Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[Eng] Better Balanced Game Changelog
By [RoL] marvixe
Curently at patch 4.7.7,

This is the full changelog of the Beter Balanced Game (BBG) mod for Civilization VI,
bring by a team of fans and developers, headed by iElden since the 4.0 version.
   
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Informations & Links
This changelog is the actual state of all changes BBG (Beter Balanced Game) mod bring to the game. This changelog present only the changes of Gathering Storm, but bbg bring some changes to others versions of Civilisations.

The BBG mod :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2312050357&searchtext=bbg
Here is the Discord of the mod if you whant to talk about the changes : https://discord.gg/AvKXwHW

Here some comunity discord to play with people on Civilisation VI with BBG :
Civ Players' League (international) : https://discord.gg/cpl


French version of this Changelog here


General changes
All citys beside capital start with 1 amenity bonus

Dedications
  • Monumentality : discount reduced from 30% to 10%
  • Pen and Brush : gives +2 Culture and +1 Gold per District
  • Sic Hunt Dracones : works on all new cities, not just on different continent
  • To Arms : get +10 vs cities

Disasters
Reduce odd of totally pillage district and improvement destroy on disasters.
Natural disasters won’t kill civilian unit.
Meteor loot table changed :
- Heavy chariot, 99% chance, minimum turn 15 (online speed).
- 2 Eureka, 1% chance. (So 100% before turn 15).

Cultural Victory
Base tourism from wonder adjusted to 5.
Number of tourism need to gain a tourist lowered to 150 per player (from 200).
Computer and Environmentalism boost tourism by 50% (from 25%).

Great work update:
Art great work are locked for only 2 turn when moved or created.
- Relic give 4 faith and 4 tourism.
- Writing give 4 culture and 2 tourism each.
- Art give 4 culture and 4 tourism each.
- Artifact give 6 culture and 6 tourism.
- Music give 12 culture and 8 tourism each

Civilizations (Part 1/3)
America
[Film Studio] : Tourism bonus decreased from 100% to 50%.
Teddy (Rough Rider):
+5 Combat Strength on home continent replaced with : +5 Combat Strength when defending on home continent. +5 Combat Strength when attacking on foreign continent.
[Rough Rider] : unit Combat Strength bonus on Hills decreased from +10 to +5.
Teddy (Bull Moose):
+1 Science (from +2) on Breathtaking tiles adjacent to a Natural Wonder or Mountain, increasing to 2 after researching the Astronomy tech.
+1 Culture (from +2) on Breathtaking tiles adjacent to a Natural Wonder or Woods, increasing to 2 after researching the Enlightenment civic.
Can plant wood at Medieval faires.


Arabia
Arabian Holy Site receive a standard adjacency bonus from Campus,
and Campus receive a standard adjacency bonus from Holy Site.
Bonus Science and Culture from having a Worship building increased to 20% (from 10%).
Arabia earns +1 Great Prophet point per turn after researching Astrology.
[Madrasa] : production cost changed to 175 (from 250).
[Mamluk] : combat Strength buffed to 53 (from 50).


Australia
Production bonus after being declared war upon deleted.
Production bonus after liberating a city reduced to 50% (from 100%).
Pasture receives +1 Production.
[Outback Stations] : can be built on hills, and provides +1 appeal.
[Digger] : movement changed to 3 (from 2), (since Infantry movement is changed from 2 to 3).


Aztecs
Builder charge on district award 30% of ths coast (from 20%).
+50% Production towards land melee units.
[Tlachtli] : now provides +1 Amenity and +1 Culture to city centers in a 6 tile radius (was +2 Culture, Faith and Amenities).


Babylon
No free envoy from districts without buildings and Government plaza.
Technology boosts grants 65% of techs (from 100%)(benefit from Free Inquiry).
Each tech completed give +1% science (compensating the -50 % base malus).


Brazil
[Carnaval] and [Water carnaval] : do not cost a district population slot.


Byzantium
Combat/Religious Strength bonus from owning a Holy City reduced to 2 (from 3).
[Tagma] : Combat/Religious Strength buff to adjacent units reduced to 2 (from 4).


