DayZ
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SotaVanillaRetexture
   
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Type: Mod
File Size
Posted
Updated
245.386 MB
20 Feb, 2022 @ 11:14pm
9 Nov, 2024 @ 1:54am
26 Change Notes ( view )

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SotaVanillaRetexture

Description
My other addon:
SotaRealNames

Retexture, fixing materials and parameters for some vanilla items. Compatible with DayZ 1.26

Repacking the mod is prohibited, only adding to the list of required items.

ADDED
  • Sets of clothes:
    1. Black
    2. Khaki
    3. Olive
    4. White
    5. Winter (camo white)
    6. Bdu
    7. MarpatCity
    8. MarpatDesert
    9. MarpatKhaki
    10. MarpatOlive
    11. MarpatWoodland
    12. Ttsko
  • Black hunting set
  • Set of insulated clothing Gorka (classname prefix "warm_")
  • Black Deagle
  • Full Auto fire mode on Glock
FIXED
  • Greenish gloss in materials for some items
  • Missing damage materials for some items
  • Wrong damage texture mapping for some items
  • Incorrect destroyed state textures for AliceBag backpack
  • Incorrect textures of Gorka clothing items lying on the ground
  • Missing some details on the Deagle texture
CHANGED
  • Reduced specular and specularPower (gloss) parameters for some items
  • Damage textures for backpacks (destroyed state is now more visual)
  • Adjusted color for some items, classname of items didn't change (look in "classnames.txt")
NOTE
  • White and winter sets are more logical and correct to use on winter maps, they have increased insulation and the detection coef for AI is reduced.
  • The insulated Gorka set with the prefix "warm_" was made separately so that mod can be used on both summer and winter maps.
  • All new items have a classname prefix "sota_" for easy search in the admin panel. The "classnames.txt" list is located at the root of the mod folder.
  • XML files for Chernarus and Livonia: "sota_types.xml" and "sota_cfgspawnabletypes.xml" (separate and compatible with any version), "cfgrandompresets.xml" (v1.23), located in the "XMLs" folder in the root of the mod. The balance is close to vanilla, but the total number of items will be larger so that items of all types can spawn.
  • In order for a separate types file to work, it must be added to “cfgeconomycore.xml” (the modified file is in the “XMLs” folder).
Popular Discussions View All (3)
4
19 Mar, 2023 @ 10:45pm
Installation Confusion
Pashen
0
25 Apr, 2022 @ 5:23am
trader
MaGhor
49 Comments
bo sinn  [author] 1 Jul @ 2:04am 
@Makliion, repacking is not allowed, only adding to the list of required addons.
Makliion 30 Jun @ 5:30am 
Hi bo sinn, Can I add this to DW server mod pack? Will add a link, like and your name as author in mod pack description.)))?:steammocking:
bo sinn  [author] 12 Apr @ 3:37am 
@Romano, only adding to the list of required products on the workshop page of your addon.
Romano 10 Apr @ 8:13pm 
can I put him in the packs folder on my server?
BeardedHeathen 26 Dec, 2024 @ 2:34pm 
I love the variety in this mod. one thing I dont like is the smersh stuck to the belt slot.
Cpt. Sauna 12 Oct, 2024 @ 2:30pm 
Hi, Ive discovered an error with the rvmat for ballistichelmet which affects the new version of the ballistic helmet that Bohemia released earlier, can we get this patched?
FoxWay 21 Aug, 2024 @ 2:16am 
What about adding that camo helmet type?
bo sinn  [author] 6 Mar, 2024 @ 11:28pm 
@Kasper, нет, такое не приветствую.
Kasper 2 Mar, 2024 @ 9:51am 
привет, могу ли я монитезировать вещи из этого мода, вставив их в донат на сайте?
bo sinn  [author] 7 Nov, 2023 @ 5:25pm 
@DavidAndSayla, What do you mean?