Dead by Daylight

Dead by Daylight

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Yukari's Chapter Ideas: Reinvented
By Yukari The Alpaca
A compilation of ideas made by yours truly. This will be updated over time.
   
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New Chapter: Judgement Day - Killer
New Killer - The Terminator


Basic Stats

Terror Radius Size: 32 Meters
Height: Short
Movement Speed: 4.6 m/s
Lullaby: N/A
Directional Lullaby: N/A


Ability 1

The Terminator has the ability to reroute power to and from various complex processing components, allowing for them to adapt to almost any situation:

Termination Mode - While using Termination Mode, The Terminator reroutes power to their upper exoskeleton, increasing their physical strength. Tapping the Ability Button during Termination Mode while standing behind a Dropped Pallet allows The Terminator to Pick Up the Dropped Pallet, reducing their movement speed while held, but also allows The Terminator to throw the Pallet in the direction they are looking by pressing the Basic Attack button, putting any survivors it hits into the Dying State while also destroying the thrown Pallet on impact. Tapping the Ability Button during Termination Mode while standing behind a survivor not in the Dying State also allows The Terminator to perform the Pick Up action on them for a short time and throw them; similar to how The Terminator can throw Dropped Pallets; however, thrown survivors only take damage equivalent to a single Health State if they hit debris, and take no damage if thrown and they do not hit debris. Failing to throw a survivor that has been picked up via Termination Mode after a short period of time will cause them to wiggle free, stunning The Terminator for a short time. Pick Up can only be used once every 12 seconds; whether on a survivor or a Dropped Pallet.

Hunting Mode - The Terminator reroutes power to their lower exoskeleton, increasing their agility and reflexes. While using Hunting Mode, The Terminator performs Vault actions faster. Tapping the Ability Button while in Hunting Mode will cause The Terminator to perform a Dodge in the direction they are facing; granting them some distance, making them immune to incoming Pallet Stuns during the Dodge, and allows them to move through any Pallets in the process of being dropped by survivors. Dodge has a set duration and recovery time that follows after the Dodge duration has elapsed. Dodge has no collision with survivors and will automatically enter recovery upon colliding with debris or a fully Dropped Pallet. The Terminator cannot perform Basic Attacks during a Dodge or while recovering from a Dodge. Dodge can only be used once every 12 seconds.


Ability 2

Tap the Alternate Ability button to swap between Termination and Hunting modes. While swapping between Termination and Hunting modes, The Terminator suffers from a movement speed penalty. The Terminator can still pick up and or carry Dying survivors, perform Interactions, and recover from Basic Attacks while swapping modes.


Ability Stats




Perks

Marked For Termination: You recover from Successful Basic Attacks made upon the Obsession 10/15/20 percent faster. Upon entering the trial, 2 survivors are now the Obsession at the same time. If the Obsession is Sacrificed or Killed, a new survivor will become the Obsession.
"It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear and it absolutely will not stop... ever; until you are dead!"
- Kyle Reese

Relentless Hunter: The Obsession's aura is revealed to you while they are performing a Repair action and you are further than 60/50/40 meters from them.
"You still don't get it, do you? He'll find her! That's what he does! That's ALL he does! You can't stop him! He'll wade through you, reach down her throat and pull her ♥♥♥♥♥♥' heart out!"
- Kyle Reese

Infiltration Unit: You become invisible to survivors looking in your general direction from behind over a period of 0.75/0.5/0.25 seconds while you are within 2/3/4 meters of them. You no longer have a Killer Stain while in a chase.
"The 600 series had rubber skin. We spotted them easy, but these are new. They look human... sweat, bad breath, everything. Very hard to spot."
- Kyle Reese



