Total War: WARHAMMER III

Total War: WARHAMMER III

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Improved Tech Effects
   
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713.890 KB
5 Apr, 2022 @ 7:15am
2 Jun, 2022 @ 11:56am
5 Change Notes ( view )

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Improved Tech Effects

In 1 collection by Sam8872
Sam's Vanilla+
17 items
Description
I noticed when playing that certain factions' techs weren't really up to par as many of the others and therefore decided to change that. The factions that receive these changes are Kislev, Tzeentch, Nurgle and Slaanesh as the other factions seem to be in a really good spot.

The aim of this mod is not to make anything overpowered but to bring many techs in the game which are quite lackluster such as a +1 recruit rank for certain units to something more meaningful and in-line with previous factions.

Full changelog in the discussion tab.

As always, feel free to give me some feedback and if you enjoy the mod, consider rating it.
Popular Discussions View All (2)
6
31 Aug, 2022 @ 8:36pm
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NoSkill
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30 Apr, 2022 @ 4:55am
Changelog
Sam8872
44 Comments
HotPizza87 11 Feb @ 2:09am 
needed in 2025?
Seven Samurott 25 Sep, 2022 @ 10:54am 
Is this mod dead?
lahcenal117 5 Sep, 2022 @ 11:36am 
update pls
Decky 12 Aug, 2022 @ 3:49am 
It crashes becuase the Vanilla tech trees has been updated. That's why I added new technologies to my tech trees and did not add more effecte to the Vanialla techs. I can only recommend this for the future. ;-)
Sam8872  [author] 11 Aug, 2022 @ 1:42pm 
Hey all, will be updating the mod when Immortal Empire releases.
Zane87 10 Jul, 2022 @ 4:07am 
@Sam8872 Crash is caused because of 4 changed effect names in the last patch. Namely:
1.
wh3_main_effect_ability_enable_children_of_nurgle_nur_great_unclean_one ->
wh3_main_effect_ability_enable_children_of_nurgle
2.
wh3_main_effect_force_stat_ammunition_nur_exalted_plaguebearers ->
wh3_main_effect_force_stat_ammunition_nur_exalted_plaguebearers_soul_grinder
3.
wh3_main_effect_ability_enable_blissful_rapture_sla_keeper_of_secrets ->
wh3_main_effect_ability_enable_blissful_rapture
4.
wh3_main_effect_ability_enable_fires_of_change_tze_lord_of_change ->
wh3_main_effect_ability_enable_fires_of_change

These 4 causes the crash, just replacing the old effects in tech_effect_junction table solves it. If it still makes sense adding those ofc is another topic that you have to decide as your mod obviously :D
Nakor 6 Jul, 2022 @ 1:54pm 
yep unfortunately it is causing crash on startup
ASSAULT 4 Jul, 2022 @ 12:28am 
Confirmed crashing on start up.
Havic 30 Jun, 2022 @ 9:54am 
Causing crash on startup after update - just letting know.
Gilgamesh 4 Jun, 2022 @ 1:58pm 
Could you add mastery of elemental wind to lords of change in a tech? Really would love this for tzeentch and make that unit more useful. Thank you!