Barotrauma

Barotrauma

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Neurotrauma Cybernetics official guide
By Tina
This guide aims to provide information regarding the Neurotrauma Cybernetics expansion.
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Introduction
Right now, the mod just adds two new items:
The cyberarm and the cyberleg.
They can both be crafted in a regular fabricator.
To use these new cybernetic limbs, surgically amputate an extremity and apply the appropriate item to the amputated limb.
If your mechanical skill is low, this might take some attempts.

You (or anyone else, albeit made more difficult) can remove your cyberlimb at any time by using a crowbar as a treatment on the limb.
You might want to have a tourniquet apply-ready if you plan to do this.
Strengths and weaknesses
Advantages of cyberlimbs:
  • great at taking sustained gunfire without malfunctioning
  • excellent at getting gnawed up by monsters without malfunctioning
  • ideal at sustaining attacks that would normally cause life-threatening bleeding
  • unattached cyberlimbs double as a blunt melee weapon

Drawbacks of cyberlimbs:
  • they don't mix well with water. You should wear a suit or minimize exposure.
  • they require maintenance if damaged.
  • costly to make
  • violently detach if critically damaged
New damage types
Material loss
Cause
Treatment
Prognosis
Trauma, moving around with loose screws
Steel
The main damage type. The limb is lost if this reaches its maximum.

Damaged electronics
Cause
Treatment
Prognosis
Trauma, burns, contact with water
FPGA circuits
The secondary damage type. The limb will malfunction more frequently depending on how damaged the electronics are. It will completely cease function if this reaches the maximum.

Loose screws
Cause
Treatment
Prognosis
Trauma
Screwdriver
The looser the screws, the more susceptible the limb is to material loss and damaged electronics. Will worsen and cause material loss if high enough and moving around.

Bent metal
Cause
Treatment
Prognosis
Trauma
Welding tool
The limbs function will worsen the more its metal is bent.
34 Comments
Grzegorz Brzeczyszczykiewicz-sky 27 Feb, 2024 @ 3:05pm 
you can see sepsis with the blood tester used to see what bloodtype you are to heal it you need to use antibiotics you can also try to prevent it by using surgical robes in a sterile environment.
Grzegorz Brzeczyszczykiewicz-sky 27 Feb, 2024 @ 3:02pm 
molotov you need to do the surgery in this pattern Scalpel, hemostat, skin retractors, bone saw, wait for the bone saw to finish cutting thru the bone (for the afflition to reach 100 %) and then suture it that will make the limb appear in your inventory and the patient will have an amputated limb
Grzegorz Brzeczyszczykiewicz-sky 27 Feb, 2024 @ 3:00pm 
or a different issue but sepsis is the most probable one
Grzegorz Brzeczyszczykiewicz-sky 27 Feb, 2024 @ 2:58pm 
Reiji the reason the patient probably started getting organ damage was cause of sepsis
Grzegorz Brzeczyszczykiewicz-sky 27 Feb, 2024 @ 2:57pm 
talion thats because you have immersive repairs above nt cybernetics put immersive repairs below neurotrauma cybernetics and probably all of the nt stuff (atleast im pretty sure thats whats happening)
дабстеп мытищи 26 Feb, 2024 @ 5:43am 
@molotov_mox Did you figure it out?
Talion 15 Feb, 2024 @ 1:29pm 
Bent metal does NOT WORK with Immersive Repairs. Please fix
molotov_mox 13 Feb, 2024 @ 4:27pm 
how do you amputate a limb in the first place? I drug the person, use skin retractors and hemostat, and then use a surgical saw, but nothing happens after that. It says "bones sawed", but I can't take a limb out of their inventory or anything.
JakariMies 4 Aug, 2023 @ 2:33pm 
Bent metal is fixable by dragging a welding tool over the leg.
I_Raze 1 Aug, 2023 @ 3:48am 
When will bent metal be fixable?