tModLoader

tModLoader

344 ratings
Movement Speed Fixed
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
103.860 KB
13 Jan, 2022 @ 2:58pm
29 Nov, 2024 @ 4:39pm
18 Change Notes ( view )

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Movement Speed Fixed

Description
Now with boot stacking!

Movement speed is kind of a useless stat in Terraria. Normally, putting on sprinting boots or wings essentially caps your max speed, and only your acceleration can be boosted.
This mod reworks how movement speed bonuses apply when wearing sprinting boots or wings, making movement speed a more worthwhile stat throughout the game.
Specifically, the speed increase you would get if you weren't wearing boots/wings is calculated and then added to your max running/flying speed.

With movement speed being much more useful, I had to make several balance changes to items that granted movement speed to prevent absurd speeds being reached easily, and to better distribute movement speed throughout the game. They are as follows:
-Movement speed gained from Well Fed buffs decreased from +20%/+30%/+40% to +5%/+7.5%/+10% (equal to the damage increase the buffs give).
-Swiftness Potion speed increase lowered from +25% to +20% to compensate for its increased strength past the early game.
-Sugar Rush movement speed increase lowered from 20% to 10% to stay lower than Swiftness Potion (mining speed boost is unchanged).
-Aglet movement speed bonus increased from 5% to 10%. This is now essentially an Anklet of the Wind, but the Anklet has been reworked with an acceleration bonus (see below).
-Asphalt's movement speed scaling is greatly reduced due to it now being able to stack with the effects of boots. Previously it multiplied your speed by 3.5x, now it only multiplies it by 2x and then adds a flat movement speed bonus to keep it the same without movement speed bonuses.

Acceleration has also received several tweaks:
-The player's base acceleration has been increased by 25%! This makes early game play feel just a little bit more fluid.
-Anklet of the Wind now gives a 50% acceleration buff instead of movement speed to be a little more unique and to better fit as a component to lightning boots (see below).
-Lightning Boots and its upgrades have the 25% increased acceleration (from the Anklet of the Wind), and their max speed has been increased from 34 mph to 36 mph to be a more appealing choice compared to Amphibian Boots.
-Reduced the multiplicative bonuses provided by Shadow Armor and Magiluminescence (both speed and acceleration).
-The majority of acceleration bonuses are no longer multiplicative, but instead additive. Unless you were using Shadow Armor, Magiluminescence, and the Soaring Insignia all at once you probably won't feel a difference, but this is necessary to compensate for the addition of several new sources of acceleration.

Furthermore, boot stacking has been implemented. Each additional sprinting accessory past the first increases you max running speed by 5 mph (about 17% increased maximum speed compared to a single pair of hermes boots). This only affects your ground mobility, and does not affect how fast you accelerate, only your max speed.
(This can be disabled in the config if undesired)
-On a related note, it no longer matters what order you equip your boots. In vanilla, equipping Lightning Boots in an equip slot above Hermes Boots will use the Hermes Boots' lower accRunSpeed, but this has been fixed.

Additional balance changes: (These can be disabled in the config if undesired)
-Bee Greaves got a 10% movement speed increase, summon damage bonus reduced (only by 1%) to match the other armor pieces.
-Stardust Leggings got a 20% movement speed increase, the whip range was moved entirely to the Breastplate to compensate.

Mod Compatibility:
-This mod is intended as an add-on to any playthrough that doesn't overhaul movement speed in its own way, and it shouldn't have any major issues that come up.
-However, boot stacking as well as the boot accRunSpeed priority fix will not work with modded boots. Modders can add their own boots to this list by using the following method in their Mod file:
public override void PostSetupContent()
{
Mod moveSpeedFix = ModLoader.GetMod("MoveSpeedFix");
if (moveSpeedFix != null)
{
moveSpeedFix.Call("AddStackableSprintAccesssory", "<YourModName>", "<YourItemName>", <YourItem'sAccRunSpeed>);
}
}

^ the AccRunSpeed field of your modded boot would be whatever the player's accRunSpeed stat is set to in UpdateEquip. Most boots set it to 6f, while lightning boots+ in vanilla have 6.75f (and this mod sets them to 7.2f as long as balance changes are enabled).
Originally posted by tModLoader MoveSpeedFix:
Developed By OblivionAXiS
65 Comments
melz 14 Jul @ 6:40pm 
This mod kinda glitches dashing and makes it totally useless, any workaround?
TheJelliumCore.exe 11 Jul @ 2:59am 
Uh, sorry. I... It is now fixed. Yeah
To everyone who plays with this mod and with Quality of Terraria:
Wand of void - if you grab a chest with it and place this item, Vand, in your piggy bank it will drastically slow you, because, I guess, it's kinda that you are quite literally carying a chest inside of a chest (and as I guess in vanilla you're slowed to 37 mph, but it's conflict with this mod maybe about exactly this moment)

To author - thank you for you response and for the mod, it's nice. Sorry to bother of such mere thing as it occured. Have a good time :pathos::steamthumbsup:
TheJelliumCore.exe 11 Jul @ 2:40am 
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OblivionAXiS  [author] 10 Jul @ 6:32pm 
Can you post your modlist? This mod doesn't play particularly well with a lot of larger mods that do their own rebalancing (i.e. Calamity).
TheJelliumCore.exe 10 Jul @ 9:32am 
That's so nice mod and I got used to it but I faced an issue. Author or others who faced it maybe, please help
Problem is that just suddenly from one moment, it's may be mod broken from me, or other mod started to block it, I now can't go faster than 30 mph with mod, when a) earlier I was able to got my character over 50 mph and b) without mod I can go 37 mph, in clasic way I mean, so I don't understand what did broke it or maybe I changed something. Yes, it's somewhat lot of mods, so maybe one started to block other, but I have no other mod specifically for movement installed. If there is a way to resolve it - please help
And to author - amazing mod, I enjoy/(-ed) this, thank you :pathos:
SwAeJuDiNoli 4 Jul @ 5:01pm 
im not readin allat
OblivionAXiS  [author] 30 May @ 9:56pm 
If Saint Wario said it, you know it's true.
Squiddy Tentacles 30 May @ 8:55pm 
how my ahh feels
Squiddy Tentacles 30 May @ 8:55pm 
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OblivionAXiS  [author] 29 Nov, 2024 @ 4:43pm 
@baizhi It's been a while but I finally implemented fully localized text for the modified tooltips, I think you should be able to localize it now?