Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ie japan gets oxygen torps WAAAY sooner than anyone else
wont be including any tacticts
just the techtree stuff+anything new
Now I rush Cruiser hulls. By about 1905 I have 2 fleets of 4 BC3 seems to get more battles going and fixes this problem, and a bunch more of 5 8500t LC3 mopping up anything left and defending. Shoot for 28kn until you get turbines, and then 30kn for running enemy fleets down quickly.
Tonnage for naval invades is occasionally a small problem, but the campaign is going much better.
The CL's can take out escorts and then go in for a torpedo run on enemy BB's, which is the only real fair fight for them in a gunnery duel so far (1910). I'm hoping getting dual turrets (focusing turret upgrades for a very long time... #2 tech tree) and other refit upgrades on the 8500t CL3's to keep them relevant from 1910-1920's, roughly.