The Anacrusis

The Anacrusis

25 ratings
Matter Compilers and You
By Mars and 2 collaborators
Contains: Guide on matter compilers and a list of all available upgrades
   
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Introduction
The Very Basics
The Anacrusis features a unique perk system that revolves around randomly generated card based upgrade stations that are scattered around each level. To acquire perks players have to search the map for AI director placed Matter Compilers to be able to 'compile' and choose from a set of three randomly selected perks from the following list:
List of Matter Compiler Upgrades
Gun Upgrades
  • Auto Charge - Moves one shot from your ammo reserve into your gun, every few seconds.
  • Charge Extender - Primary weapon and pistol hold more between reloads.
  • Reserve Extender - Carry more ammunition for your primary weapon.
  • Burst fire pistol - Fire three-shot bursts with your pistol.
  • SMB Tracking Rounds - Shots fired with the SMB automatically track nearby targets.
  • Marksman Rifle Amplified Scope - Increases sniper zoom and marks for death zoomed in targets.
  • Penetrating Plasma - Plasma rifle shots go through mutliple enemies.
  • Blaster Amplifier - Blaster shots affect a larger area.
  • Criticality - Enemies killed with critical hits explode.
  • Weapon handling - Switch weapons faster and move at full speed while aiming down sights.
  • Weapon Stabilizer - All weapons have less recoil.
  • Target Protocol - Automatically ping special enemies while aiming down sights.
  • Bounty Protocol - Killing a marked enemy grants ammo for your primary weapon.
Adrenaline Upgrades
  • Marked Protocol - Pinging a special enemy grants a burst of adrenaline.
  • Adrenaline Booster - Move faster, take less damage and deal increased damage after using a health booster.
  • Adrenaline Booster - Move faster, take less damage, and deal increased damage after an ally is downed or incapacitated.
  • Revive Adrenaline - Take less damage and deal increased damage after you are downed or incapacitated.
  • Adrenaline Extender - Killing Aliens extends the duration of adrenaline.
Grenade Upgrades
  • Grenade Amplifier - The area of effect for grenades is larger.
  • Grenade Extender - Carry more grenades.
  • ^ Grenade Extender 2 - Carry even more grenades.
  • Defensive Goo - Standing in goo protects you from damage.
  • Healing Goo - Deploying goo grenades grants temporary health to nearby players.
Health/Healing Upgrades
  • Healing Extender - Healing items restore more health and can over heal.
  • Temp Health Stabilizer - Temporary health decays much slower.
  • Fast Healing - Use health scanners and revive downed allies faster.
  • Health Extender - Increase your maximum health by a small amount. (Sets max HP to 125)
  • ^ Health Extender 2 - Increase your maximum health by a large amount. (Sets max HP to 150)
Pulse Upgrades
  • Turbo Pulse - Your pulse (Left Shift) recharges faster.
  • Pulse Overcharge - Hold pulse (Left Shift) to unleash a powerful blast that damages and knocks back enemies.
  • Pulse Amplifier - The Area of your pulse is larger.
  • Pulse Screen - After using pulse gain a protective screen that Blocks 1 hit.
  • ^ Reactive Screen - Enemies who attack you while your screen are electrocuted{sic}
  • Pulse Recycler - Your pulse (Left Shift) recharges faster after an ally pulses near you.
  • Pulse Extender - Gain an additional charge for your pulse (Left Shift).
  • ^ Pulse Extender 2 - Gain another additional charge for your pulse (Left Shift).
Self Upgrades
  • Fire Resistance - Take less damage from fire.
  • Goo Nullifier - Move at full speed while on alien goo.
Good Combinations
  • Healing Goo + any player with Healing Extender -> This combo can get players to 500+ HP.
  • Criticality + Blaster Amplifier -> Absolutely shreds waves.
  • Marked Protocol + Target Protocol -> Near-constant adrenaline, which is ideal for distance-based objectives but not so much for holdout-style objectives when compared to the other two combos
Notes:
  • Numerical upgrade perks like Pulse Extender 2 replace the original upgrade in the perk screen
  • Players in the pulse radius of a player with Pulse Screen / Reactive Screen will gain the perk's affects.
  • Adrenaline upgrades are best used for speed running and horde escape in distance-based objective levels.
Special Weapon Matter Compiler
The Phantasma functions as an improved primary rifle weapon that allows players to replenish their ammo supplies at a charging station rather than acting as a third slot special weapon.

This should, with any luck, be the first choice when using a special weapons matter compiler if not for you than a teammate.
The Router upon a successful hit, bounces bullets from one enemy to another.
The Sunshot Blaster, which sets targets on fire, is the least impressive of all the special weapons acting as a downgraded Laser Rifle.
The Statis SMB fires projectiles that slow hit targets for a short while, but this effect doesn't appear to stack.
Please be sure to give this guide and the game a review!
3 Comments
Tayzor Azul 28 Dec, 2023 @ 11:02am 
This guide should be followed in the title with an "Obsolete" since some of the Speacial Weapons are no longer accurate
Cyandos 9 Jun, 2022 @ 5:49pm 
I have the quest "Collect Perks from Matter Compilers" It's stuck at 2/3 but we've collected like 10
Mischief 14 Apr, 2022 @ 10:03am 
Great guide, Dude! :cozybethesda: