Total War: WARHAMMER II

Total War: WARHAMMER II

55 ratings
LoW - Black Guard Legion - SFO
   
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Tags: mod, Units
File Size
Posted
Updated
30.225 MB
24 Dec, 2021 @ 6:59pm
3 Feb, 2022 @ 8:48am
4 Change Notes ( view )

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LoW - Black Guard Legion - SFO

In 3 collections by Flamboyant Schemer61
Flamboyant's WH II Mods
52 items
UPDATED-- NEED MORE FEEDBACKS -- FLAMBOYANT'S SFO SINGLEPLAYER MOD COLLECTION - READ THE DESCRIPTION AND DISCUSSIONS PLEASE
327 items
Flamboyant's - Going Wild Modlist
373 items
Description
This is a submod that makes LoW - Black Guard Legion mod balanced with sfo. I used @Reg's old assets so a huge special thank you to him.
IMPORTANT
Due to the nature of the mod this is a STANDALONE! DONT USE THIS WITH THE ORIGINAL VERSION OR OT IT WILL CTD!!!

link to original version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2137099845

Compatibility:
This mod is compatible with every mod that is compatible with the base mod.

Balancing is hard for those mods so please let me know about any balance changes.

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I have a patreon account now everyone! I am doing my mods for free, but a little help would be appreciated. Even $1 is worth a lot for me. I'm waiting for your support :
https://www.patreon.com/user?u=21220586

Special Thanks to:

-I also want to give the names of my patrons that helped so much in modding no matter what happened to me or my mods! It's an honor to know them and I wanted to share their names to say a big thank to them again.

TheSchnipp


Jakub Binczewski


Sinado


Jalquette


Thomas


Ryan Dwight


Jordan Jie Jessamine


GenericBadGuy6


Coby


Kevin Gable


Levin Saber


matrdrake87 .


Georg Virklund


EonTheLylf


Susurrus47


Milan Satala


MajorKill


JustaGuy


mIEch77


Mr Whoa


Gunnar Olafsson
I couldn't do the mod without them

and of course:
SFO team
Macho Chunko
for their great mods
45 Comments
Prolix 22 Jan, 2023 @ 9:49pm 
You need to use pack file manager to open the mod file, then navigate to db/main_unit_tables and change value in campaign_cap column to -1
Severance 10 Aug, 2022 @ 9:58am 
Unit cap still an issue
Kazeck 30 Jul, 2022 @ 2:40pm 
Yeah the cap is still 5 for some reason, and I never get the battery unit cap up.
Godzhand007 8 May, 2022 @ 5:19am 
Bug: Unit capped at 5 per unit. Just running SFO and this mod.
Godzhand007 5 May, 2022 @ 9:05pm 
so most blackshard upkeep is around 600gold +? Is that just me or it's intended that way?
And also, do they get buff through technology?
Flamboyant Schemer61  [author] 3 Feb, 2022 @ 9:27am 
ahh by changing weapon u meant weapon str. Ok then I did make a new missile weapon however that might mess with save games. SO, they will have the same weapon but the shielded one will be a bit more expensive
Woldy 3 Feb, 2022 @ 9:03am 
I feel very bad about saying this, but the blackshards are still unbalanced. Shielded variant is still better in every way as they now outrange the shieldless variant.
How it should be to be balanced would be:
Shielded (125 range)
Shieldless (140) range. But their damage should stay the way it is now.
Flamboyant Schemer61  [author] 3 Feb, 2022 @ 8:48am 
updated again so it should work now mate
Woldy 3 Feb, 2022 @ 8:34am 
It would appear the mod has not been updated, i have tried unsubbing and subbing again.
Flamboyant Schemer61  [author] 3 Feb, 2022 @ 7:54am 
thanks!