Canada
City Centers in Tundra receive +1 Food.
[Ice Hockey Rinks] : unlocked with Diplomatic Service instead of Colonialism.
[Mounties] : Combat Strength increased to 70 (from 62), and Production cost increased to 360 (from 290).
Increased range of the Mountie Combat Strength buff near National Parks from 2 to 4 tiles.


China
Qin Shi Huang extra builder charge added to China (so to Kublai Khan too).
[Great Walls] : gives +1 Production (2 base Gold removed). Culture and Gold from adjacent tiles reduced to 1 (from 2).
[Crouching Tiger] : now replaces Crossbowmen, has 2 Range, 40 Ranged Strength, and has +7 Ranged Strength when attacking adjacent units.

Kublai Khan
+1 science +1 culture for each international trade route


Mongolia
No longer receives +1 Diplomatic Visibility for having a Trading Post in a civilization.
[Ordu] : building production cost decreased to 60 (from 120).
[Keshig] : Ranged Strength decreased from to 40 (from 45) and Production cost increased to 180 (from 160).


Colombia
Can no longer earn Great Generals, but Commandante Generals provide +1 Movement to units within 2 tiles.
Only Light Cavalry class units can promote without ending their turn.
+1 Movement replaced with +1 Sight.
[Haciendas] : are unlocked with Medieval Faires, but can only be built on flat terrain.


Cree
No longer receives a free Trader with Pottery, only the Trade Route Capacity.


Egypt
Production bonus to Wonders and Districts on Rivers increased to +25% (from +15%).
[Sphinx] :
Base Faith increased to 2 (from 1).
Receives +1 Faith and +1 Culture if adjacent to a wonder (instead of +2 Faith).
Receives +1 Food and Production on non-Floodplain Desert tiles (No longer receives Food and Production when placed on Floodplains).
+1 Culture moved to Diplomatic Service (from Natural History).


Ethiopia
Faith from resources reworked to a simpler +1 Faith on all improved resources.
Science and Culture from Faith reduced to 10% (from 20%).
[Rock-Hewn Church] : Base +1 Faith removed. Faith from adjacent Mountains removed.
All units no longer receive +4 Combat Strength on hills. This ability is now only on the [Oromo] Cavalry unit.


England
[Sea Dogs] : are now unlocked with Exploration, instead of Mercantilism.
[Redcoat] : Combat Strength bonus on foreign continents reduced to 5 (from 10).


France
Free Spy ability moved from Black Queen Catherine to France.
Wonder tourism bonus lowered to +50% (from +100%)(to compensate for the bbg general increased tourism from Wonders).
[Chateau] :
Can't be built next to another Chateau and does not require a river.
+1 Housing with Feudalism.
+1 Gold and Food per adjacent luxury resource.
[Garde Impériale] : Combat Strength bonus on home continent reduced to 5 (from 10). Now requires 10 Niter.
Catherine de Medici (Magnificence)
Court festival special project unlock at Medieval Faires instead of first Thatre Square built,
and give 40 culture and tourism per excess luxury (from 50)

Eleanor (England and France) :
+100% Production towards Theater Square buildings.
Great work give new bonus by districts in the city :
+2 science if Campus
+2 culture if Theater square
+2 gold if Harbor or Commercial Hub
+2 faith if Holy Site
+2 production if Industrial Zone
+2 food if Neighborhood
/!\ Eleanor do not gain suzerain bonus of Anshan, (the loss of suzerainety was creating a bug, deleting all science bonus).
Civilizations (Part 2/3)
Gaul
Only receives Culture on Mines after researching Bronzeworking.
No longer receives Culture for producing units.
Combat Strength bonus per adjacent unit reduced to 1 (from 2).
Combat Strength bonus per adjacent unit no longer applies to ranged units, only melee and anticav.
[Oppidum] : no longer provides Apprenticeship tech for free.


Georgia
Protectorate War bonus deleted.
Faith on kills increased from 50 to 100.
[Tsikhe] : now replaces Ancient Walls instead of Renaissance Walls. Stats adjusted accordingly.


Germany
Extra district slot delayed to Guilds civic.


