Total War: WARHAMMER II

Total War: WARHAMMER II

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Ai Army Tasks and Strategy
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Tags: mod, Campaign
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178.890 KB
28 Jan, 2022 @ 4:14pm
9 Feb, 2022 @ 3:38pm
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Ai Army Tasks and Strategy

In 1 collection by Incata
Total War Warhamer 2: Gameplay Mods
69 items
Description
1 Priority improvement in AI army tasks.
2 Improves the AI's ability to judge matchups.

This mod is inspired by Better AI 2 - Outdated

Before starting a small explanation of why I do this: I have always really liked Minos mods, they are one of the most complex and hard-working mods that exist in game table editing but because it has been a long time since I worked on them most are no longer usable and the ones that work have some problems. The initial intention was to repair the mod as best as possible, I know FiftyTifty created a hotfix for this and fixed what it could, but it's still buggy. I have a version of the original mod with many fixes, especially on the buildings issue since the mod prevented the AI from creating some and blocked the movement of hordes when certain conditions were met, but I think that in general these changes are no longer necessary because CA already implemented similar things and for other reasons that I will not mention so as not to make this eternal.

Let's go with the description

This mod focuses on 2 sections:

1 Priority improvement in AI army tasks.

-The ai better coordinates all its forces.
-The ai coordinates better with all its allies.
-The AI ​​actively defends the perimeters of their territories.
-The ai prioritizes obtaining entire regions.
-The AI ​​prioritizes attacking the weakest points of its enemies (little defended or recently conquered settlements).
-The AI ​​defends its allies more.
-The ai recruits more units obtained in the special recruitment table.
-The AI ​​prioritizes recruiting high value units more.
-Agents are less likely to take offensive actions.
-Hordes no longer stand still, this includes chaos invasion and normal hordes.
-The AI ​​has different levels of tasks according to the personality of the AI.

2 Improves the AI's ability to judge matchups.

I did not want to leave an ai that was based solely on if I lose I retreat if I win I attack, nor an extremely cautious ai or an extremely suicidal one (like the vanilla one) so if I have left it somewhere in between the ai can decide to face a confrontation even if you lose (normally because it will be very close)

Known bugs:
-The changes are applied from the second turn and the first rotation will be quite slow until the new tasks are applied, once this turn has passed it should work with normal speed although there are some reports that it can increase a little more in advanced turns, maybe it depends on the number of mods you use and your system

This mod only edits 2 tables and is highly compatible with anything including SFO. It is compatible with any mod that modifies the behavior of the factions, this mod only alters the behavior of the armies that will respond according to the personality of the faction
cai_personality_strategic_components_tables
cai_task_management_system_task_generator_groups_generators_junctions_tables

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection
-Collection menus and improvements
-All my mods
109 Comments
Incata  [author] 19 Jan, 2024 @ 12:31am 
@Viagrapancakes I think this mos already included this but you can load the other mod with a higher priority than this one without problem
Viagrapancakes 18 Jan, 2024 @ 12:50pm 
is this mod compatible with the no anti-player mod that just removes all anti player bias? It says in that mod that it edits the cai_personalities table and it will likely conflict with any other mod that also uses the same table.
Incata  [author] 8 Jan, 2023 @ 6:30am 
@Zeeningg I'm glad you like it 😊
Zeeningg 8 Jan, 2023 @ 4:39am 
works like a charm threw some awards your way on both, thanks man great mod!
Incata  [author] 6 Jan, 2023 @ 5:44pm 
@Zeeningg No comment, ggg
Zeeningg 6 Jan, 2023 @ 3:04pm 
this should be a lifesaver omg thank you, i've tried to make similar mods for myself in the past but could never figure it out& LOL@ some of the other comments on here, swear people can't read or just download stuff without reading a damn thing lol
Incata  [author] 15 Nov, 2022 @ 9:12am 
@CRL Thank you, unfortunately yes
CRL 15 Nov, 2022 @ 7:24am 
Wonderful MOD , such AI mods updated recently are quite rare
Incata  [author] 29 Jul, 2022 @ 11:33am 
@Luck They are totally different mods, this mod focuses on the priorities of the AI when deciding what to do in 1 turn, if an army has several options according to the table, it will decide what to do based on the priorities, attack an enemy army or defend your besieged city for example. Evolution focuses more on long-term AI behavior and other features that this mod doesn't have. The table is totally different from the one in this mod. I don't know how to explain it better, I did my best with the descriptions
Luck 28 Jul, 2022 @ 9:41pm 
I’m still trying to understand what’s the difference between this mod and Ai evolution?