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There are other strategies that can be considered tanking like the whole team def power stacking and Mirinae+Yan 2x buff power, but it is assumed that tanking is a particular viable generic strategy where the other ones are either gimmicks of other archetypes or Object D'art specialities which do not require classification within this guide.
Fixed the wrong tooltip within the relevant column. It's now "1 - Literature, Philosophy" as it should've been instead of "1 - History, Philosophy" which it was before.
Abnormality pages have arbitrary +/- chance modifiers (that have nothing to do with your emotion level ratios) with Obsession being in the minus category.
Self-bleed cards are so weak that they negate on average any potential boost that they could grant, especially if comparing to the power level of resources granted on game completion.
Bleed unlike burn is reset at the end of an act.
Purple Tear page is better used literally for anything else.
Viable Death door (25%) card benefit is in boosted economy, and not increased power.
Effectively Skip turn Rip space is a better version of Self-bleed (for the exception of the use case where Sublimate is used as a counter to particular bleed heavy receptions).
Unchained Wrath
Purple Tear shenanigans
RM shenanigans
Yujin 25%hp 4light shenanigans
BoD+Olivier\Purple Tear
Kim+XIII Toll
Mirinae+Yan
Bayard+Yae
Crying+Brawl
Nemo+Small Beak
And some other miscelanous interactions like
2 bleed
Bleed vampirism
Learning against Counter pages
Perpetually untargetable
Hornet+Dante
Cobalt Scar+Dong-hwan
(Potentially) False Throne+Kizuna/Extreme Fatigue
Locked Blade+Ego
Xiao+Prescript
True damge
Singleton
Already mentioned
Ammunition+General\Ego Ranged cards
Emma+Counter dice
Singular Strike+Burning Flash+Counter Dice
Brawl+Minus Dice power
Rip Space+Self-Damage