Greece
Extra envoys from [Acropolis] are now obtained when you build an Amphitheater, instead of the district AND now exclusive to Pericles.
Extra Wildcard slot delayed to Political Philosophy.


Hungary
Bonus Combat Strength for Levied units reduced to 3 (from 5), and bonus Movement reduced to 1 (from 2).
Envoy from levying City-States reduced to 1 (from 2).
Get a free diplomatic policy slot in government.
[Black Army] : Combat Strength per adjacent levied unit reduced to 2 (from 3).
[Huszar] : receives Combat Strength per City-State you are the suzerain of (instead of Combat Strength per Alliance).


Inca
Mountains now receive +1 Production after you reach the Industrial Era, instead of when the game reaches it.
[Warakq] : Ranged Strength decreased to 30 (from 40).


India
[Stepwell] : +1 Food per adjacent Farm, (instead of if it has an adjacent Farm).
+1 Faith and Food moved from Professional Sports to Feudalism.
[Varus] : only lower the Combat Strength of adjacent units if they're on land.
Chandragupta :
All "War of Territorial Expansion" casus belli bonuses replaced by :
+1 movement to combat and religious units.
Gandhi :
The situational +5 faith bonus replaced by :
Receives an extra belief when you found a Religion.
+1 movement to Builders and Settlers.


Indonesia
[Kampung] : give +1 faith for each adjacent fishing boat
[Jong] : unit costs 10 Niter.


Japan
Japanese Commercial Hubs no longer receive adjacency from Rivers.


Khmer
Holy Sites provide +2 Food if adjacent to a River (instead of Food equal to Faith adjacency).
Faith from Population with Aqueduct reduced to 0.5 (from 1).
[Prasat] : Culture from Population reduced to 0.3 (from 0.5).

Kongo
+100% Production towards archeologists. ???
Receives a free Relic every time you build a Government Plaza building.
Receives +50% Great Writer Points too.
Faith for Sculptures and Artifacts increased to 4 (from 1).


Korea
[Seowon] : base adjacency decreased to 2 (from 4),
minor adjacency bonus from Mines,
and provides and receives a standard adjacency bonus to and from Theater Squares.


Macedon
Killing a unit provides Science equal to 25% of its Combat Strength.
conquering a city grant +20% Production in all cities for 10 turns.
[Hetairoi] : no longer replaces Horsemen.


Mali
Fixed an exploit where mali can dodge production malus by letting production overflow in city (shift+enter)


Maori
No longer receives a free Builder when settling the capital.
Boats cannot enter ocean before Cartography
Production bonus from forests and rain forests delayed to Early Empire
[Toas] : only lower the Combat Strength of adjacent units if they're on land.


Mapuche
Combat Strength bonus against civilizations in a Golden Age reduced to +5 (from +10).
[Chemamulls] : can now be placed on Volcanic Soil.
[Malon Raiders] : Now a Horseman replacement.
+1 Movement (instead of +4 Combat Strength near friendly territory).


Maya
No longer receives a free Builder when settling a city within 6 tiles of the capital.
Combat Strength bonus within 6 tiles of the capital reduced to +3 (from +5).
(Start bias majorly changed; no longer has a start bias towards Luxury resources other than those improved by Plantations.)
Civilizations (Part 3/3)
Netherlands
+1 Culture for external trade routes send to the Netherlands by other Players.
[Polders] : only require 2 adjacent land tiles (from 3).


Norway
+50% Production towards Holy Sites, and receive a standard adjacency bonus from Coast tiles. Harbors receive a major adjacency bonus from Holy Sites.
[Stave Church] :
No longer provides a standard adjacency bonus to the Holy Site from Woods.
Provides +1 Faith on every resource in the city.
[Berserker] :
Unlocked at Feudalism instead of Military Tactics.
Can be purchased with Faith.
Combat Strength decreased from 48 to 40.
No longer receives decreased Combat Strength when defending.
Bonus Movement is also received in any Water tile.


Nubia
Nubian Pyramid :
Now unlocked at craftsmanship.
Can be built on any flat tile in addition to any desert tile. Can not be built adjacent to eachother.
Base Food decreased to 1 (from 2).
Appropriate yield per adjacent district increased to +2 (from +1).


