Black Mesa

Black Mesa

38 ratings
IIopn's Beretta Animation (Fixed and Improved)
   
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MODEL: Weapon
File Size
Posted
10.164 MB
12 Jan, 2022 @ 10:11am
1 Change Note ( view )

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IIopn's Beretta Animation (Fixed and Improved)

Description
Finally got my hands on the classic Italian pistol :D

This is a pack of 2 different variations of Beretta on the same IIopn's animation + 2 retexture options.

What's fixed:

- Rigged Beretta from Thanez HEV Replacement Pack with Vanilla H.E.V. arms from scratch;

- Beretta's "gun_reload" and "gun_reload_empty" sequences were tweaked - while reloading you could see Freeman's left hand appearing at the bottom of screen during both default and dry reloads (especially on high FOVs). Well, not anymore;

- Added "{ event 3110 43 "" }" values for all Beretta's reload animation sequences, now Beretta will reload exactly when you insert a new clip in it :D

Few words about retextures - i surprisingly figured out that this retexture: https://gamebanana.com/mods/239340 and this retexture: https://gamebanana.com/mods/239330 is fully compatible for use along with Beretta from Thanez HEV Replacement Pack :D

This mod includes:

- 2 fixed Berettas with custom fire sounds, original taken from here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2106766023;

- 2 variations of Beretta on separate download links: first is Beretta with Vanilla H.E.V. arms, second is for use along with Thanez HEV Replacement Pack;

- 2 additional Beretta textures on separate download links: Hawkshadow741's Beretta M9 Retexture and blamfablam's Beretta M9 Inox (all credits for retextures goes to these guys);

- Custom script files (FOVs are set to 81 for all Berettas because they're actually looks better on those FOVs);

- All mod features also affects other viewmodels (Marine, Security Guard, Scientist, Zombie Guard, Zombie Scientist and G-Man's viewmodels) for multiplayer mode.

I hope you will like it :D

INSTALLATION:
Extract the .vpk file into your "custom" folder where all other mods are located/installed.

NOTE:
If you have issues with subscribing to this mod - you can download it via GGNETWORK SteamDownloader: https://ggntw.com/steam

LINKS:
GameBanana mod link: https://gamebanana.com/mods/349956
Me on GameBanana: https://gamebanana.com/members/1734730
Me on ModDB: https://www.moddb.com/members/taras-f97
Me on YouTube: https://www.youtube.com/channel/UCot_UMhaQUV5fexHY_f21sA

IMPORTANT (for Beretta M9 for Thanez HEV Replacement Pack):
This mod will conflict with original files from Thanez HEV Replacement Pack, so you might need to backup next files:
1. Weapon viewmodel and worldmodel files (located in models/weapons);
2. Script file if such exists (located in scripts/gameplay/weapons).

CREDITS:
Kimono - Beretta Model and Texture;
antman311 - Beretta Pnong and Shaders;
IIopn - Beretta Animation;
NightmareMutant - Beretta Fire Sounds;
Hawkshadow741 - Beretta Retexture;
blamfablam - Beretta Inox;
Thanez - Arms Model and Texture;
Taras_F97 - Idea, Fixes, Improvements, Compiling, Testing and other small stuff;
vagrant - For creating Thanez HEV Replacement Pack and common modding inspiration.
19 Comments
The_Invader79 3 Jul @ 11:48pm 
It's not working with Thanez's HEV hands, can you fix it?
ValerieThePalerie 11 Apr @ 6:36pm 
Any chance we could get this skin with the Blue Shift arms? I'd love to use it for my playthrough.
Feruz 17 Dec, 2024 @ 1:25pm 
not working with thanez hev
Taras_F97  [author] 3 Nov, 2024 @ 11:03am 
@toilet clogger no, there's a version with Vanilla arms as well.
unregistered automatic firearm 3 Nov, 2024 @ 4:05am 
is it obligated thanez hands because i hate em
BurningCakeDoesAche 2 Jul, 2024 @ 2:31am 
Very good! I especially loved the detail of the gun holding 15 rounds. That said - would it be possible to make magazines give 15 bullets instead of 17, or is it hardcoded? Cheers.
Duran 29 May, 2023 @ 8:42pm 
Does this allow the HECU arms?
Taras_F97  [author] 11 May, 2023 @ 11:39am 
You mean this mod's ID? 2717105205 i guess lol
Taras_F97  [author] 9 May, 2023 @ 9:33am 
@[Linux]sulman the point is that game loads custom files/mods in specific order: say, if you have original Thanez HEV Replacement Pack and want to use one of my mod's variations for it - the game first checks bigger .vpk files, then goes for smaller ones, and if it detects repeatable file(-s) that were already spotted in previous .vpk file(-s) - the game won't load it. The best solution would be to unpack .vpk files and replace original author's files by modified ones and compile it back to .vpk format. And yes - you should make a backup of files that you are going to replace beforehand.
[Linux]sulman 8 May, 2023 @ 1:17pm 
@Tara_F97 you said to "backup" the two files, but I ended up backing up EVERY file. Will that work?