Total War: WARHAMMER III

Total War: WARHAMMER III

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Daemon prince glory/building changes
   
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5 apr, 2022 @ 13:49
9 sep, 2022 @ 18:43
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Daemon prince glory/building changes

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edit: updated as of September 8th 2022. changes added to the list below.

Hello. a couple of observations and personal balance desires led me to make this mod. without further ado this is what this mod does

small disclaimer: for the bonuses i "removed" i just changed their effects to 1%. with how total war modding works, and my limited knowledge, i don't know how to fully remove these effects without actually altering the data.pack file. which is the most important file in your game's folder. so this is my workaround to "removing" the bonuses.

- added 15% sacking bonus to khorne rewards and tzeentch rewards. removed the raiding bonus from khorne, reduced tzeentch sacking bonus from 25% to 15%

- replaced 20% razing bonus in nurgle rewards with 20% post battle loot reward. altered replenishment from 5% to 8% (might make it 10% idk)

- added 10% campaign movement range to slaanesh rewards. reduced this from 15% to 10% now that daniel has a mobility hero. i don't think it was CA's intention for daniel to have some of the highest campaign movement, so i'm lowering this bonus by 5%.

- replaced 25% ambush defence chance in tzeentch rewards to 20% ambush success chance

- added +2 global recruitment capacity to ALL possible dedication choices. they are in the same glory reward as the bonus lord/hero recruit rank

- added +2 local recruitment capacity to the tier 4 gold building.

new - added 25 winds of magic reserve capacity to the the late game tzeentch dedication reward. personaly thought the "25% chance of changing in strength" was an extremely weak bonus in comparison to the other gods. i'm open to suggestions on what this bonus could be, but i thought this was a significant bonus and theme-friendly with dedicating to tzeentch

new - fixed the lord recruit rank of nurgle lords not working

new - fixed the 10 hero recruit rank for iridescent horrors that was missing.
3 kommentarer
Bomjus  [skapare] 23 aug, 2022 @ 8:15 
this mod works fine in immortal empires. it does not need to be updated.
ReXuS 8 jul, 2022 @ 13:36 
Can u tell me, where u found buildings in rfpm (if u use it ofcourse)... I trying to mod Deamon prince faction, but i cant found his buildings, and i cant mod them
ifunki 8 apr, 2022 @ 20:32 
poggers modders