Ottoman
Grand Bazaar :
Get same change as classic bank (+ base yield, gpp and traderoute buff).
Still at reduced cost of 110 (insead of 145).
Get one extra trader
Get 1 gouvernor title the first a grand bazaar is built.


Persia
+3 Combat Strength while attacking (replace Combat bonuses after declaring a Surprise War).
Domestic Trade bonus is now increased by certain techs and civics :
+2 Gold with Banking and again at Economics.
+2 Culture with Medieval Faires and again at Urbanization.
[Pairidaeza] : receives yields from more adjacent districts:
+1 Culture from adjacent Campuses.
+1 Gold from adjacent Industrial Zones and Harbors.


Phoenecia
No more trade route on government plaza district (still on it's buildings).
Bonus movement points on embarked settlers lowered to 1 (from 2).
[Cothon] : no longer completely heals all boats in territory.
Settler and naval unit production bonus lowered to +25%.


Poland
Poland gets a relic when founding and when completeing a religion.
[Winged Hussar] : unlocked at Reformed Church instead of Mercantilism.


Portugal
Gains 1 Trade Route capacity for each era, including the Ancient Era (Was +1 Trade Route capacity for each Civlization that Portugal has met).
[Feitoria] : give +2 gold for trades routes (instead of +4).
[Nau] : can only build one Feitoria


Rome
Free city center building delayed to Code of Laws.
[Legion] : requires 20 iron to build (on normal speed).


Russia
Does not get extra production from their unique ability on city center.
gets 1 faith per turn from start of the game (instead of faith on tundra tiles).
[Lavra] : only gets 1 great prophet point per turn.
Does not yield writer/artist/musician point unless city has a Theater Square. Great people points in Lavra delayed:
- Shrine does not provide any additional great people points.
- Temple provides 1 great writer point.
- Worship Building provides 1 great artist point.
[Cossack] : has same base strength as cavalry (from cavalry +5).


Scotland
[Golf Course] : Now Unlocked at Guild.
Base yields are 1 Culture and 2 Gold, +1 Culture and +1 Gold if next to City Center.
Only gives one base amenity, gives one bonus amenity if adjacent to an Entertainment Complex.
Extra housing moved to Urbanization.
[Highlander] : gets +10 combat strength en defense.


Scythia
Scythia no longer gets extra light cavalry or Saka unit when building one.
Can purchase light and heavy cavalry units with faith.
[Kurgan] : gets +1 production for each adjacent pasture (in addition to faith).
[Saka] : now cost 5 horses (online speed), has 2 Range and can be upgraded to crossbowmen,


Spain
+25% production towards harbor buildings.
Unlock the ability to build fleets at Mercenaries.
Build fleets and armadas from shipyard instead of seaport.
Removed free builder when settling a city on a new continent.
Missionary costs -30%.
Traderoute bonus yield for continent split reduced to x2 insead of x3.
[Missions] : Now unlocked at Theology.
+1 housing on home continent.
Bonus science at enlightenment (instead of cultural heritage).
Cannot be placed next to another mission.
[Conquistador] : has +5 combat strength when adjacent to a missionary (from +10).


Sumeria
Get +1 combat strength for every level of the most advanced alliance.
Shared experience and plunder rewards with allies within 5 tiles radius.
Farms :
+1 food if next to a river.
+1 production if next to a Ziggurat after Early Empire.
[Ziggurat] :
Cannot be built next to another Ziggurat.
+2 science, +1 culture,
+1 faith per district or per two farms.
+1 culture at Cultural Heritage.
[War cart] :
27 combat strength (from 30).
45 production cost (from 55).
+4 strength against barbarians.


Sweden
+50% production towards libraries, universities, workshops, factories.
+50% production towards government plaza buildings.
[Open air museum] : moved to Diplomatic Service.
[Queen's Bibliotheque] : no longer mutually exclusive with other tier 2 government plaza buildings.


Vietnam
Vietnam Combat strength on wood, rainforest and marsh reduced to +2, and +4 in Vietnam territory.
Default movement point for the unique unit is reduced to 2 (from 3).
[Thanh] : trigger cultural bomb that capture unowned tile when completed.