Addons

New Chapter: Judgement Day - Survivor
New Survivor - Sarah Connor


Perks

Against All Odds: Even when things seem dire, you find a way to survive. When the Exit Gates become powered, Against All Odds activates. While Against All Odds is active, objects and or debris that are Blocked By The Entity can still be interacted with by you at 50/75/100 percent of the normal speed. Walls created by The Entity can still be walked through by you.
"The unknown future rolls toward us. I face it, for the first time, with a sense of hope."
- Sarah Connor

Born To Survive: A history of brutal encounters has trained you for this moment. Your movement speed is set to 4.1/4.15/4.2 m/s and cannot be increased by any means. Upon entering the trial, you are permanently Exhausted.
"Thank you, Sarah, for your courage through the dark years. I can't help you with what you must soon face, except to say that the future is not set. You must be stronger than you imagine you can be. You must survive, or I will never exist."
- John Connor

Fight The Pain: Upon becoming Injured, your movement speed is reduced by 0.2 m/s and you suffer from the Broken status effect. After 100/80/60 seconds have passed from when you became Injured, you will instantly lose the Broken status effect, become Healthy, and the movement speed penalty applied by Fight The Pain will be removed. Entering the Dying State or gaining Endurance by any means will remove all positive and negative effects you would have gained from this perk until you become Injured from the Healthy state again.
"There are 215 bones in the human body. That's one."
- Sarah Connor
New Chapter: The First Hunt - Killer Addons
(Common) Sliver Of Mucus - A small sliver of solidified mucus produced by The Crawler. Decreases the time required to create Reinforced Cysts by 1 second.

(Common) White Pus - Pus that has erupted from dying Cysts lying around the realms. Increases the radius of Corruption spawned by Cysts and Reinforced Cysts by 2 meters. Increases the range in which Cysts and Reinforced Cysts can be placed near each other to become Active Cysts by 2 meters.

(Common) Cyst Tissue - A thin layer of "skin like" material that once held the pus found inside the Cysts. Reduces the cooldown time before being able to place another Cyst by 1 second.

(Common) Broken Spike - A hard spike fired from a placed Turret long ago; age has increased the physical strength of it's remains. Reduces the cooldown time before a Turret is able to fire again by 1 second.

(Uncommon) Chunk Of Mucus - A large chunk of solidified mucus produced by The Crawler. Decreases the time required to create Reinforced Cysts by 2 seconds.

(Uncommon) Black Pus - Pus that has recently erupted from a mutated Cyst lying around the realms. Increases the radius of Corruption spawned by Cysts and Reinforced Cysts by 4 meters. Increases the range in which Cysts and Reinforced Cysts can be placed near each other to become Active Cysts by 4 meters.

(Uncommon) Blighted Cyst Tissue - A thin layer of glowing material that holds the strange liquid found inside the Cysts. Reduces the cooldown time before being able to place another Cyst by 2 seconds.

(Uncommon) Reformed Spike - A hard spike fired from a placed Turret long ago; the spike has since managed to reform using liquid found inside Pestula Flowers. Reduces the cooldown time before a Turret is able to fire again by 2 seconds.

(Uncommon) Mucus Plate - A large solidified plate of mucus with the strength to act as armor. Reduces the time required for a Cyst to become a Reinforced Cyst by 2 seconds.

(Rare) Vial Of Purple Liquid - Found in Vigo's makeshift laboratory, this vial contains a special liquid which encourages mutational growth of The Crawler's mucus when fed to The Crawler. Adds the Tracker to the Object List. Trackers can be placed on Corruption and will reveal the auras of running survivors within 6 meters of it. Upgrading a Tracker will transform it into a Super Tracker, increasing the aura detection range of the Tracker to 12 meters as well as causing the detected survivor to scream every 3 seconds. The maximum range at which the Tracker can detect running survivors is revealed to them via a purple ring around the Tracker. One Tracker can be created every 15 seconds. Trackers cannot be placed within 20 meters of each other.

