take it down in one or two shots (but it is not advised to waste those resources on Dodos). Another weakness of the dodo is its speed. It moves so slowly, that an encumbered, injured beginner could easily keep pace with it.

Utility
Roles
Despite what is stated in the dossier, there are in fact many reasons why a Dodo should be considered as a worthy tame. Their broad utility is really quite surprising for such a simple, and early-on animal in gameplay, and they can continue to provide a positive result for your play-through experience even into the later stages of the game.

Livestock: Under the right conditions, Dodos can make surprisingly effective livestock for various domestic needs, landing them a permanent role as a farm animal if you're so inclined to keep and care for them.
Egg Stock: Female Dodos, wild or tamed, possess a unique egg laying mechanic; having a random chance to lay an egg any time they poop rather than at specifically timed intervals like other creatures. While they can do so on their own, there are other factors that also influence egg production. Females require the presence of at least one male nearby to provide them with a mate-boost before they will begin to produce eggs at an acceptable rate. Following the addition of a male Dodo, an Oviraptor can be added into the mix and set to wander to further boost egg production. By laying mass quantities of eggs, female Dodos can provide a constant source of food for players and tames like the Oviraptor and Titanoboa, without having to kill the bird. Likewise, this steady supply of Dodo eggs can be used to mass-produce Basic Kibble.
Meat Stock: Dodos provide an easy source of meat, and though their standard Raw Meat production can easily be outpaced by going hunting, the humble Dodo at home should not be overlooked, as with a little creativity; they can produce some amazing results. While adults are worth what would be considered a paltry sum of normal Raw Meat, younger Dodos are worth a very surprising amount of Raw Prime Meat. Coupled with their easy hatching requirements, short breeding intervals, and swift maturation speed, a flock of Dodos can easily be bred and exploited for a large sum of Prime cuts. For the highest yield chance, wait until the Dodo hatchling reaches its Juvenile age before slaughtering. For increased Prime yields, make use of an Ichthyornis' special passive ability that increases Prime meat chance from its kills, and combine that with a Chainsaw; the higher the quality of the saw, the better. If the victim Dodo of the Ichthyornis is a tamed, unclaimed adult, it must be set to Passive mode for the Ichthyornis to finish it off. (Note: due to certain updates and server settings, damaging unclaimed and harvesting younger animals for resources has become much harder to pull off, but is still possible with the right settings: PvP mode MUST be enabled)
Hide Stock: While not as useful as late-game Hide gathering techniques, Dodos provide a vital source of of the good stuff in early stages of gameplay, allowing newer players to better establish themselves with beds, armor, and other essentials. If you are in the later stages of gameplay and find yourself with a surplus of Dodos you need to cull, and happen to be low on Hide, unclaiming and killing the surplus with a Therizinosaur's bite attack will ensure a decent harvest of Hide afterwards. (Note: just as with the Meat Stock role, damaging and harvesting unclaimed tamed Dodos requires PvP mode to be enabled)
Snackrifice: If sufficiently super-bred and mutant-bred to the max official level of 450, Dodos make perhaps the easiest and most readily available, and least costly, nightly sacrifice for the use of taming Troodon. For the Troodon's safety, make sure your Dodo's Health and Damage stats are as abysmally low as possible, while trash stats like Food and Oxygen are the ones that have been heavily bred and mutated. Provided these requirements have been met, a level 150 wild Troodon can be tamed in as few as 45 to 50 Dodos.
Beast of Burden: While not capable of holding a great amount of Weight, Dodos make up for this by being able to hold onto a decent quantity of items in their inventory. They provide an excellent means of hanging on to any random items a survivor might want to keep early on in gameplay, and before storage boxes become available as a furnishing. Unlike their wooden storage counterparts however, Dodos can be picked up and moved if you feel you need to move your base location or adjust your build layout, which can happen quite often in early gameplay.
Tactical Warfare: While the notion of actually using a Dodo in a combat situation may at first seem laughable on the surface, they can actually fill many unique and surprising roles on the field of battle. Whether for the prospective raider, aspiring explorer, or staunch base defender; the Dodo can become a useful tool in anyone's creative arsenal.
Target Practice: While Target Dummies provide a more reliable and long-term method of testing DPS, a Dodo functions well as the poor man's substitute, provided you pump levels into their health stat. If accidentally killed, they still provide a reward in the form of meat and hide.
PVP Meat Shield: While you can't normally hold a Dodo and a firearm at the same time, you can if you were to select the weapon and then immediately pick up a Dodo. This will result in you holding a Dodo with a weapon equipped at the same time where you can freely shoot an enemy with your torso being protected by the Dodo (do note that you will not be able to see where you are aiming in first person
38 Comments
CheesyLazerBeam 5 Oct, 2024 @ 5:36pm 
░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ Help
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░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ Take
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ Over
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█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ And
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ Paste
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▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌DO IT.
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zyumv 29 Sep, 2024 @ 6:52am 
love how short you made the instructions, thank you.
JimmerB 20 Sep, 2024 @ 5:07pm 
its a dodo ._.
Totally Human 2 May, 2024 @ 11:33am 
good info
JJalisonD 17 Feb, 2024 @ 2:09pm 
we:steamthumbsup:
JJalisonD 17 Feb, 2024 @ 2:09pm 
i that easy bro
JJalisonD 17 Feb, 2024 @ 2:09pm 
and feed it berries
JJalisonD 17 Feb, 2024 @ 2:08pm 
i just go punch it and knock it out
JJalisonD 17 Feb, 2024 @ 2:08pm 
why can't you just tell how to tame it the simple way bro
JJalisonD 17 Feb, 2024 @ 2:08pm 
this is a long way to tame a dodo