Zulu
+3 Combat Strength for Corps/Armies at Nationalism, become +5 at Mobilization.
[Ikanda] : +2 gold and +1 culture for each building in it.
Governors
All Governors are majorly reworked.

Pingala
Tier
Bonus
0
+15% Science in the city.
1
+100% Great People points generated per turn in the city.
+1 Science per turn for each Citizen in the city.
2
Doubles the adjacency bonus of the city's Campus district.
Domestic Trade Routes to Pingala's city provide +3 Science.
3
30% Production increase to all space-program projects in the city.

Moksha
Tier
Bonus
0
+15% Culture in the city. Religious pressure to adjacent cities is 100% stronger from the city. +2 Faith for every speciality district in this city.
1
+1 Culture per turn for each Citizen in the city.
City ignores religious pressure from Religions not founded by the Governor's player. Gain Faith equal to 25% of the construction cost when finishing buildings.
2
Allows city to purchase districts with Faith.
Apostles and Warrior Monks trained in the city receive 1 extra promotion when receiving their first promotion.
3
+100% Tourism from Great Works of Art, Music and Writing in the city.

Liang
Tier
Bonus
0
All Builders trained in this city will get +1 build charge.
1
+1 Production for Floodplain and Volcanic Soil tiles in the city. The city's improvements, buildings and districts cannot be damaged by Environmental Effects.
+1 Food on the city's revealed resources.
2
Can construct the City Park improvement on flat land in the city once Games and Recreation is unlocked. One per city. +3 Science, Culture and Gold, +1 Housing and Amenity, +2 Appeal.
+1 Housing for every district and wonder in the city.
3
+1 Production on the city's revealed resources.

Reyna
Tier
Bonus
0
Acquire new tiles in a city faster. +4 Gold per turn from each foreign Trade Route passing through the city.
1
Double adjacency bonus from Commercial Hubs and Harbors in the city.
This city receives +2 Gold from each unimproved feature and each breathtaking tile. Tiles adjacent to unimproved features receive +1 Appeal in this city.
2
+2 Gold per turn for each Citizen in the city and +1 Trade Route capacity while established in any city.
3
Allows city to purchase districts with Gold.
50% Gold discount on purchasing buildings and districts in the city.

Magnus
Tier
Bonus
0
+50% yields from feature and resource harvests in this city.
1
Domestic trade routes to this city receive +2 Food and +2 Production. +20% growth in this city.
Producing Settlers in this city doesn't consume Population, and setler produced in the city gain +1mp.
2
+4 Production and +4 Power provided by the city's Coal, Oil or Nuclear Power Plant.
3
This city receives Production from all nearby Industrial Zone buildings with regional bonuses, not just the first.
30% Production increase to all nuclear armament projects in the city.

Victor
Tier
Bonus
0
Increases city garrions Combat Strength by 5. Establishes in 3 turns.
1
Units within the city's territory get +3 Combat Strength. Your other cities within 9 tiles gain +4 Loyality per turn towards your civilization.
City cannot be put under siege. Accumulating Strategic resources in the city gain an additional +1 per turn.
2
City gains an additional Ranged Strike per turn. Military units trained in this city start with a free promotion that do not already start with a free promotion.
Strategic resources are not required in the city in order to build resource dependent units.
3
+25 Combat Strength to anti-air support units within the city's territory when defending against aircraft and ICBMs.

Amani
Tier
Bonus
0
Can be assigned to a city-state, where she acts as 2 Envoys.
1
City cannot be put under Siege and gains +5 City Defense Strength.
Provides an additional Strategic Resource per turn of each one you have revealed.
2
All cities within 9 tiles gain +4 Loyality per turn towards your civilization.
Enemy Spies operate at 3 levels below normal in this city.
3
While established in a city-state, doubles the number of Envoys you have there.

Ibrahim
No change yet
Buildings & Improvements
City-center
- Wall : values adjusted.
- Sewer : gives +1 amenity.

