Total War: WARHAMMER II

Total War: WARHAMMER II

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Lthelis' Screaming Bell - Radious Submod + Tweaks + Fixes
   
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Tags: mod, Units
File Size
Posted
Updated
678.726 KB
28 Dec, 2021 @ 10:11pm
14 Jul, 2024 @ 10:26am
17 Change Notes ( view )

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Lthelis' Screaming Bell - Radious Submod + Tweaks + Fixes

Description
If you have any trouble, balance suggestions, general suggestions, questions, etc. feel free to leave a comment!

Compatible with The Silence and The Fury and the latest version of the required mods.

There may be a few differences compared to the original mod. These differences can range from simple to complex additions or changes that I felt were right for the sake of Radious, all-around balance, quality of life, or simply because I sought creative freedom within the constraints of a submod. If you want more specific details, check the update notes.
  • Features a Grey Seer atop of the Screaming Bell rather than a Plague Priest, which is more lore-friendly
  • Integrated into rebellion armies
  • Unit card/icon art updates
  • Bug fixes

Load this ABOVE the original Lthelis' Screaming Bell mod. If you want more information on the unit, please go to the original mod page!

Credits to piercebuster for giving me permission to post submods for his mod.
Credits to Eldritch Entomologist for the edited thumbnail image.
4 Comments
Shadow1474  [author] 29 Dec, 2021 @ 8:01am 
@piercebuster - Yeah, I always make my submods dependencies to the original mod and name my file a particular way so it should load above it by default. I just know in the past I've had a couple cases where mods wouldn't override what they were supposed to without being on top so I've just always stuck to that.
piercebuster 29 Dec, 2021 @ 12:30am 
Normally, two different mods with the same table name will cause a crash. But I opened up your mod to see you attached mine as a dependency, which instead makes you overwrite it if they share the same name. I haven't experimented with the load order of dependencies to know if the order matters or not.
Shadow1474  [author] 29 Dec, 2021 @ 12:22am 
@piercebuster - Is that the case for tables that are the same name of the original mod's? I keep the same names so they effectively override them. With mods that I've done that for (or other ones that do it), they don't work unless I load them above.
piercebuster 29 Dec, 2021 @ 12:09am 
FYI load order doesn't matter for simple table changes. Instead the game gives priority to the higher (alphanumerically) table. Load order most frequently matters when you're overwriting scripts or replacing visuals.