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Blue Flame
   
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2.523 MB
4 apr, 2022 @ 5:27
12 apr, 2024 @ 17:46
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Blue Flame

I 1 samling av MARH
MARH's mod
36 artiklar
Beskrivning
This mod adds blue flame effects and lighting fixtures use them.

There are 7 blue lighting fixtures :
Blast Tube Street Light (Blue)
Campfire (Blue)
Holy Sinner Torch (Blue)
Holy Street Torch (Blue)
Blue Torch Post
Blue Torch Post (Large)
Table Lantern (Blue)
 *Regular flame lantern included

This mod does not affect vanilla effects or buildings.
You can unlock all blue light fixtures by researching the new research, "Blue Flame".
All blue lighting fixtures will appear in the "LIGHT - Blue" category in the building menu.
Blue Flame is a level 1 Core research and requires no research cost.

The construction costs of all new lighting fixtures are 0.
This setting is for building the new lights on unreachable terrain.
Basically, the bule lighting fixtures are both interior and exterior furniture.
Due to this dual nature, height and angle adjustment in the building mode are impossible.
So I added "exterior only" versions to large lights.

Import is not required.
And please dismantle all furniture from this mod before you unsubscribe.

--------------------------------------------
UPDATE April 13
Add 4 blue Lanterns from Campfire with Stand
Add 2 blue Watchfires from Little Garden
--------------------------------------------

Known Issue
Please avoid placing lights on gates.
If you build lights near the door of Defensive Gate II or Makeshift Gate, the gate become impassable and your characters are trapped around the gate door.
You can resolve this problem by dismantling the objects and relaunching the game.

To Kenshi Mod Manager Users
It is reported that when this mod is loaded by the said application, many error message in red appear. The cause of this problem is unknown.
Please unsubscribe this mod if it interferes with your mod management.
15 kommentarer
MARH  [skapare] 1 jun, 2022 @ 3:51 
@Novachrome
Thank you for the information.
I’m afraid there is nothing I can do about the error you are experiencing with that mod manager.
For now, I added a description of this issue to the Known Issue section to alert the users of the mod manager.
Thank you again for the feedback.
MARH  [skapare] 31 maj, 2022 @ 6:03 
@Novachrome
Thank you for letting me know. I will look into it.
And may I ask you about the details?

1. Does "the mod manager" indicate the official launcher, or the other third party applications/software?
2. Does "Blue Flame" work in your game?

To be honest, I use only the Windows Notepad to manage my mod list, so perhaps I can't help you. . .
space is cool 30 maj, 2022 @ 19:04 
hey in the mod manager this mod shows up as red and just spits out a-lot of random stuff..not sure why xD almost crashes the mod manager
Omnisciente 15 apr, 2022 @ 20:01 
WELCOME
by Merchant for Resident Evil 4
O Buhonero para nosotros :3
BattleMaster 12 apr, 2022 @ 23:50 
this is pretty cool, good job
Arkhiel 7 apr, 2022 @ 6:55 
that's why I asked, if you managed to import them i'd be veeeeery interested :D
Thanks ;)
MARH  [skapare] 7 apr, 2022 @ 2:29 
@Arkhiel
FCS can create EFFECT objects, but does not have functions to create or edit particle systems used in that objects. I made the particle systems in this mod by editing vanilla script and material files.
And I don't know if it is possible to export particles from Blender to OGRE (Kenshi) ...
Cigg 6 apr, 2022 @ 22:45 
A E S T H E T I C !
Bloatlord 6 apr, 2022 @ 12:59 
That's a clean burnin' natural gas sinner's torch, I tell ya whut.
-Hank Hill