(Rare) Vial Of Red Liquid - Found in Vigo's makeshift laboratory, this vial contains a special liquid which encourages mutational growth of The Crawler's mucus when fed to The Crawler. Adds the Swarmer to the Object List. Swarmers will roam around the trial but are forced to stay on Corruption while doing so. While chasing an Injured survivor, the nearest Swarmer will wander at a speed of 4.8 m/s to that survivor and will then latch onto the survivor (when within 1 meter of them) and restrict their movement for 2.5 seconds, then promptly dissolve. Swarmers can move through solid debris. Swarmers cannot be upgraded. Only 3 Swarmers can be active in the trial at one time. One Swarmer can be created every 20 seconds.

(Rare) Vial Of Blue Liquid - Found in Vigo's makeshift laboratory, this vial contains a special liquid which encourages mutational growth of The Crawler's mucus when fed to The Crawler. Adds the Muncher to the Object List. Munchers will wander from generator to generator in a pattern but must stay on Corruption while doing so. Upon finding a generator with more than 25 percent of overall repair progress, the Muncher will wander into the generator and bite at it's wires, killing it but also causing the generator to explode, losing 8 percent of overall repair progress, and begin regressing. One Muncher can be created every 25 seconds.

(Rare) Vial Of Yellow Liquid - Found in Vigo's makeshift laboratory, this vial contains a special liquid which encourages mutational growth of The Crawler's mucus when fed to The Crawler. Adds the Mucus Wall to the Object List. Survivors who move through a Mucus Wall being Hindered by 15 percent for 3 seconds. Upgrading a Mucus Wall makes the wall solid to survivors but also allows them to dismantle the wall over a 5 second interaction. Mucus Walls cannot be placed within 10 meters of each other. One Mucus Wall can be created every 25 seconds.

(Rare) Bucket Of Glowing Liquid - A bucket of glowing green liquid which temporarily increases the size of The Crawler's mucus sacs when fed to The Crawler. Reduces the time to upgrade all Objects by 25 percent of it's original value. Reduces the building cooldown time for all Objects by 20 percent of it's original value.

(Very Rare) Bubbling Liquid - A vial of bubbling liquid that, when combined with Thick Mucus, grants The Crawler stronger senses. Removing a Reinforced Cyst takes 8 seconds longer. Increases the time taken to upgrade a Cyst into a Reinforced Cyst by 4 seconds.
New Chapter: The First Hunt - Survivor
New Survivor - The Riftkeeper


Perks

Blood Exchange - Each time a survivor other than yourself takes damage, this perk gains a token up to 10/8/6 tokens. Upon reaching 2/4/6 tokens, tap the Active Ability Button while hooked to cause all other survivors to become Healthy if possible, and lose all tokens. This perk is disabled once the exit gates are powered.

Soul Exchange - While healing a survivor that is one hook away from death, this perk becomes active. While Soul Exchange is active, tap the Active Ability Button to swap your current remaining Hook States with the survivor being currently healed. The killer is not notified of the Hook State swap.

Gut Feeling - Upon entering the trial, the killer's aura is revealed to you for 7/8/9 seconds. Any time the killer's aura is revealed for a limited amount of time, their aura remains visible to you for an additional 2 seconds.
New Paragraph: New Arrivals
New Killer - The Necromorph

Basic Stats

Height: Tall
Speed: 4.6 m/s (115%)
Terror Radius: 32 meters
Difficulty: Easy


Abilities: Special Attack

<1> Slasher Form - The starting Mutation Form. Hold the Ability Button to begin charging Scuttle, after Scuttle is fully charged, The Necromorph will begin to scuttle low to the ground, granting them increased movement speed at the cost of limited turn rate. While using Scuttle, The Necromorph cannot attack. Upon releasing the Ability Button, Scuttle will end and a short recovery period will soon follow, during which, The Necromorph cannot attack. The Slasher Form moves at the normal movement speed of a killer and is tall.

