Space Engineers

Space Engineers

53 ratings
Warfare Weapon Tiers Range Upgrades Realistic
   
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Type: Mod
Mod category: Block, Modpack, Character, NPC, Other
Tags: NoScripts
File Size
Posted
Updated
16.548 MB
12 Feb, 2022 @ 11:28pm
2 Apr, 2022 @ 11:03pm
16 Change Notes ( view )

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Warfare Weapon Tiers Range Upgrades Realistic

Description
:::NOW WITH 10KM TARGET LOCK:::

Upgrades ammo and weapons to use realistic firing velocity & range and modifies turret weapon AI and select NPC Prefabs so they can utilize the new range increases. Assault/Artillery shells are affected by gravity, so they will not be very effective on planets when fired by AI at ranges greater than 3-4km. It's artillery people! Get yourself a Spotter Drone and walks those shots in on your targets.

:::ADVANCED WEAPONRY:::

Adds Tiered Weapons for each new weapon block - Rapid Fire, Precise, and Elite variants.

RAPID FIRE
*Gatling, Autocannon, Assault, Artillery, Rocket Weapons*
[Fires twice as fast, but less accurate]
+[Assault/Artillery fire in 3-shell bursts/6-shell bursts for turrets]
PRECISE
*Gatling, Autocannon, Assault, Artillery, Rocket Weapons*
[Fires half as fast, much more accurate, slight 10% damage boost, 20% range increase]
ELITE
*Gatling, Autocannon, Assault, Artillery, Rocket Weapons*
[Fires 50% faster, slightly more accurate, huge 100% damage boost, 10% range increase]
+[Assault/Artillery fire in 2-shell bursts/4-shell bursts for turrets]

:::Prefabs:::

Cargo Ships: Argentavis, Military Escort/Minelayer/Transport, Mining Hauler, RUST Freighter, V2-Gunboat
[2,500 Gatling, 3,000 Missile AI]
Encounters: Raider Outpost, Salvage Station, IMDC Cerberus Destroyer
[2,500 Gatling, 3,000 Missile AI]

:::Ammo, Controller, & Weapon Blocks:::

Pistol - 450 m/s, 500 m/range
Rifle - 900 m/s, 1,000 m/range

Gatling Rotary Cannon (25x184mm) - 1,000 m/s, 2,500 m/range
[+1,250 Small / 2,500 Large AI]
Autocannon (40x365mm) - 900 m/s, 4,000 m/range
[+2,000 Small AI]

Assault Cannon (155mm Shell) - 800 m/s, 15,500 m/range
[+5,000 Small / 10,000 Large AI]
Artillery Cannon (203mm Shell) - 700 m/s, 20,300 m/range
[+5,000 Small / 10,000 Large AI]
*AI Shoots in a straight line to target, so watch those long range settings on planets.

200mm Missile (Rocket) - 600 m/s, 5,000 m/range
[+2,500 Small / 5,000 Large AI]

Small Railgun - 1,500 m/s, 7,000 m/range
Large Railgun - 2,000 m/s, 21,000 m/range

Small Turret Controller Block: 5,000 m/range
Large Turret Controller Block: 10,000 m/range
**Whatever ammo is being fired from the controller will still despawn/explode after it reaches it's max range listed above.

Encounter PreFabs:
Encounter-Exploration Cargo Ships: V-17 Virtue-Class Corvette
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2777557017

Military Gunship M1A
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2769264028

Blueprint for Weapon Testing Platform:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2754178011
89 Comments
Malignant  [author] 3 Dec, 2024 @ 2:15pm 
@lukis135 Thank you Sir! I find myself with very little time for SE these days, but I appreciate you!
lukis135 3 Dec, 2024 @ 1:00pm 
If anyone is interested,
I just created extension for Contact DLC till author of original mod adds it to his mod. (I'll take it down after that)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3377401187
alexsystem 18 Jun, 2024 @ 5:35am 
Hello. Good mod. Can you make a config for changing the multipliers for Weapons Ranges?
Ungarr 10 Mar, 2024 @ 2:50pm 
ammo for autocannons are not showing up in the prodution menu
Malignant  [author] 10 Mar, 2024 @ 11:44am 
I don't use Weaponcore, I find it to be too mod intensive for my play-style so my mods are not compatible with it. You are welcome to make an adaptation with this for Weaponcore.
Zarlev 10 Mar, 2024 @ 3:18am 
Will this ever have a weaponcore competable wersion? becaus it fits so well into the game and ı also like the additional encounters it makes us face.
Brutus 6 Feb, 2024 @ 7:52pm 
This mod is so well done. It feels so natural for space warfare and its well balanced.

Every ship I make, i have a 'Vanilla version, then an 'elite' version with these added weapons. I like to play on vanilla servers... but this is a MUST have on custom servers.
Malignant  [author] 6 Feb, 2024 @ 7:24pm 
I had intended to upgrade the railguns, just have not had the time. Most likely after the next big DLC drops that motivates me to keep playing.
[HLC]Wolf_Hunt 6 Feb, 2024 @ 7:34am 
thank you for this.
working my way away from weapon core as well. would there be anyway to add railguns to the tier system as well? stay awesome
Malignant  [author] 18 Dec, 2023 @ 4:53pm 
Thank you Brutus!