Cities: Skylines

Cities: Skylines

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A2021 SPUPCLO Interchange
   
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Assets: Intersection
File Size
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591.386 KB
27 Feb, 2022 @ 12:47pm
27 Feb, 2022 @ 12:56pm
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A2021 SPUPCLO Interchange

In 1 collection by MaxFX
CS Service Interchanges (modded)
41 items
Description
This is a S.P.U.P.CLO Interchange. It's a 'service interchange', connecting a highway to a regular road network. SPUPCLO stands for: Single Point Urban Partial Cloverleaf.

Interested in more service interchanges? Check out the Collection

This interchange is made useing NCR and IMT. What you see in the screenshots is what you get after placing it, including the markings on the junctions. The interchange can be placed without the 'Intersection Marking Tool' mod. But without it the markings on the junctions will not be visible.

- Cost: 30.680,-
- Maintenance: 398,-
- Size: 86x62
- Max. height: 4.5m
- Min. height: -4.5m
- Nodecount: 39
- Lane mathematics are applied for a good traffic flow.
- Lane connections have been applied.
- No clipping lightposts/streetlights (lights going through roads situated above them)

- As always; flatten the entire area the blueprint/template covers.
- Smooth out the terrain after placing.
- To fully enjoy this interchange you need to subscribe to a couple of mods. These mods do not affect your games performance. They only add extra very handy tools to your game.

Because '3-lane highways' are the most commonly used highway type on maps, I've created this interchange to be connected (the highway ends on the interchange) to these 3-lane highways. The 4th lane on the 4-lane highways are used as exit and entry lanes.

Enjoy!


Want to know how 'Lane mathemetics' work and how to use the functions of TM:PE? I recommend watching some of Biffa's traffic fixing video's on Youtube

Any comments, suggestions and/or feedback is much appreciated! And if you like this collection so much that you think others should see it as well, then please rate it!

7 Comments
MaxFX  [author] 6 Mar, 2022 @ 11:00am 
@redmartyr: Make sure you're subscribed to the necessary items listed on the right side of this page. It sounds like you might be missing the 'Node Controller Renewal' mod. If that is not the case, make sure you place the interchange on flat ground. The entire area the blueprint covers needs to be leveled out and have the same height.
red martyr 6 Mar, 2022 @ 10:38am 
I love the look of these interchanges, but they appear to be glitched in my games. they still work they just appear as if they are missing sections of road
Bonovision 4 Mar, 2022 @ 4:45am 
@MaxFX first off, you provide better "service" than many of the things I pay a monthly fee for, ha! Secondly: I'm gonna send you a friend request on here so I can PM you about the scope of this (If that suits you?)
MaxFX  [author] 4 Mar, 2022 @ 4:42am 
@Bonovision: I have as a matter of fact. Got any particular interchange design in mind?
Bonovision 4 Mar, 2022 @ 4:40am 
@MaxFX I was wondering if you've ever tried your hand of design with different road combinations? I was particularly curious for a test of the NAF highways + BIG urban roads for example. Would appreciate getting your thoughts on that. Thanks!
WanderingSoul 3 Mar, 2022 @ 4:43pm 
any chance you could make a Left-Hand drive version of this?
the SPUI portion doesnt work correctly on Left-Hand
JohnFromOz 27 Feb, 2022 @ 10:39pm 
Fantastic! Just plugged this intersection into my city network, works like a charm! Many thanks for all your intersections. :steamthumbsup: