RimWorld

RimWorld

186 ratings
Equipment Manager
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.690 MB
6 Apr, 2022 @ 2:04pm
13 Jul @ 3:16am
23 Change Notes ( view )

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Equipment Manager

In 1 collection by Michieru
Michieru's RimWorld mods
4 items
Description
⚔️ Equipment Manager – Control Your Colonists' Gear! ⚔️

Tired of micro-managing who carries what in your colony? Let Equipment Manager do it for you – smart, automatic, and fully customizable.
This mod enhances your RimWorld experience by automating the way your pawns equip weapons and tools based on detailed, flexible loadout rules. Whether you're running a militarized colony or a pacifist commune, you’ll always have the right gear in the right hands – automatically.

🛠️ Key Features
  • Automatic Loadout Assignment: Colonists are equipped based on traits, skills, capacities, and custom weapon/tool rules.
  • Manual Control When You Want It: Prefer to pick equipment manually? Set loadouts manually or disable them entirely for specific pawns.
  • Customizable Loadouts: Default roles include Sniper, Assault, Brawler, Support, and Pacifist – or create your own!
  • Smart Weapon Rules: Define “best” weapons using detailed stats, traits, whitelists, blacklists, and more.
  • Work-Type Tools: Automatically assign tools optimized for your pawns' jobs using weighted stat preferences.
  • Equip Modes: Pick optimal loadouts for your playstyle and mod setup.
  • Clean Loadouts: Unused weapons are automatically unequipped to avoid clutter and inefficiency.
  • Cross-Save Import: Easily transfer your loadout rules between saves.

✅ Why Use It?
Save time, avoid mistakes, and optimize your colony's performance. No more pawns rushing into battle with a mining pick – unless you want them to. With Equipment Manager, your colonists are always prepared for anything.

🔗 Compatibility
  • Vanilla Expanded Framework – works with shield + melee mechanics.
  • ⚠️ Combat Extended: Partial support. Ammo is managed, but CE loadouts may conflict. Use with care.
  • ⚠️ Mods that add their own loadout systems will probably conflict.
Spot a compatibility issue? Let me know in comments!

📖 Licensing & Source Code
This mod is under CC-BY-NC-SA[creativecommons.org].
Find the source code and collaborate on GitHub[github.com].

🙌 Special Thanks
  • PeteTimesSix

💖 Support the Author
Creating and maintaining mods takes time, energy, and love. Currently, I'm in a tight financial situation, and your support can make a real difference. If you find this mod helpful or would love to see continued development, improved features, and broader compatibility – consider supporting me with a donation[boosty.to]. It’s a powerful way to help me dedicate time to modding and keep the updates coming.

Every bit of support fuels further progress. Thank you! ❤️
Popular Discussions View All (3)
1
19 Feb, 2023 @ 12:51am
[WISH] "Include Equipped" toggle for the "Currently available items" preview
SlippyCheeze
0
24 May @ 6:13am
Error with pacifist's pawns
qux
0
4 Mar @ 10:00am
Adjustments
SaMaHaJoGu
307 Comments
Stellar Harbour 15 Jul @ 6:23am 
Why do pawns with worse shooting prefer weapons with less range? They have a higher chance of getting hurt this way. A longer-range weapon would give them a better chance to survive and take less damage. The same goes for melee weapons; they tend to prefer them, but only the Brawler trait should make them do that. Especially with Simple Sidearms, I don’t understand why they would start a fight with melee. They can always switch to melee later, it’s better to fire a few shots first to scare off or damage the enemy
Michieru  [author] 14 Jul @ 12:52am 
Pocket sand doesn’t have automatic weapon or tool switching which is one of the key features this mod relies on.
Deankiller Turnupseed 13 Jul @ 9:38pm 
@michieru isnt pocket sand better? or do you know an alternative to this?
Michieru  [author] 13 Jul @ 6:06pm 
No, it doesn’t work with pocket sand.
Deankiller Turnupseed 13 Jul @ 12:31pm 
does it work with pocket sand instead of simple sidearms?
Droider 13 Jul @ 5:22am 
best qol mod updated :D
Michieru  [author] 13 Jul @ 3:17am 
Updated to work with 1.6. Haven't tested it thoroughly, so keep me posted if you find any bugs.
Michieru  [author] 11 Jul @ 6:54am 
Yes, the update is planned.
Droider 10 Jul @ 4:51am 
is this planned for 1.6
thorman123456789 4 Jul @ 12:41pm 
1.6 please?