Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I forsee problems with this. When players go to sleep voluntarily, they are probably safe and are definitely out of vahicles and ladders. Players currently driving vehicles, climbing ladders, or ighting zombies, will get a high chance to get injured or even die. Anyway they may suffer illness from cold etc. when awake.
But I guess I could check if players are safe, with no AI around + positioned on the ground. It is a bit complicated, will probably drain resourses on highly populated servers.
I sugest we make a configurable message if someone tries to sleep. So if one player lies down at night, others may get a message "Players asleep: 1 of 35. If all 35 player lie down, The night will be skipped."
Glad to hear!
Yes, it works, thanks ;)
Сколько лет делаю моды, но когда работает, радуюсь как первый раз.
Should be fixed now. Set RestoreSleepTiredPerMinute to 0.08 to get started. Current 0.3 will be too quick.