Space Engineers

Space Engineers

41 ratings
Vanilla Turrets Targeting Range Increase + Projectile Drop Removal
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
146.338 KB
13 Feb, 2022 @ 2:27pm
15 Oct, 2024 @ 10:31am
9 Change Notes ( view )

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Vanilla Turrets Targeting Range Increase + Projectile Drop Removal

Description
Simply increases the targeting range of the new vanilla turrets to their maximum projectile trajectory. This means you no longer need a target lock to use the full range of the new weapons. It also disables bullet drop on the assault cannons, artillery, and railguns so you can actually use these in gravity.

Version WITH DROP https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920655311

Changes:
  • Disables bullet drop for assault cannons, artillery, railguns, and rockets. (Gatlings/autocannons have hard coded bullet drop - cannot change)
  • SG Autocannon Turret 600m -> 800m
  • SG Assault Cannon Turret 600m -> 1400m
  • LG Assault Cannon Turret 800m -> 1400m
  • Artillery Cannon Turret 800m -> 2000m
  • SG Turret Controller 600m -> 2000m
  • LG Turret Controller 800m -> 2000m
  • LG Interior Turret 600m -> 800m
  • LG Searchlight 800m -> 2000m
  • SG Searchlight 800m -> 2000m
  • SG Gatling Turret 600m -> 800m
  • SG Missile Turret 600m -> 800m
55 Comments
retrograde_orbit  [author] 15 Oct, 2024 @ 10:32am 
Updated for Contact.
Alexandros 1 Feb, 2024 @ 12:44pm 
Found my mistake, the Configurable Parameters Mod had a Weapons Tab I overlooked, to configure the AI ranges.
Thanks for your help, have a nice day, and the Mod is great, will keep it, for the custom Turret controller and the removed bullet drop. :)
Alexandros 31 Jan, 2024 @ 10:26am 
Yes you are right, I tried it in a private world, and it works great, thanks!
Adding the mod, after the world was created is certainly not the problem, so it must be another mod, or the Torch server Plugins.

Thanks for your quick response!
retrograde_orbit  [author] 31 Jan, 2024 @ 9:50am 
Strange, do you happen to have any other mods that could be affecting vanilla turrets?
Cannot reproduce the issue on a world with just this mod - it works fine for me.

If it continues to happen, try following the instructions in the link from my previous comment.
retrograde_orbit  [author] 22 Nov, 2023 @ 11:35am 
Can't reproduce the issue - works fine on a new world with just this mod. Try following this guide: https://github.com/THDigi/SE-ModScript-Examples/wiki/Fix-download-corruption
retrograde_orbit  [author] 22 Nov, 2023 @ 7:20am 
Very strange, I'll look into this. It might be a corrupted download, not sure why only part of the mod would work since it's just a few simple .sbc edits.
Tomsk 22 Nov, 2023 @ 6:49am 
This mod sadly doesn't appear to work any more. I created a save with the mod (and only this mod) and installed various turrets onto my creation. The mod works correctly for the Custom Turret Controller, that does indeed now go out to 2000m. However, for any of the standard turrets when I go to adjust the "AI Aiming radius" it's still maxing out at just 600m.
<#690b04>0micron 23 Sep, 2023 @ 11:15am 
Understood! Thank you.
retrograde_orbit  [author] 23 Sep, 2023 @ 9:36am 
Unfortunately that is correct, as far as I'm aware.
A script that sets weapon ranges on NPC grid spawn would be required to fix the issue.
<#690b04>0micron 23 Sep, 2023 @ 9:29am 
Hello! I think this has been asked, but this mod does not affect any NPC weapons right? An enemy spawning from MES or EEM wouldnt have 2 km range by default?