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2. Melee and Handgun enemies are silly easy.
3. Basically all encounters that aren't against guys with guns in a tiny indoor space, but most of the indoor encounters have hallways and areas you can run around in, only like two specific encounters are really all that rough.
I will be carrying my saves from my first run (with suboptimal stats) and my Second run (with completely optimal stats) over to Trudograd to discover if the Pistol makes a return (and then cry over how the perk rebalances directly nerfed what made this gun awesome).
1. Ammunition. Yes; the gun that requires the most shots to kill had no ammo problems. Near the end of the run I was Crawling constantly in over 800+ Pellets (before even level grinding) just due to how easy it is to make bulk amounts of them. 20-80 Dosh to make 20 Pellets is nothing and if you know the vendors to check for Wood, Paper, and Scrap Metal (each are stupid common) you will easily achieve abundances of ammunition beyond the ammo droughts ranged builds can often hit unless you grind for many hours for caravans and vendor restocks. That and even stronger targets like Blind Death and the like only take 6-50 or so shots to kill depending on crits and what extra perks you have (I actually killed him super early at level 4 effortlessly thanks to how much the Custom Air Pistol gimps his damage output on my run)
3. Any enemy who has huge range makes you wish the Custom Air Pistol could have range buffs. I was not doing a Hitless run when I did it, but true hitless runs would require banking on killing humans with rifles with savescummed crits before they could get a turn.
1. Specifically the first encounter in the Final Bunker of the Game provided you did not grind levels for High Stealth and some extra damage/AP abilities; after stealth points and abilities were gained it became a bit more manageable
2. Getting enough Ability Points to add extra convenience perks like doing double crit damage to humans and get a second turn each round with 50% AP. This is HELL on Extreme mode so I will remind you; Difficulty only changes how much experience you get from all sources and how many ability points you get. Combat encounters do not genuinely change at all outside of maybe a random encounter having one more enemy on Normal than on Easy; I have beaten this title a few times and the only thing that ever is even noticable unless you pay stupid close attention to details is ability points