RimWorld

RimWorld

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ESCP - Maormer
   
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Mod, 1.4
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1.028 MB
20 Jan, 2022 @ 10:29am
9 Mar, 2024 @ 12:50pm
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ESCP - Maormer

In 1 collection by SirMashedPotato
ESCP - Races
15 items
Description
[discord.gg]

[discord.gg]

Also available on GitHub[github.com]

Adds in the Maormer race using Humanoid Alien Race Framework, as well as three factions. Do note that this mod assumes that you own all of the expansions, but should work fine without any. You may notice some stats changes not taking affect if you don't own certain expansions.



Maormer Race:
An elven race who, in poor lighting, might be mistaken for Altmer. Originally from Aldmeris, the Maormer launched a rebellion, and were summarily banished to Pyandonea. Since their banishment they have taken on some rather different characteristics.

Over time the skin of Maormer has lost the golden lustre typical of the Aldmer, instead replaced by various pale shades of white and blue. Maormer eyes are typically either pale blue, or completely devoid of colour. And almost all Maormer absolutely despise the Altmer.

Mer Blood:
  • Psychic sensitivity is increased by 20%.
  • Fertility is decreased by 50%.
  • Base health scale is decreased by 20%
  • Life expectancy is increased to 300 years.

Raiders of Summerset:
  • Maximum comfortable temperature is increased by 4°C (39.2°F).
  • Toxic resistance is increased by 25%.\nImmunity gain speed is increased by 25%.
  • Injury healing factor is increased by 10%.
  • Social impact is decreased by 20%.
  • Swim speed is increased to 4 tiles per second. (Requires swimming kit or Biomes! Islands)



Leviathans:
Very rarely a Maormer is born a leviathan, which many other races consider to be the progeny of a Maormer and sea serpent. Leviathans are far more dangerous than any regular Maormer, though also far more animalistic.

On top of the regular Mer and Maormer racial bonuses, Leviathans also receive 'Leviathan'.

Leviathan:
  • Base health scale is increased to 120%.
  • Body size is increased by 40%.
  • Flammability is increased by 20%.
  • Eating speed is increased by 50%.
  • Mental break threshold is increased by 15%.
  • Toxic resistance is increased by an additional 25%.
  • Injury healing factor is increased by an additional 15%.
  • Social impact is decreased by an additional 20%.
  • Movespeed is decreased by 1 tile per second.
  • Swim speed is increased by an additional 2 tiles per second.
  • Resistant to food poisoning.
  • Far stronger melee damage, but unwilling to hold back in social fights.



Reef Vipers:
A large winged serpent, native to remote tropical islands. Selectively bred by the Maormer for use as attack animals, this 'domesticated' breed is both larger, and more aggressive, than their wild counterparts. Invasive populations have formed over time, likely the remnants of Maormer raids.

Serpentine Connection:
  • Tame reef vipers periodically releases a pulse of psychic energy, replenishing a small amount of psyfocus for anyone nearby. This only affects pawns that can use the Serpentine meditation type.



Maormer Factions:
This mod includes two Maormer factions: Kingdom, and Pirates.

Settlement preference:
  • All Maormer factions prefer to settle in coastal locations.

Gimmicks:
  • Maormer factions may use viper masters in raids, specialised pawns that arrive with tame reef vipers.
  • [ideo] Maormer factions have decreased good will with Altmer factions.



Royalty:
  • The Serpentine meditation type is added, and is given by Maormer childhood backstories.



Ideology:
  • A style is added, with custom ritual effects.
  • A new ideology origin is included.



Biotech:
  • Children born from a Maormer mother will be born a Maormer.
  • Children born from a Maormer father will inherit the 'Maormer Blood' gene, but only if the child is not a Maormer.
  • Additionally, children born of a Maormer father will inherit the 'Mer Blood' gene, but only if the child is not a Mer.

Skin and hair colour genes are disabled.
HAR colour channels are just easier to use, and offer more functionality. This does mean that individuals of this race do not appear to be 'baseliner',

Xenotypes are enabled.
This race can be given xenotypes, however do note the above. Impids, and similar, will still use the normal skin colours.



Additional Content:
  • Different kinds of Serpent sculptures. All of these can be used for the new Serpentine meditation type.



Questions you may have:

There are no starting scenarios?
No, you can modify any scenario, and switch the faction to one of the Maormer ones.

The non-player factions are just tribal?
Yes, they will be made fancier whenever Maormer Armoury is released.

Where'd 1.3 support go?
Scroll to the bottom of the description, your answer is there.

Does this work with Combat Extended?
No idea. I don't use it, and don't expect I ever will. Please don't ask me, and instead direct your questions to the people that actually work on that mod. That way you actually get an answer instead of a snarky response.

Why still use HAR? Biotech exists you know.
1 - HAR is free.
2 - HAR offers more to mod creators.
3 - Biotech xenotypes are fundamentally still human, and not in a philosophical way. This goes back to point 2.



Contains patches for:
  • VE Memes and Alpha Memes, adding specific memes to certain Maormer factions.
  • VE Psycasts, adding a psycaster pawn kind to non-player Maormer factions.



Separate patches:



Credits:
  • Big thanks to the testers on the ESCP Discord.
  • Daedric font by Pixel Sagas[www.dafont.com].
  • Kropolis for the absolutely fantastic MorrowRim banner art.
  • Based on the ‘Elder Scrolls’ series by Bethesda Game Studios.



1.3 Support:
I've made a significant number of changes updating to 1.4, and the races have basically been remade scratch.

Because of this the races are no longer compatible with 1.3. If you want to stay on 1.3 then you can grab the final 1.3 version from the github pages. You'll also want the final 1.3 version of Race Tools, to ensure nothing is broken. I'll link the final versions on the respective race pages.

Final 1.3 version of race tools[github.com]
Final 1.3 version of Maormer[github.com]

(CC BY-NC-ND 4.0)