Crusader Kings III

Crusader Kings III

106 ratings
The Fallen Eagle: More Cultural Names
   
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66.059 MB
22 Dec, 2021 @ 4:24pm
2 Jul @ 7:17am
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The Fallen Eagle: More Cultural Names

In 1 collection by Santa Mozzarella
More Cultural Names
11 items
Description





This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits


79 Comments
nsinger998 27 Jun @ 4:02am 
Is it possible to get a version for the vanilla start dates addon?
o8cbazz 16 Jun @ 8:38pm 
Roman North Africa still has many arab/berber names from base game instead of their roman equivalent
GuyNamedSean 13 Jun @ 6:02am 
Why did this get updated on the same day as TFE, but for the previous version?
lydia's gaff 12 Jun @ 11:40pm 
It keeps crashing the game.
Coop d'Etat 19 10 Feb @ 11:49am 
@Totemnezev

It's the mod itself. If you still want to use it, see my comment below.
Totemnezev 9 Feb @ 6:48pm 
Can anyone help me which mod is incompatible with this? It crashes right after starting the game. I'm picking mods one by one, but there are some I refuse to play without, for example: CFP, MHG, RICE.
Coop d'Etat 19 30 Jan @ 4:53am 
This mod works if you start a new game without it loaded. If you're loading a preexisting save game, it'll work just fine.
BlueTh4nus 12 Jan @ 3:43pm 
just so you are aware, this mod is completely incompatible with anything that changes counties, the game crashes on start
Shattered Tian 9 Jan @ 6:30pm 
Thank you!
Santa Mozzarella  [author] 9 Jan @ 1:28pm 
Updated