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7=GetWeapon KF_PawnWelder
and it worked like this i am satisfied
Do NOT try and edit"User.ini" while the game is running, it will not work!
The game reads the file when it starts, and overwrites it with its internal setting when you quit.
You must quit out of the game, edit the file, then restart the game to test the changes!
Also make sure that you find the existing entry for a specific key in the file, and REPLACE it, you will have problems if the same kek appears more than once in the list.
As a sanity check you can quit the game again, go back and look in the file and check that your changes are still there. If you changes disapear there was a problem with the way you made the changes, and the game could not read and understand the binding...
Hope that helps, if not we can try and get to the bottom of whats going wrong for you.
I assume that the binding for the Syringe on key 5 is working for you?
By working I mean that it brings up the Syringe and ONLY the Syringe!
You don't say that it doesn't.
In which case I would try setting the binding to:
6=GetWeapon KFMod.Welder
and playing a "normal" map - does key 6 bring up the welder?
then change the binding to:
6=GetWeapon KFStoryGame.KF_PawnWelder
and play an "objective mode" map like "KFO_Steamland" - does key 6 bring up the welder?
If both of those work individualy try combining them with a pipe character (on a UK keyboard thats shift-backslash, lower left of the keyboard)
i have put exacly the same i have replaced the original 5= and 6= in user.ini folder and i cant acces welder on 5 but neither on 6
The healing darts from the medic gun are fired with the alternate fire button
(The same alternate fire button applies to all weapons)
By default alternate fire is mapped to your middle mouse button.
I must admit that I hate that mapping because it is too easy to roll the scroll wheel while trying to click it, so I have alternate fire mapped to a side button on my mouse.
You can map alternate fire to any keyboard/mouse/joystick button you want, and the easiest place to do it from is by going to Settings -> Controls in the game, then look for Weapons -> Alternate Fire/Flashlight
Does that answer the question?
"H=say Let me heal you | Speech AUTO 5 [to heal those running away]"
That actually doesn't heal, but types out your intention to heal in text.
There is another instant-heal bind that works differently got achieves the same result. I used to use it but sort of agree more with the one I posted. You can find both on the kfwiki site for the medic syringe.
Q=Switchweapon 1 | Quickheal
For this to work, you press the key 3 times in quick succession and it should heal and switch to your melee weapon.
I may have to try and find a way of rearanging to include some of the others :)