Total War: WARHAMMER II

Total War: WARHAMMER II

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Gotrek and Felix for Grimhammer - Jack's Rebalance
   
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Tags: mod, Units
File Size
Posted
Updated
902.554 KB
20 Mar, 2022 @ 6:58am
19 Aug, 2022 @ 7:08am
5 Change Notes ( view )

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Gotrek and Felix for Grimhammer - Jack's Rebalance

Description
So I really like the way Shawmuscle and Chapter serf implemented Gotrek and Felix. But I feel like the stats and boni from items that they have are a little too strong for my linking. There were also a few abilities and stats that were missed that I've added in. Don't worry, they are still very good. In the description above, when it says vanilla, I mean the SFO submod didn't change any of those tables.

Stat changes from SFO version
MA 66 down to 55
Chanrge Bonus 60 down to 35
MD 58 down to 50

Number of Models hit in splash attack
Gotrek 15 down to 6
Felix 6 down to 4

Wyrmslayer Blade Hex (Debuff to enemies)
Morale -15 down to -8
MA -20 down to -10

Legendary Heroes Blessing (Buf to allies)
Morale 15 down to 8

Went over again the SFO pack files and did a bit of rebalancing. Reduced the size of the models to SFO sizes, decreased attack interval time inbetween this and SFO's value, increased their weapon length, added in some SFO abilities, added in the wh_passive_single_nerf to make them the same with other single entities, editted UI bullet points.

Just note as well, when you hover over the stats, you'll only see Gotrex's stats. Felix has indiviual stats, but he just hits a little less in almost all areas, but does have a slight bonus vs infantry, as opposed to Gotrex's bonus vs large that's shown.

This will work with my no upkeep submod, as well as the other mods that are on the SFO and vanilla mod page.

SFO/Contribution Submods:
Amethyst Wizard Fix?
Black Ark Fleetmaster - SFO (2022)
Bretonnian Questing Beasts - SFO Submod (2022)
Brood Horror 80 Speed for SFO
Gelt starts with Helblaster Volley Gun
Gelt starts with Helstorm Rocket Battery SFO/Vanilla
Glamoured Empire units for Drycha for SFO
Gotrek and Felix for Grimhammer - Nerf
Gotrek and Felix for Grimhammer - Removed Upkeep for SFO/Vanilla
Gotrek as a Hero v3 - SFO
Hertz Province Patrols for SFO
Imperial Navy - SFO Submod (2022)
Kimlegar's Dwarf Riders for SFO
Legendary High Elven Characters (Legendary Lords and Ladies) - SFO
Malagor 80 Speed for SFO
Malagor 90 Speed for SFO
Mixu‘s Legendary Lord 1 - SFO submod (Beta - Ongoing Bug fixes 2022)
Mixu‘s Legendary Lord 2 - SFO submod (Beta - Ongoing Bug fixes 2022)
Mixu's Tabletop Lords - SFO submod (Beta - Ongoing Bug fixes 2022)
Nanu's Pirates of Sartosa for Steel Faith Overhaul
No Campaign Sword of Khaine Penalties for SFO
Reduced Dwarfen Rune Cooldowns for SFO
Reduced Quantity of Basic Dwarfen Runes Forged for SFO
SFO Nanu's Bretonnia Units
Singe's Skills for Thorek Ironbrow for SFO
Unlimited Dawi Craftables for SFO/Vanilla
Wood Elves Meadow Chariot - SFO Submod (2022)
Zoat Elder - SFO


Vanilla/Contribution mods:
Brood Horror 80 Speed
Gotrek as a Hero v3
Reduced Quantity of Basic Dwarfen Runes Forged
Malagor 80 Speed
Malagor 90 Speed
14 Comments
=[NK]= Col. Jack O'Neil  [author] 20 Aug, 2022 @ 4:03am 
Yeah so what was happening is the two tables were the same name,so the mod name with the highest load order would simply overwrite that table so that other mod couldn't link to abilities,hence the crash.

So by simply changing the name,they don't overwrite The ability,unless, the key that was on the tables were the same. But then that might not always cause a ctd,just wonky gameplay.
[akZ]Solid Boss 20 Aug, 2022 @ 2:00am 
Thank you, everything seems to work fine now. I was using kmm to find the conflict but I wasn't completely sure if what I found really was the reason for the crashes as most of the other conflicts that kmm show in my load order dosen't seemingly cause any problems.
=[NK]= Col. Jack O'Neil  [author] 19 Aug, 2022 @ 7:08am 
Just pushed an update with changing the name of the table to clear the CTD with the Arkhan mod :)
=[NK]= Col. Jack O'Neil  [author] 18 Aug, 2022 @ 9:36pm 
Using kmm can easily help you identify conflicts. Make sure the bypass mod conflicts beta is unticked in the options, and each mod will show you what other mods use the same table
=[NK]= Col. Jack O'Neil  [author] 18 Aug, 2022 @ 9:35pm 
Yeah that's definitely likely the problem. Cheers for that. I'll update my table tonight
[akZ]Solid Boss 18 Aug, 2022 @ 9:13pm 
I also get CTD on startup with this mod but I have been able to pinpoint the crash to only happen when I use this mod together with the SFO Submod for Arkhan the Black: Expanded, which doesn't make sense. The only thing I could find that might be the problem is that both have a "!SFO_abilities" in "land_units_to_unit_abilites_junctions_tables". Is it possible that they override each other and crash the game?
=[NK]= Col. Jack O'Neil  [author] 7 Jul, 2022 @ 1:07am 
Hey cunning. It's not this mods fault, I run over 100 mods.
Make sure you have all the required mods. I would also very strongly recomend you use kaedrins mod manager to help with mod management and proper load order.
CunningSTOX 6 Jul, 2022 @ 12:37am 
This mod currently causes the game to crash
n.pedrazalis 11 Jun, 2022 @ 7:20am 
thank you very much i am happy the have been resized for immersion
=[NK]= Col. Jack O'Neil  [author] 11 Jun, 2022 @ 6:33am 
A few changed made. Rebalanced the size (Thanks n.pedrazalis), as well I went over again the SFO pack files and did a bit of rebalancing. Reduced the size of the models to SFO sizes, decreased attack interval time inbetween this and SFO's value, increased their weapon length, added in some SFO abilities, added in the wh_passive_single_nerf to make them the same with other single entities, editted UI bullet points.

Just note as well, when you hover over the stats, you'll only see Gotrex's stats. Felix has indiviual stats, but he just hits a little less in almost all areas, but does have a slight bonus vs infantry, as opposed to Gotrex's bonus vs large that's shown.