ENDLESS™ Space 2

ENDLESS™ Space 2

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Automation Overhaul [Not Updated]
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31 Mar, 2022 @ 9:20pm
8 Apr, 2022 @ 9:07am
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Automation Overhaul [Not Updated]

Description
Update 1.6 - Completely re-wrote all automations. Now it limits focuses to only using low tier resources so the queue doesn't get clogged because of a lack of advanced resources.

Added Vodyani specific automations that ignore food.

Added Population Rebalance option for people that want to do that automatically but still do their queue manually.

Reduced total number of automations to fix GUI problem some people were having.


Update 1.1 - Added Infinite Research and Dust Auto Queues That Will De-Queue in 10 turns to cycle in new improvements rather than stay stuck. Added confirmation for vacating systems.

-------------------------------------

Overhauls the entire automation system in the game:

-Automation no longer builds any Unique Buildings or Planet Specializations.

-Will automatically de-queue Infinite Research and Dust improvements after 10 turns to cycle in new improvements rather than stay stuck in queue.

-All focused automations (Food, Dust, Science, etc) now only use Common Strategic Resources to build their focus instead of wasting rare ones on everything.

-All focused automations prioritize food and industry first in order to bootstrap up to building their focus.

-Replaced Food Automation with Basic Automation since all automations prioritize food. (Except Vodyani, they ignore food buildings now.)

-Replaced Industry Automation with Advanced Automation since all automations prioritize industry.

-Added Population Rebalance option for people that want to do that automatically but still do their queue manually.

-Added Military Automation that focuses on Industry and Military.

-Only Military and Balanced Automations build Military improvements.

-Tested and works with the AI so it still builds Unique Buildings and Planet Specializations.

-Tested and works in multiplayer.

-Incompatible with mods that modify ConstructibleElement_Industry XMLs. (Like ESG and Community Bug Fix Mod)

-Compatible and tested with Sandbox Mod, Rare Elements - Palette Mod, Black Heroes, Arkon PORTAL, Arkon FLEETS - more ships.

-Feel free to re-use, modify, re-upload, and merge this mod with your own (looking at you ESG and Community Bug Fix) just credit me some where in the readme and on the steam workshop page.

*Special thanks to Captain Cobbs and Tautrimas for coding and logic suggestions!


https://www.games2gether.com/amplitude-studios/endless-space-2/forums/75-modding/threads/48045-new-mod-automation-overhaul
28 Comments
Ph-苯 23 Oct, 2024 @ 9:57pm 
Automation only plans one build every turn, even if produced industry is larger than the industry the build needs, and industry buffer has a limit, so many industry are wasted.
How can I make automation able to plan multiple builds in one turn? I am looking for relative code in but haven't found it.
Ph-苯 23 Oct, 2024 @ 7:59am 
The bottom link leads to a page that doesn't exist...
Captain_Brian  [author] 3 Aug, 2024 @ 9:06am 
Sure Xeryx, no problem! I'm not really into the game anymore unfortunately so the mod will probably stay dead unless someone picks it up
Xeryx 14 Jun, 2024 @ 9:57am 
Hey buddy want to update this thing for the new patch or give me permission to?
S3V3R 18 Nov, 2023 @ 6:27am 
does it work with the patch preview?
Nextor 19 Mar, 2023 @ 12:46pm 
Any of that ESG integration get finished that was mentioned last april..?
Andromalis 2 Nov, 2022 @ 6:57am 
Works for current version of the game. Mod upvoted, thanks a lot!
Sky McFly 3 Oct, 2022 @ 9:43am 
For population rebalance you might want to specify it's only among planets.

Sorting pops among systems by using the space port is a entirely different beast and very powerful.
You just need one pop in a system to get the population buff it has.
For example you could ship one Remnant, one Mavros, and one Pulsos to a system and get a 40% production bonus, assuming they all have their pop bonuses activated.
Would be really cool if there was a mod that would automatically ship out pops, but idk how to make one or if it's even possible.
Captain_Brian  [author] 2 Jun, 2022 @ 6:06pm 
If you don't have enough special resources for the advanced ones the build queue stays empty, it's a vanilla behavior that can't be changed unfortunately which is why I made the mod originally. (Use the basic automation if you don't have a surplus of special resources and just manually queue when you can afford them.).

As far as riftborn, it may be possible but I haven't balanced it for them as it throws a wrench into a lot of the queues. (there's a lot of limitations to the system that can't be worked around or is a lot of effort to get workable.)
IDLE: marnid 2 Jun, 2022 @ 4:52am 
so the advance automation is not basic+ right?
i mostly use advance but sometime it not build anything. but it build when switch to basic.

and is it possible to automatic build riftborn. i hate to see most of my people are from other race.