Garry's Mod

Garry's Mod

26 ratings
millab [TTT] WIP
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun
File Size
Posted
Updated
23.951 MB
1 Jan, 2022 @ 5:19pm
3 Feb, 2022 @ 11:44pm
8 Change Notes ( view )

Subscribe to download
millab [TTT] WIP

Description
MILLAB trouble in terrorist town
[TTT]
WIP map, bugs likely to occur, ment to be private, but server needs it public.
So feel free to sniff at me work.
Using hl2 models, could be unplayable if it is not installed, not sure though.

# : feature fully included
+ : feature partially included, not fitting desired quality standard
- : planned feature
. : pictures out-dated

features

# actually quite big for TTT, with lots of vertical play and side passages (8 players might be underpopulated)
# 16 or more spawn points across the map, focus on train station as the spawn
# big chasm, dividing both primary areas (milcamp & labs)
# various side passages, sneaky routes and hidden places to get lost
# lifting bridge linking chasm, can be lifted (duh.)
# secondary area : train station, cliff (tree), bricks, belt of train rails
# vent-sewer system, connecting pretty much all areas, while sheltering some hidden boons
# spinning fan in vents (toggle on/off, kills anyone touchcing it while active)
# sniper tower (good spot to overwathc / to be seen)
# exclusive area in labs, hard to access (e.g. while jumping from train to roof)
# interogation room in milcam (mirror window)
# milcamp offers great potential for weapon spawns (and ammo)
# labs provides utility but fewer weapons
# door alarm in certain doorways can be set/triggered
# propane gas tanks and explosive barrels across the map for sneaky/innocent kills
# more explosives hanging above certain spots, just waiting to be released and explode on impact
# siren in milcamp can be toggled for fun, maybe use it as a signal for a group meeting?
# sound proof panic room in milcamp (small room, campable, one entrance only -> milcamp basement)
# stationary turrets with unlimited ammo and individual specs ("heavy LMG" & "mini gun")
# tomb room spawn for deceased players
# horizontal platform can transport players from to roof of labs to the roof of milcamp midair (exlusive area)
# sneaky access to 2f bricks (spoiler : chimney)
# getting inside the 1f bricks from the east side (= not the train station) should only be possible if you shoot the hanging crate above the window down, other side no problem
# window in 1f bricks is locked : shoot the wooden bar (inside) to open it
# cash register in train station (+2 credits for traitors to buy utility), but be aware you make a loud "Yaheahea"-noise due to the earning (audible from across half of the map... or even more :)
# metal containers around the map (yellow : accessible & have doors, red : "maybe" oben & no doors, blue : certainly closed)
# fire ladders on labs can be shot down for usage (look out for the bright handle next to it)
# green poison cloud in labs can be toggled by the valve on the pipe inside the cloud (can be reached without choking)

+ hidden stashes and corners offer various gear (aswell as containers)
+ moving train (crushes player in its way, can be mounted with a bit of skill to move faster across the map), bug : wagons do not keep the assigned distance and can overlap / lap each other
+ ambient generics for immersion (e.g. music, noises behind doors)
+ easter eggs
+ red wood = breakable wood, used on hiding spots or connects locations (as long as not destroyed)
+ skybox (huge plains in the east, hills to the south, steep mountain wall to the west, infrastructure to the north)
+ destructible weakpoints in walls offer sneaky line-of-sights / passages
+ basement of labs (further expansion, the space of pending tech-stuff, access by lift inside labs and sewers/ vents)
+ moving lift, connects all floors of the lab (starts in 1f (metal platform, not the main floor, which is 0f), there are no buttons "to call the lift" so it is only accessible from the floor it is located, will open and close automaticly, do not spam the buttons or you might get stucked in it for the rest of the round, but atleast it has calming background music ;)

- lifting bridge (toggle up/down)
- flood gates in labs (toggle in specific locations to trap people (e.g. gas chamber, fire pit)
- moving crane (?)
- cliff has destructible floor
- (random) tp in labs, user jumps to one of the possible destinations
- an howitzer (or mortar?) can be mounted, loaded and shot to inflict heavy damage on players
- sound scapes (vents, milcamp, lab, outdoors, tunnel, sewer)
- special loot (in labs), secured behind laser beams or such, require teamwork or offers snitching potential (e.g. on has to hold a button, another may enter the loot room and could be traped in the process)
- command center in station to toggle train movement
- health station in medic room (HP-regen)
- cubemaps and reflections