Total War: WARHAMMER III

Total War: WARHAMMER III

414 ratings
Pink Horrors split into Blue Horrors
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Tags: mod
File Size
Posted
Updated
6.993 MB
8 Apr, 2022 @ 9:48am
25 Mar @ 7:58pm
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Pink Horrors split into Blue Horrors

Description
What Does This Do?
I was really surprised to see that the Pink Horrors didn't split into Blue Horrors on death, as this is pretty much one of the major things they are known for. This is a quick mod that adds that ability to Pink Horrors and Exalted Pink Horrors. When they reach a certain point of health a unit of Blue Horrors are summoned. They degrade over time as a summon but it should make taking the Pinkies a little more satisfying.
106 Comments
Leonardo 10 Jul @ 12:35am 
So. many. brimstone.... and I play with permanent summon mod....
Dead Baron  [author] 17 Jan @ 10:52am 
Breaks the game and locks to never ending battles
Lord Of the flies 17 Jan @ 5:33am 
Can Summoned blue horrors be split into Brimstone horrros. I tried adding the ability in rfpm. it doesnt work.
Dead Baron  [author] 20 Dec, 2024 @ 12:36pm 
The implementation is hard to pull off, the way it spawns cannot change. I can see about adding a modifier to make it not happen right away.
Yoshi 20 Dec, 2024 @ 7:20am 
Such a great idea but if a unit of pink horrors starts the battle with little health it instantly spawns a unit of blue horrors which then barely can get used before dying. I dont mind that the spawn degrade over time as I think its useful for balance but that the ability triggers instantly does not feel right. Also looks a bit weird that a FULL unit of blue horrors pop out of a low model unit of pink horrors. Could the trigger be changed to something else? Could it trigger if the horrors are "loosing the battle"? And would be better if the blue horrors spawn with similar entity and health as the pink horrors have when it triggers.. anyway cool mod!
Obtite 17 Dec, 2024 @ 8:41am 
would you consider making a mod for exhalted pink horrors to have a aoe missile, feels like they are somewhat lackluster compared to other factions ranged options, plus their effect is huge, would make sense if they were a bit aoe, like 3 meters radius on impact like the grenade launcher horsemen from empire
Vlad Draculea 9 Oct, 2024 @ 3:52am 
but its how theyre meant to work
Dead Baron  [author] 7 Oct, 2024 @ 7:44am 
I think that's going a little too far
Vlad Draculea 7 Oct, 2024 @ 12:01am 
ok this might be too op, but can u make it so that tzeentch's firestorm and infernal gateway spawn a unit of screamers and pink horrors respectively and at 20% hp when an enemy unit is at or below 20% hp within the spells' aoe

tzeentch's flames are supposed to have this innate effect off of increasing the numbers of said units in lore and tabletop through transmogrification of affected targets, its represented with the fires of change lore effect but i guess for balancing ca decided not to go with that so this could be a different way of implementing it
Alberto R. 13 Aug, 2024 @ 1:27pm 
DUDE THE BRIMSTONES ARE AMAZING!!!! <3