Total War: WARHAMMER III

Total War: WARHAMMER III

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Change Starting Settlement, YES IT STILL WORKS
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Tags: mod
File Size
Posted
Updated
794.436 KB
7 Apr, 2022 @ 9:42am
29 Dec, 2024 @ 8:14am
8 Change Notes ( view )

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Change Starting Settlement, YES IT STILL WORKS

In 1 collection by prop joe
Prop Joe Mods
20 items
Description
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager.

Allows you to start the campaign from any settlement of your choice:
when you start a new campaign the mod adds a button (see first screenshot) that allows you to click on any settlement on the map, it then gives you ownership and teleports your lords and agents there. Your old settlements turn into ruins.

Once you use the button it disappears, or it goes away on the second turn if you don't use it.
The mod works with hordes: you teleport next to the new city but don't get ownership of the city.
This is a pure script mod, so it's compatible with everything. Works in multiplayer (you can hide the player names with a button next to the names).

When you select a new settlement the mod will try to keep the original settlement level and the original buildings you had (but not possible to do with landmarks).

KNOW ISSUES:
You keep vision over your starting settlement, I can't do anything about that. Not even manually abandoning your settlement can solve this.

Mod Configuration Tool Options
Buttons Always Visible
Keep the buttons visible even after turn 1.

Take Over Whole Province
Recieve all the settlements in the province the selected settlement belongs to.

Don't Upgrade New Settlement
If option is enabled your new settlement won't have the same level as the original home settlement.

Don't Recreate Buildings
Will try to recreate buildings from the original settlement in your new settlement, if there are empty building slots. Landmarks cannot be done.

Do Not Abandon
Skip abandoning settlements.

Switch Places
The owner of the taken region gets ownership of the player's old region.

Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

>>>ENABLE SCRIPT BREAK WARNING<<<

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411 Comments
NorscanWarlord 4 Jun @ 10:54am 
@I Love Flame are u playing 3 players or more? if so that's your issue right there, it will desync if u try to move 2 players when playing a 3 multiplayer game, only 1 can move
Zero Cool 15 May @ 9:21am 
im getting an issue with multiplayer where it is telling me that i have a different version than my friend for multi
Kevin 10 May @ 6:35am 
One say if it's work on multi?
eaglefrederick1 5 May @ 6:20am 
would elspeth lose her gunnery school mechanic since she cant build the building outside of nuln?
Schopenhauzen 27 Apr @ 4:47am 
Almost every province capital that I change to starts with only 3 upgrade levels available, like those ogre settlements in Greasus region. Any way to fix this problem?
I Love Flame 25 Apr @ 3:22pm 
DESNYCS EVERYTIME I TP FIX IT PLSS
Blazing 25 Apr @ 6:59am 
Ay thank you so much for this mod it's a blast to play with friends and pick the factions we want while still starting close to each other 10/10 mod
UnknownSoldier -V- 20 Apr @ 6:22am 
So unfortunately Ikit's workshop upgrade is tied to the landmark in Skavenblight, and even if the mod moves the landmark to your new city of choice you can't upgrade it, and thus can't upgrade the workshop.

Does anyone know of a mod that would let you remove that specific requirement from the workshop? I'd love to play Ikit elsewhere than around Skavenblight.
退休老干部 20 Apr @ 5:39am 
good
Shyco 16 Apr @ 6:21am 
You can remove the list of players in multiplayer to reveal the button... There is a button in top left to get rid of it @Dr_Sedated