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How about getting Sword Coast Stratagems and play against the actual game mechanics, using buffs and pots, instead of abusing every blindspot in the AI.
A significant part of the gameplay will be based on using the cloak and luring out enemies one by one.
DO NOT Sail to Werewolf Island without knowing how you will kill the Great Werewolf. Slow spell, paralysis wand, polymorph wand, something else. In any case, think through the tactics. This devil has an incredible regeneration, which is impossible to kill solo on the LoB difficulty level without preparation. In any case, save BEFORE sailing to the island so as not to accidentally ruin your game.
Belt of Antipode will allow you to get several levels on the Ice Island. Mages can be fed to a controlled bear or Ankhegs.
BG1 has Flail+2 and Morningstar+1 (cursed doesn't count), while there are many more nice weapons, from +3 enchants to interesting effects like 10% chance to stun an enemy. Only in Siege of Dragonspear you will find a better Flail/Morningstar, like the Hydra.
If you remove the XP cap, you will end the game as a Mage 10/Berserker 9.
If you play Siege of Dragonspear without the level cap, you will get access to level 6 spells soon after the start, but BG1 does not have scrolls for such spells, and you cannot dual-class a sorcerer. At the same time, if you choose a cleric as a dual class, you will get access to all 6th level spells automatically. In BG2, they also are not lying around everywhere. Therefore, starting with Siege of Dragonspear, playing solo as a Berserker/Mage makes no sense, you simply will not be able to get new spells, and you will not have useful buffs from a bard/cleric.
I can confirm it is helpful. You may need to save scum, as the bugs are not always going to ignore the fast running wolf, but I threw Relair's Mistake onto the berserker CHARNAME and pulled everything out.
Ah sorry about that, you need it to get Farmer Brun's body from the Ankheg pit. You use Safana or your thief to stealth in, but the body is too heavy for a thief to carry out, so you use Relair's Mistake to transform and run away.