Holy Site
- Changes on worship buildings, see religions

Encampment
- Barracks, Stable and replacement have +2 production
- Armory : yields 2 great general points, and gives +1 niter
- Military Academy : yields 2 great general points, and give +2 oils

Commercial Hub
- Banks : (Bank cost is 580g online speed)
Base yield : 6 golds (from 5)
Yields 2 Great marchant point (from 1)
Trade route from cities with bank yield 2 extra golds.
Trade route to cities with bank yield 1 extra gold.
- Stock Exchange : Base yield : 8 golds (from 4)
Powered yield : 12 (from 7)
Yields 3 Great marchant point (from 1)
Trade route from cities with STX yield 4 extra golds.
Trade route to cities with STX yield 2 extra golds.

Harbor
- Seaport : yields 3 great admiral points, and gives +1 coal

Industrial Zone
- Workshop : cost 160 production (instead of 195) and +4 production (instead of +3).
- Factory : cost 290 production (instead of 330).
- Coal power plant : cost 330 production (instead of 300).

Preserve
Preserve yield 1 food to incoming domestic trade route and 1 faith to incoming international trade route.

Neighborhood
- Shopping Mall : tourism boosts to 6.

Dam and Canal
Production cost is now the same as other districts. (54, from 81).

Aerodrome
Aerodrome yields 1 production to incoming international trade route and 1 production to incoming domestic trade route (like encampment)
- Airport gives +2 aluminium.

Governor plaza
- Audience chamber : gives +1 gov title. Also gives +3 food and +3 housing in all cities with a governor (instead of +4 housing)
- Warlord's Throne : gives +25% production to naval and land military units, reduces unit maintenance by 1 and increases strategics stockpile by 30 (in normal speed)
- Foreign Ministry :gets +2 influence per turn and 2 envoys
- Grand Master’s Chapel : can buy units with faith only in the player’s founded citys



Improvements
- Fishing boats : give +1 production.
- Fisheries : moved to Cartography (from Liang promote).
- Plantation : gives +1 production if built on a flat tile.
- Geothermal plant : moved to Chemistry; 3 power, 2 prod and 1 science. Add 3 more power and 1 more science when Synthetic materials are researched.


Wonders
Builded
  • Etemenanki : nerf to +1 Science on marsh (from +2).
  • Hanging Gardens : give +1 housing to cities within 6 tiles.
  • Great Library : unlocks at Drama & Poetry from Recorded History).
  • Apadana : give +1 envoy per wonder build (insead of +2)
  • Jebel Barkal : give +4 irons per turn.
  • St. Basil : provide 1 relic.
  • Cristo Redentor : provide 1 relic.
  • Venetian Arsenal : gives +100% production boost to all naval units in all cities (instead of duplicating naval units).
  • Huey Teocalli : gives +2 culture to lake tiles.
  • Scott research station : can be built and works in tundra.


Natural
  • Bermuda triangle : delete science yield.
  • Chocolate hills : yields are 3 Food, 3 Production, 1 Science (3/3/1) on wonder.
  • Cliffs dover : yields +2 Food on wonder.
  • Crater lake : yields +2 Food on wonder.
  • Dead sea : yields +2 Food on wonder.
  • Devilstower : adjacant tiles adapted to +2 Faith.
  • Eye of the Sahara : yields are 2 Food, 2 Production, 2 Science (2/2/2) on wonder.
  • Galapagos : adjacant tiles +2 Food.
  • Gobustan : yields are 4 Production, 4 Culture (4/4) on wonder.
  • Great barrier reef : adjacant tiles +2 Science.
  • Lake Retba : yields +2 Food on wonder.
  • Paititi : nerf adjacant tiles to +1 Culture, +1 Gold.
  • Pantanal : yields +2Sscience.
  • White desert : yields are 2 Science, 2 Culture, 6 Gold (2/2/6) on wonder.
Non unique units
Military units

Recon
Promotions change :
Tier 2 (left, Sentry) : see throught woods/jungle and +1 sight
Tier 3 (left, spoyglass) : now Endurance, +2 PM
Tier 3 (right, ambush) : +15 strenght (from +20).

