Killing Floor

Killing Floor

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Zim's Home-base map guide
By GunsForBucks
This guide I will lay out the design elements built into the map to help the player survive... this guide is one big spoiler so if you prefer the challenge of finding out about a map on your own stop reading now. I will also try to break up the guide so if you just want to understand what one part of the map is doing, you can just look at that part. The reason I am making this guide is because I know how frustrating it can be to survive all the zeds only to have the map kill you, and I want everyone to be able to enjoy the map in their own way.
   
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Yard Gnomes - They are guarding the house


There are 18 Gnome movers set to crush, every 6th one is a Reaper type. All are triggerd by the previous mover... the first mover is proximity triggered by anything entering from the street.. it can only be triggered once in 10 seconds, it moves one way, pause then moves back. When it returns to original position it triggers the next gnome mover.
The first Gnome is on the right side of the street entry and triggers the text "Beware the Reaper". The Gonme on the Left side is the 17th gnome, when it returns it tiggers the Reaper on the Left side of the house. Left and Right being relative to looking at the house from the street.

The picture above is the Right side of the house... the Gnome on the corner of the house is the 7th Gnome. The Gnome on the same side up front is the 5th Gnome, when it goes back underground it triggers the Reaper on the Right side of the house... the Reaper is also pictured above on the middle/right. The 12th mover Reaper is also shown in the picture going across the back of the yard, that one is triggerd by a Gnome on the Left side by the fence at the section that opens for the trader. Trader in back yard has two entrys, one at each back corner of the yard.

Many gnomes are "flippers" that rotate out of the ground... they are by ammo boxes in the yard and bushes... watch out for them as they will crush you... only go for an ammo box in the open if you know the mover has just finished ... it will take around 10secs to retrigger the move, that is the safe window of opportunity to get across spaces and grab ammo etc.

The Gnomes on the side and corners of the house spin and act as meat grinders, keep distance.

The Reapers -- I made them so the blades are just over your head when you crouch. If you are off to the side enough you can avoid being caught by them... if you are caught you still may be able to get away by crouching, works better on one side of the reaper due to the handle on the scythe. Also, due to the cone head, you can actually jump ... and if you time it just right, instead of being crushed by the wall you will be pushed up over the gnome... pretty much luck but you can survive if you act fast enough.
The Reapers move fast and down the middle of their yard section.. two come from the back and move forward.. wait for 4 seconds then move back... it will take at least 10 seconds to trigger again once they have returned. the Reaper in the back starts on the right side, goes left, pause for 4 seconds then returns.
Teleporters - where and how

There are 3 teleporters in the kitchen. The toilet and Fridge take you upstairs to the roof area voot cruiser launch bay. The stove takes you downstairs.


This is the room the stove takes you to, it has six "reciever tubes" for the teleport and zeds can track in very well after you.. it is kind of a lottery as there is one lower teleport that can get you trapped in the room.

When you leave that room from the upper exit you enter a hallway with an Airlock door to the Departure Area.

This sign is on the right hand side as you look at the door

Pushing this button sets up a 60 second power up sequence for the Interplanetary teleport. The zeds can also activate the switch. It is a one time sequence that allows the player to loop back in the map and complete a kite route.
Map strategy
This is pretty much a close quarters camping type of map. Due to the teleporters/movers and how the zeds track many places you think may be safe are not. The yard is deadly due to the Gnomes, the roof area looks good but the zeds teleport up there fast from the ktichen and get the drop on you. If you kite, when you teleport out of the space area you often meet a group of zeds comming out of the house, that can either kill you or drive you into the yard.

The safest place seems to be the kitchen.. if you are in there they won't be able to spawn in on you, the teleports are all one way so they can not teleport in but you can escape.. the oven is safer to go down then end up trapped in the roof... if you are on the roof and need to escape go out the front on top of the I love earth sign. You can run off the end of the sign onto glass steps that ease the drop to the ground... do not stay on the sign as a mover will hit you off. The bad part is you often run into zeds entering the house... but it is better than falling from the back and being slow and almost dead in the Reaper zone.

The hallway with the teleport switch could most likely be held well, as well as this room... both only have two entries, and no teleports in for zeds, so they have to come in the doors. May spawn in this larger room if behind a bank of computers though.
4 Comments
76561198217437272 29 Mar, 2015 @ 12:27pm 
10/10 :3
Jarrods 23 Mar, 2015 @ 12:12am 
10/10 IGN
Zeyther 22 Mar, 2015 @ 3:17pm 
yup the best
Nokki 22 Mar, 2015 @ 6:31am 
10/10 thanks :3