Total War: WARHAMMER II

Total War: WARHAMMER II

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Clan Ferrik Faction Overhaul - Radious Submod + Tweaks + Fixes
   
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Tags: mod, Units
File Size
Posted
Updated
1.425 MB
16 Jan, 2022 @ 12:23pm
30 May, 2023 @ 6:43pm
30 Change Notes ( view )

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Clan Ferrik Faction Overhaul - Radious Submod + Tweaks + Fixes

Description
If you have any trouble, balance suggestions, general suggestions, questions, etc. feel free to leave a comment!

Compatible with The Silence and The Fury and the latest version of the required mods.

There may be a few differences compared to the original mod. These differences can range from simple to complex additions or changes that I felt were right for the sake of Radious, all-around balance, quality of life, or simply because I sought creative freedom within the constraints of a submod. If you want more specific details, check the update notes.
  • Clan Ferrik are now a much more defensively inspired faction and most of their individual units have the highest armor and melee defense compared to any other Skaven clan. However, their speed and charge bonuses are slightly lower while their attack and leadership generally remain the same.
  • Localization corrections
  • Unit tweaks
  • Ability tweaks
  • Numerous bug fixes
  • Includes Radious' skill dump

Known issues:
  • Due to crashing relating to the Dwarf Slave unit, it's been disabled for Campaign and Custom Battles.
  • The Faction Summary screen has messed up information (leftover issue from the original mod)

Load this ABOVE the original Clan Ferrik - Faction Overhaul mod. If you want more information on the units, please go to the original mod page!

Credits to Thom for giving me permission to post submods for his mod.
4 Comments
Shadow1474  [author] 29 Apr, 2022 @ 1:37am 
@LuminousClarity - Yes, it's very time-consuming and I can only stare at values for so long before I start to go mad. I do wish you the best of luck on your endeavors with submodding though!
LuminousClarity 29 Apr, 2022 @ 12:28am 
Yeah, Im starting to feel the pain here as well. There are lots of numbers to adjust and its quite exhausting. We'll see if Im up for it when they're updated for wh3.
Shadow1474  [author] 29 Apr, 2022 @ 12:21am 
@LuminousClarity - I appreciate the kind words, though I won't pretend to be perfect at rebalancing but I do try my absolute best and even personally test the units in the Laboratory. I actually planned to do Clan Vulkn myself but after realizing how much effort this mod took, I procrastinated and continue to do so, heh.
LuminousClarity 27 Apr, 2022 @ 7:59pm 
Unlike most people, I really appreciate any submods that attempt to balance a faction for another mod. This mod helps me view how to start submod balance. I appreciate the work you've taken and done for this. I haven't ran into any issues so far and its makes them viable playing radious. I'll be looking into making a submod for the vulkin rework and TEB, since TEB the southern realms and karak don't exist for radious. Thanks again!