Skirmisher : 25/35 (from 20/30) (Warakaq 25/40)
Rangers : 55/65 (from 45/60), 3 base vision (Hightlander 65/70)
Spec ops : 65/75 (from 55/65), 3 base vision

Melee
Infantry : have 80 combat strength and 3 base movement but require 1 niter to maintain.
Mechanized infantry : 90 combat strength (from 85)

Anti-Cavalry
AT Crew : 80 combat strength (from 75).
Modern AT : 90 combat strength (from 85).

Ranged
Ranged units no longer receive support bonus.

Light Cavalry
Courser : cost adjusted to 180
Cavalry : cost adjusted to 310
Helicopters : require oil to maintain (not aluminium), and have 6 movements.

Heavy Cavalry
Knight :
cost adjusted to 200

Siege
Siege units get +10 in defense against ranged units.

Giant Death Robot
- Uranium maintenance reduced to 2 (from 3).
- Melee 140 strength (from 130)
- Anti-Air 120 strength, +20 with future tech (from 100 + 30)
- Get Fascism bonus.



Air Fighter
Delete Priority target for airplane.
All Airplanes get -5 combat strength.



Naval Melee
Destroyer : 90 combat strength (from 85), movement up to 6.

Naval Ranged
Battleship : ranged combat strengh up to 75 (from 70).

Naval Raider
Privateer : moved to exploration
Submarine : don't cost Coal, movement up to 4.

Naval Carrier
movement up to 5.
70 combat strength (from 65)



Support units

Military engineer
Mouvement increase to 3.
Can build roads without using a charge.
Get tunnels at military science.

Antiair
Antiair moved to steel.
City-States
Cultural
  • Nan Madol : no longer gives culture to city-center and wonders. Culture per district adjacent to the coast or to a lake is 1 (from 2), 2 after Exploration is unlocked.
  • Ayutthaya : culture buffed to +20% (from +10%).

Militaristic
  • Preslav : gives +40 loyalty to all cities.
  • Ngazargamu : gives 10% reduction per building in encampment (instead of 20%)
  • Carthage : gives 10% reduction per building in encampment (instead of 20%)
  • Akkad : Nihang Warrior can get bonus from Akkad.

Scientific
  • Nalanda : Mahavihara gets faith adjancency with Russia Lavra.

Trade
  • Lisbon : all Trade-routes cannot be plundered (from only naval ones).
  • Mogadishu : all Trade-routes cannot be plundered (from only naval ones).

Religious
  • Armagh : Faith on monasteries +3 (from 2).
Governments & Policies
Governments
  • Merchant Republic now has 1 Military, 2 Economic, 1 diplomatic and 2 wild slots (from 1/2/2/1)
  • Fascism : combat bonus works on defense.

Policies
  • Discipline : combat bonus against barbarian buffed to +10 (from +5).
  • Limes : never get obsolete, reduced to +50%.
  • Bastillon : range shot at +6 (from +10).
  • Praerium : +4 loyalty for governors (instead of +2).
  • Retinues : - 50% of resource cost and gold to upgrade units.
  • Military first : put on mobilisation
  • Communication office : +2 loyalty by governor promotion (instead of 1).

  • All policy cards of Strategic resources now give a base +2 of the resource, in addition to the normal +1 by worked resource.

  • Rationalisme, Grand Opera, Simultaneum and Free Market : now need 13 pop (from 15), and proximity bonus of +3 (from +4).

3 new cards to boost siege unit production :
  • Siegecraft : available at Military Tradition, +50% production towards ancient, classical and medieval era siege units.
  • Hard-shell Explosives : available at Medieval Faires, +50% production towards siege units from renaissance era and before.
  • Trench Warfare : available at Scorched Earth, +50% production towards all siege units


