RimWorld
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The Jukebox
   
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Mod, 1.3, 1.4, 1.5, 1.6
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71.844 MB
8 mrt 2022 om 7:26
12 jun om 20:34
5 wijzigingsnotities (weergeven)

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The Jukebox

In 1 verzameling van Zaljerem
Zal's Continued Mods
516 items
Omschrijving
Jukebox from "GloomyFurniture" by GloomyLynx, NukaFrog
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1558635181

1.0/1.1 Jukebox version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1562235741

As always, if the original author(s) requests, I will remove this update.

--

Requires Harmony

How to add custom song(s):
1. Go to Steam Workshop content folder.
If you've installed it in a different drive, change the drive to match it.
example: C:\Program Files (x86)\SteamLibrary\steamapps\workshop\content\294100\2775601991
2. Open \Sounds\Songs Folder and remove all sample songs (or not!)
3. Put new songs here

Warning: Don't put song in while the game is running.

Audio file support:
wav, mp3, ogg

Populaire discussies Alles weergeven (1)
0
30 mrt 2024 om 20:18
Suggestion
L2
15 opmerkingen
SiaNKs 7 mrt om 10:59 
(Just in case, dont use mp3 or wav but OGG only. Works with some mp3 but it seems to work perfectly fine with OGG format)
SiaNKs 5 mrt om 15:46 
Guys, I checked something, AND if youre using Christmas Vanilla Expanded, just use Jukebox from it.

1st, it gives you BUFF to mood for playing songs from it. 2nd it WORKS and any songs can be putted into it. To put songs follow same logic as here in this mod BUT with 3380695249 this number instead (its name of mod but in numbers)

that way you have fully working and vanilla friendly jukebox
SiaNKs 5 mrt om 15:20 
After testing it with defult set of songs, it doesnt give me ANY error but songs arent playing either. Something is colliding with it either from my mod list or just mod itself stopped working
SiaNKs 5 mrt om 14:14 
seems like Jukebox doesnt detect music in the folder:(x86)\SteamLibrary\steamapps\workshop\content\294100\2775601991\Sounds\Songs. At least when I putted there few Mp3 files and launched the game
SiaNKs 5 mrt om 14:08 
Issue is longer but thought shot log might be a hint that someone will see and explain it already
SiaNKs 5 mrt om 14:07 
NextSong System.NullReferenceException: Object reference not set to an instance of an object
[Ref E2A3AF5B]
at RimWorld.MusicManagerPlay.PlaySong (Verse.SongDef song, System.Boolean forced, System.Boolean ignorePrefsVolume) [0x0004e] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.MusicManagerPlay.ForcePlaySong (Verse.SongDef song, System.Boolean ignorePrefsVolume) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
at JukeBox.CompJukeBox.NextSong () [0x00015] in <760fa5c7943e4d9e8d2615d40bdce527>:0
at JukeBox.CompJukeBox.<CompGetGizmosExtra>b__11_0 () [0x00002] in <760fa5c7943e4d9e8d2615d40bdce527>:0

Anyone got similar issue when you put your own songs with right format in files?
Alexander The Great 29 apr 2024 om 4:03 
Appreciate the update man, ur a legend
Zaljerem  [auteur] 12 jan 2024 om 9:13 
Thanks for the reports, I can't seem to duplicate the issue with a small mod list (basic frameworks, a few race and weapon mods, etc.) ... I certainly suspect a conflict with another mod, but I have no idea what mods you're running. I'm also not sure how far you care to troubleshoot it rather than remove it, but if you care to, you could remove half your mods, see if the issue persists, and keep narrowing down in that manner until you find the conflicting mod. I'd certainly like to know which one it is so I can at least note it above (we could also report it to GloomyFurniture as I use their code completely for this spinout mod). My apologies for the inconvenience.
ISpyDinner 12 jan 2024 om 0:30 
Same, this mod stopped my colonists from doing recreation.
Milton 16 nov 2023 om 21:09 
Thank you!