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Guns 'N Ammo 1.2 (should work now?)
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File Size
Posted
Updated
1.079 MB
21 Feb, 2022 @ 3:43pm
30 Sep, 2023 @ 9:20am
6 Change Notes ( view )

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Guns 'N Ammo 1.2 (should work now?)

Description


Adds new variants of vanilla PPG weapons that require and use ammo each time they fire
When a weapon is empty the magazine automatically ejects itself from the gun and cannot fire until a new magazine (or shell) is loaded into the weapon

Reloading types supported:
  • Standard Magazine reloading
  • Shotgun loading (needs to individually load each shell)
  • M1 Garand (makes cool noise when empty)

Currently not all weapons are added, this is simply because I am lazy and made this mod a while ago and never finished it, and I decided to release it now

And yes I know the icons are awful, I just wanted to finally release this mod I've had sitting on my computer for a few months



Due to my expert coding, saving these custom weapons bugs out the weapons when they are loaded in and they do not work properly

Normal vanilla weapons are unaffected



Incase I do ever get around to it, here are some possible plans I do have in this mod
  • Finish adding all vanilla weapons (Priority) (Weapons Left: Deagle & Pistol)
  • The LMG being added (it has the ammo belt which makes it weird)
  • Explosives (grenade launcher, rpg, etc)
  • Some of the non-conventional weapons in the game now


You are free to use the "AmmoUsageBehaviour" located within the only .cs file, if you want to have your own custom guns use ammo (Just make sure to credit this mod if you do use it)
Pretty obvious but don't re-upload the mod w/o my permission
Note:
  • The behaviour isn't well written as both ammo and guns are under the same behaviour (so it might be a mess to understand)
  • Overlapping ID's might cause issues with other mods
  • Guns require 3 sprites, one is the default (Gun with mag), the empty version (Gun no mag), and a sprite of the mag itself
  • Look through the currently added guns to see how to implement automatic and standard guns


Thank you to everyone who has downloaded this mod, but I want to thank some people in particular for their help in this mod
  • Bonible for creating the resounded edition, which is now merged to main!
  • Pumpkin for giving me code snippets for future expansions (attachements)
  • Quickness for making new icons for everything, a much needed improvement from what I had originally

Here is my BTC if you wanna support me or not, dont care, but I will take free money
bc1q2zr4ugzd5l2zkwcapcujev5rypfszhy505wr3w6j0u24lcg2lyrql4f9ny
Popular Discussions View All (13)
53
4 Dec, 2024 @ 9:37am
Update ideas
lekker nakkie in de nosso
13
4 Dec, 2024 @ 9:39am
How do I make my own mod that uses this code? I'll give you credit!
evil foll ginlan davbrer witer
5
12 Dec, 2024 @ 8:02am
I found a fix for broken saving
BeE
602 Comments
elGatoMeow100Max 20 May @ 5:01pm 
can you pls add more guns like ww2 and cold war era guns
amangin09 7 May @ 12:32pm 
Fix it so that i can save them without them turning invisible
dommygutman 2 Apr @ 11:57am 
The flipping is fixed with the mullgen tools mod thank you. :steamhappy:
goy 11 Mar @ 7:14pm 
broooooooooooooooooooooooooooooo
lucakc 8 Mar @ 9:20pm 
oh hell yeah this mod
Underman 18 Feb @ 1:11pm 
fix the saving system for this mod so it can save properly
Ollie 25 Jan @ 7:36am 
copying it or saving it or using the flip mod on it makes it invisible :(
Lemonator 14 Dec, 2024 @ 11:58am 
Love the mod. Not sure if you can fix this, but using the "flipping" mod on the gun makes it go invisible.
[SC] tfengietuff 7 Dec, 2024 @ 7:42pm 
FREE PASS
amhir 2 Dec, 2024 @ 1:17am 
PLEASEEEE make a box for the ammo like shotgun shells each box has 50 shells and u can grab a shell by pressing f with human hand