Pantheons & Religions
Pantheons
  • City Patron : Increases production towards the first district in the city by +50% (from +25%).
  • Dance of the Aurora : works only with flat tundra tiles.
  • Divine Spark : +1 of the respective great peaople point for Campus, Holy site, Theater Square and Industrial Zone
  • Earth goddess : +1 Faith for each charming tile (from +1 for breathtaking).
  • Fertility Rites : +1 food for rice, wheat, maize and cattle.
  • Fire Goddess : buffed to +3 faith.
  • God of forge : up to 30% production (from 25).
  • God of War and Plunder (Replaces God of War) : +1 great people point for Encampment, Harbor and Commercial Hub.
  • Initiation Rites : no longer get heal when clearing a barbarian camp. Get +30% of production cost of each military unit trained as faith. And capital city gets 2 free warriors.
  • Lady of the Reeds and Marshes : Applies on pantanal and flooplains but gives only +1 production.
  • Monument to the Gods : Affects all wonders (from only ancient and classical).
  • Religious Idols : Give 3 golds and 3 faith (from +2/+2).
  • Religious Settlement: Does not give settlers. Increases border growth by 50% and awards 2 free tiles when settling a city. And production towards settler +20%.
  • River Goddess : +1 Holy Site adjacency with river, +1 housing +1 amenity (from +2/+2).
  • Sacred Path : Applies to both woods and rainforests.
  • Stone Circles. +1 production and +1 faith on Quarries. (from +2 faith only).


Religions
Religious pressure from trade route are doubled (2.0 for destination and 1.0 for origin).

Beliefs
[Founder]
- Cross-Cultural Dialogue : is now +1 Science for every 3 foreign followers.
- Lay Ministry : yields +2 Culture and +2 Faith per Theater and Holy Site.
- Stewardship : yields +2 Golds and +2 Science per Commercial or Campus (from +1/+1).
- Tithe : nerf to +2 Gold per city converted (from +3).
- World Church : is now +1 Culture for every 3 foreign followers.

[Follower]
- Divine inspiration : buff to +6 faith per wonder (from +4).
- Feed the world : housing reduced to 1 per building (from 2).
- Jesuit Education : now give 15% discount on building purchase with faith on Campus and Theater.
- Warrior monk : strength adjusted to 40 (from 35), and get wall break ability.
- Work Ethic : provide now production equal to base yield for shrine and temple.
- Zen Meditation : now only requires 1 District to get the +1 Amentity.

[Enhancer]
- Crusader : nerf to +5 (from +10).
- Defenser of faith : nerf to +3 (from +5).
- Holy water : increase unit healing by +20 when in a converted city territory.

[Worship]
- Dar-e Mehr : provide +2 culture (from +1 faith for each era).
- Pagodes : +1 Influance points for envoys (instead of +1 diplomatic favor).

9 Comments
jdl37 14 Jun, 2023 @ 1:46am 
Does the Earth Goddess pantheon still benefit breathtaking tiles? Or only charming ones?
legoloonitic 27 May, 2023 @ 7:59pm 
Wished the culture districts would give out amenities, like each great work, artifact, and building gives you an amenity for that city or something, it doesn't have to be a lot but it could act like a safty net.

Also, please make the entertainment complexes do something else useful besides amenities, i put them in my cities and they still don't get enough a lot of times, and i feel like i waste a district every time i place one, have them give culture or gold atleast.
Malnormalulo 13 Aug, 2022 @ 3:37pm 
Looks like this doesn't mention the Territorial Victory? Only mention I could find of it anywhere was here [cpl.gg], and that doesn't explain how it works.
[RoL] marvixe  [author] 28 Mar, 2022 @ 2:32pm 
28/03/2022 : added Mapuche (forgotten from 4.6 changelog)
Persian internal trade route to +2 (from +1) on techs, (false value)
[RoL] marvixe  [author] 24 Mar, 2022 @ 6:54am 
24/03/2022 : modified Kublai Khan and china bonus list, where it could be understood that builder charge applies to mongolia kublai
[RoL] marvixe  [author] 17 Mar, 2022 @ 1:16pm 
17/03/2022 : modifies to policies chapter, changes to City-states chapter (somes changes have been lost and forgotten in old chnagelogs)
[RoL] marvixe  [author] 17 Mar, 2022 @ 11:10am 
17/03/2022 : added BBG 4.7.3 adjustement
[RoL] marvixe  [author] 13 Mar, 2022 @ 8:24am 
13/03/2022 : Catherine de Medici (Magnificence) Court festival nerfes added, forgottent from the v4.0 patch
[RoL] marvixe  [author] 8 Mar, 2022 @ 5:30am 
06/03/2022 : modified war cart (false value)