<2> Lurker Form - Tap the Ability Button to cause The Necromorph to jump and latch onto whatever debris you are looking at. While latched onto debris, tapping the Basic Attack Button will cause The Necromorph to fire a small Sharp Bone from their tendrils in the direction they are looking, dealing damage to any survivor it touches, and forcefully causing The Necromorph to return back to the nearest walkable surface shortly after. If a fired Sharp Bone comes in contact with debris or a survivor, it will explode. Tap the Ability Button while latched onto debris to dismount onto the nearest walkable surface. The Lurker Form moves slightly slower than other forms, is very short, and has a 3rd person camera while not latched onto debris.

<3> Ubermorph Form - While standing over


Ability 2: Mutate

Hold the Alternate Ability Button to open the Mutation Menu, allowing The Necromorph to swap between 3 different forms by using their camera controls. Each Mutation choice has their own unique ability but all of them share the same cooldown upon use. Upon choosing a different Mutation by highlighting them in the Mutation Menu, The Necromorph is slowed for a short time while they transform. Upon selecting the same Mutation that The Necromorph currently is, The Necromorph visually performs the same action as if they are changing forms, but is not slowed. The Necromorph must wait a minimum amount of time before they are allowed to change forms.


Ability Stats

Change Form Time: 2.8 seconds
Change Form Cooldown Time: 12 seconds



Addons
The Poltergeist
Basic Stats

Terror Radius Size: 32 Meters
Height: Tall
Movement Speed: 6.0 m/s
Lullaby: 16 Meters
Directional Lullaby: No


Ability 1

Tap the Ability Button while looking at a nearby Marked Object to Lift it into the air. Hold the Alternate Ability Button while holding a Marked Object to Drop it, causing it to Shatter upon hitting the ground. The Poltergeist can swap between which hand they are using to change which hand will be Lifting and Launching their Lifted Marked Objects with. The Poltergeist can Hold two Marked Objects total, one for their Left Hand and another for their Right Hand.

The movement speed of The Poltergeist is heavily reduced while they are Lifting and or Holding a Marked Object and will maintain this reduced movement speed until they are not holding any Marked Objects.


Ability 2

While holding a Lifted Marked Object, tap the Ability Button to Launch it, causing it to fly forward in the direction The Poltergeist is looking at a slow to fast speed, dependent on the size of the object. Launched Marked Objects will Shatter upon hitting debris or survivors. Depending on the size of the Marked Object that has been Launched or used as a Basic Attack, it is capable of performing different things upon hitting survivors.

Small Objects - Damage survivors for one Health State upon Launch impact. Damages survivors for one Health State when used as a Basic Attack.

Large Objects - Damage survivors for two Health States upon Launch impact. Damages survivors for two Health States when used as a Basic Attack.


Passive

The Poltergeist cannot perform standard Basic Attacks unless they are holding a Lifted Marked Object. The Poltergeist has no collision with survivors or Vault Locations, and is completely invisible to survivors unless The Poltergeist is holding a Marked Object or they are carrying a survivor. Various Marked Objects can be found littered around the trial and will respawn after being Lifted. The Poltergeist still has a Killer Stain and Terror Radius even though they are completely invisible while not carrying a survivor or holding a Marked Object.


Ability Stats

Launched Marked Object Travel Speed (Small): 40 m/s
Launched Marked Object Travel Speed (Large): 25 m/s

Poltergeist Holding Marked Object Movement Speed Small + None Objects: 4.6 m/s
Poltergeist Holding Marked Object Movement Speed Large + None Objects: 4.5 m/s
Poltergeist Holding Marked Object Movement Speed Small + Small Objects: 4.4 m/s
Poltergeist Holding Marked Object Movement Speed Large + Small Objects: 4.3 m/s
Poltergeist Holding Marked Object Movement Speed Large + Large Objects: 4.2 m/s
New Perks! (Killer)
New Perks! (Survivor)
More soon!
More ideas will be added to this guide over time. Be sure to follow for more ideas!