Ravenfield

Ravenfield

426 ratings
[EA26+] Vanilla Styled Classes again...
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Content Type: Mutators, Skins
File Size
Posted
Updated
2.318 MB
15 Feb, 2022 @ 4:39pm
17 Feb, 2022 @ 10:13am
3 Change Notes ( view )

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[EA26+] Vanilla Styled Classes again...

In 1 collection by SudoName
SudoName's Complete Mod Collection
84 items
Description
Early Access 26 and newer required.

Major thanks to:
Lordaloa for providing the enhanced multiskin script
Sphexine for providing the base soldier mesh
Enalya for providing the base hand mesh
Rift for rigging the fingers
RavenWaffle for advice on modelling and rigging a cape
Check out Lordaloa's mods here!
Check out Sphexine's mods here!
Check out Enalya's hand mesh here![skfb.ly]
Check out Rift's mods here!
Check out RavenWaffle's mods here!

Recon- Uses Marksman category weapons.
Assault- Uses Assault category weapons and ammo bags.
Support- Uses Grenade category weapons and the HMG.
Engineer- Uses Anti Tank category weapons and the wrench.
Medic- Uses Close Quarters category weapons and medic bags.

Read the Configuration Guide below to adjust the classes to your liking!

Yes, this mod will work with modded weapons as long as the weapon modder lets their weapon be used by bots and is in the correct category. You can also type the weapon name in the class loadout in the configuration menu.

Some helmet models from Call Of Duty: Modern Warfare 2
because i can't make good models lol

tags: sudoname class again bruh

the old version of my class mods still work for me on EA26 but tons of comments kept saying things broke
i only made this to show off the new arms model that was rigged by Rift since Rift never misses
i most likely wont be updating old mods
don't care didn't ask + cope + don't care + ratio + counter ratio + skill issue + cry about it + pinged owner + seethe + mald + stfu + no life + exposed + cancelled + no life + denied + rat + blocked + backpilled + stay mad
Popular Discussions View All (1)
6
29 Jul @ 5:32am
Configuration Guide
SudoName
83 Comments
bobis 29 Jul @ 5:30am 
The player loadout will not set my loadout
Oberleutnant_Heinz 15 Apr @ 7:52am 
@gry's'dye'ayne
I can't speak of this mod particularly, but the other class mutator (extended classes mutator) you need to make sure you use the exact same capitalisation and punctuation of the names of weapons, make sure they're selected for that team, and make sure the classes you want are enabled.
Amir 3 Apr @ 9:58pm 
probably to many bots
gry's'dye'ayne 8 Jan @ 9:34am 
creator said they won't be helping in comments, so can anyone else help me? a lot of the time, my team (eagle) will just run around holding nothing, despite having intricately created classes. am i doing something wrong?
Commander Joe 21 Dec, 2024 @ 1:16pm 
This is what we all needed
Sgt. Stroker 27 Sep, 2024 @ 9:41am 
I absolutely love these custom models dude. They fit so well with the vanilla artstyle while being unique. You're one of the GOATs dude
zai 30 May, 2024 @ 2:37am 
player loadout is broken.
Rab_ 12 May, 2024 @ 9:15am 
You know guns in some mod have same name but different suffix for minor configuration, do I really have to type the full name 2 or 3 times or can I add those wildcard thingy to bypass it?
Mayhem_ 2 May, 2024 @ 4:54pm 
this may be surprising but im doing the same as the guy below.
Innominate inc. 30 Apr, 2024 @ 5:24pm 
this may be surprising but im doing the same as the guy below.