Stellaris

Stellaris

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Expanded Habitats 3.8.X
   
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9 Mar, 2022 @ 3:58am
10 May, 2023 @ 9:43am
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Expanded Habitats 3.8.X

In 1 collection by LostCreatoR
MY MODS
9 items
Description

Mod adds tier 4 and tier 5 upgrades for habitats.
Tier 4 habitat - size 10. Tier 5 habitat - size 12.

(To access tier 5 habitat technology, you need to learn Mega-Engineering.)

Reworked the main buildings of the habitat. Upkeep costs and building slots have changed.
Administration gives you 3 slots. Central Control gives you 2 more slots.


(Upgrading to Central Control requires 20 pops.)

All 11 building slots can be unlocked.

(5 slots from Central Control, 2 slots from default technologies, 2 slots from Voidborne, 1 slot from Adaptability traditions and 1 slot from Prosperity traditions.)

Add-on - No Habitats For AI.


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I tried to keep a balance, but playing with Habitats now more comfortable.
Max habitat size - 12. Max slots for buildings - 11 (With technology and tradition).
AI can use new habitats, but how effectively depends on the AI.
If you want to increase performance of the game, I recommend - No Habitats For AI Add-on.
Ironman compatible: No
Game version: 3.8.Х

Popular Discussions View All (1)
1
3 Dec, 2022 @ 10:09am
Bug Reports
LostCreatoR
19 Comments
Medina 13 May @ 1:03am 
Version 4.0.3: This mod will crash the game.
Ciaphas Cain 5 May, 2024 @ 11:09am 
Is any update planned or is it still working??
Soldaten_112 14 Aug, 2023 @ 6:54pm 
So how many districts, not building slots, do the new Tier 4 and 5 add?
DarkFNC 24 Jul, 2023 @ 12:36pm 
Buildings on my habitats keep getting removed randomly aswell unless upgraded. This could possibly be a conflict with the 16 building slots mod I'm using.
AltoidsMaximus 16 May, 2023 @ 10:11pm 
Every time I try to update the habitat's administration building, the game crashes.

The bug keeps destroying the administration building otherwise and rebuilding magically, like in and out.
LostCreatoR  [author] 10 May, 2023 @ 9:44am 
Mod updated for 3.8.X
Lanimore 23 Mar, 2023 @ 4:05am 
it's 3.7 ma dudes!
Angelis Mortis 22 Feb, 2023 @ 3:46am 
Is this compatible with other mods or does it overwrite?
tiago_gomestrf 26 Sep, 2022 @ 1:04pm 
great mod!
In another note there is a bug in the newest version of the game where housing districts dont cost minerals.
Would it be possible to add in the mod the option to upgrade the capital building to the max tier, the tier that needs 50 pops?
Thank you.
AngleWyrm 21 Jun, 2022 @ 12:31pm 
Might wanna set the version compatibility to 3.* so it doesn't need an update every week.