Total War: WARHAMMER II

Total War: WARHAMMER II

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balrok99's Basilisks updated
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Tags: mod, Units
File Size
Posted
7.890 MB
13 Mar, 2022 @ 10:00am
1 Change Note ( view )

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balrok99's Basilisks updated

In 1 collection by zerg93
Mod compilation
221 items
Description
This Is an updated version of the 2020 Basilisks mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2129742043 by balrok99 https://steamhost.cn/steamcommunity_com/profiles/76561198092236389

This mod adds the Basilisk for Chaos, Norsca, Beastmen and Greenskins.

Unit's showcase here https://www.youtube.com/watch?v=MbOeV3rE5xY&t=1s

They are available through the following building chains:
-Through the main monsters building chain for the Greenskins.
-Through the main norscan creatures building chain for Norsca.
-Through the main horde creatures building chain for the Beastmen
-Through the main horde magic building chain for Chaos

My updated version changed the following:
-Updated all of the outdated files.
-Added missing unit sets.
-Minor changes regarding attributes.
-Changed the Beastmen version to support the latest Beastmen DLC and Taurox's faction.
-Augmented building level requirements to prevent the AI from spamming this unit since early game (especially Greenskins).

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*

I didn't touch anything regarding that so you are looking at the same stats of the original 2020 mod.
I'm always open for balance patches with my mods but since this Is not my stuff and to respect the original creator's vision I would like to NOT touch this unit stat at all If not truly necessary.
NOTICE: The unit's stats screenshot was taken with the unit size setting set to large, so expect more HP if you are playing on Ultra.

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
I'm playing the game with 100+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want this Basilisk in your campaign you'll have to start a new one.

*KNOWN ISSUES*
-Since this unit Is using the stock vanilla Dragon's ground animations some of them may look odd without the wings.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*
-"That's cool and all but...did you get balrok99's permission?"
I tried to get in touch with him through his Basilisks' comment section.
Long story short: He didn't reply.
So technically He didn't say Yes but He didn't say No either; moreover, It Is unclear if balrok99 Is currently retired and/or his account has been hacked and stolen.
Edit: I have now the official permission from balrok99!
-"What about the other balrok99 mods?"
I'm not going to take and update all of them since I'm pretty much only interested in his Elemental Idolz mod.
There are a lot of balance complaints with that mod though so I'll have to either nerf that mod to the ground or just delete/change Its most problematic parts.
-"What about the SFO version of this mod?"
Is currently hosted by another modder, It's up to him to decide to update It or not.
You can also ask him the permission to make another SFO version of this if He's not intentioned to update It.
You can use this mod as a template and then add the missing SFO stuff, you have my permission.
Just remember to credit balrok99 properly.
An eventual SFO port of this Is NOT coming from me any time soon since I'm officially retired from SFO related modding.

And that's all I guess!
Credits time!

Thanks to balrok99 https://steamhost.cn/steamcommunity_com/profiles/76561198092236389 for his original Basilisks mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2129742043
Thanks to Extreme Strategy YT https://steamhost.cn/steamcommunity_com/profiles/76561199200521707 for showcasing this mod on his Youtube channel https://www.youtube.com/watch?v=MbOeV3rE5xY&t=1s
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

15 Comments
zerg93  [author] 22 Aug, 2022 @ 8:58am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
Shadlos 6 Aug, 2022 @ 1:36pm 
understood. Thanks for your responses, your mods are great.
zerg93  [author] 6 Aug, 2022 @ 11:17am 
2) Depends.
From a not lore-friendly point of view you can pretty much add anything to anyone.
Form a lore-friendly point of view Basilisk are chaotic and evil creatures so no: Lizardmen would kill them on the spot.
I'm very open to submods though so if you guys wanna make a Lizardmen submod go ahead, you have my permission.
Just remember to credit me and balrok99.
zerg93  [author] 6 Aug, 2022 @ 11:11am 
1) No idea.
There are 4 separate versions of this unit with different unit sets but they are all generic so they may or may not get certain specific bonuses related to tech and/or lords' skill lines.
Greenskin one don't have access to scraps because I didn't allow that.
I didn't do that mainly because:
A) I thought that they were just fine without them
B) Greenskins have fixed scrap bundles.
The only ones who would make sense to have tied to this unit would be the monstrous ones.
The problem Is that those bundles are pretty much just for things like Squigs,Trolls, Giant, Arachnarock.
Now things like the waaagh feral Hydra and waaagh Wyvern DO get mixed scraps from the giant idol and Arachnarock scrap bundles.
To be honest I don't feel really comfortable in mixing like that scraps but hey if vanilla did It I guess that It should be ok.
Assuming that those scraps don't turn the Greenskin Basilisk into an unstoppable murder machine I can push out the scrap update even today.
Shadlos 6 Aug, 2022 @ 9:46am 
Two quick questions:

1: For any of the factions, do they scale with any skills? In example, for greenskins, do they scale with "The Big Ladz" skill? (Skills that increase the attack, res, etc of Giants, Rouge Idols, and such). I noticed for Greenskins they also don't have Scrap options.

2. Possible to add these to Lizardmen?

Overall a very good unit for rushing in and dealing damage, a bit squishy but potent. Great at rushing down enemy cavalry or running into enemy artillery or archers to disable them. Works well with other quick units like various fliers and cavalry. When playing greenskins i tend to use them in duos or trios. Overall a lovely mod, like a lot of the others you've made, thanks for updating the old 2020 mod so Warhammer newcomers like me can enjoy it.
zerg93  [author] 29 Jul, 2022 @ 7:54am 
I don't take direct requests nor I would be able to make a proper Thunder Lizard.
There Is only so much You can achieve with custom vanilla models after all.
Hopefully one day some skilled modders are going to give You a proper Thunder Lizard model.
You can try to ask here https://discord.com/invite/moddingden and see if anyone Is interested.
zerg93  [author] 21 Apr, 2022 @ 4:37pm 
Showcase added in description and credit section.
Thanks!
Chavez 12 Apr, 2022 @ 8:50am 
Nvm lolo i just read the lore quote about it
Chavez 12 Apr, 2022 @ 8:48am 
Noice
Would you think about giving the lizardmen this?