Total War: WARHAMMER III

Total War: WARHAMMER III

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Decline Diplomacy
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Tags: mod
File Size
Posted
Updated
576.857 KB
8 Apr, 2022 @ 9:22pm
14 Jun @ 5:43am
23 Change Notes ( view )

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Decline Diplomacy

Description
---Updated for 6.1!

Kostaltyn is pestering you again? No more!

Adds a UI button next to the existing pause and fast forward buttons that will automatically decline any incoming diplomatic actions towards the player, and close all the relevant menus, so the turn keeps going.
It will NOT decline Ultimatums. The button state is saved across save games.

It's save game compatible, you can install it with an ongoing campaign and uninstall anytime. It should be compatible with any other mods. Let me know if any issues arise.

Does this work with multiplayer?
I don't know. Try and let me know.

Credits:
Frodo for RPFM


Originally posted by harrylee95:
自动拒绝过回合的AI外交提议
康斯但丁又来烦扰你了?再也不会了!(在过回合时AI经常来签外交条约,自己不愿意签订的条约但很多AI每回合都来就忒烦,减少过回合时间)
在现有的暂停和快进按钮旁边添加一个UI按钮,该按钮将自动拒绝任何针对玩家的外交行动,并关闭所有相关菜单,因此回合继续进行。
它不会拒绝最后通牒。按钮状态在“保存游戏”存档中保存。

只适用于单人游戏模式。对于多人游戏模式不起作用,它也不会引起任何问题,所以不需要卸载仍然可以玩多人游戏模式。
它与旧存档兼容,你可以在正在进行的战役中安装它,并随时卸载。它应该与任何其他MOD兼容。如果有任何问题,请告诉我。




Popular Discussions View All (1)
1
14 Apr, 2022 @ 7:38am
Bug Reports
Marthenil
115 Comments
Marthenil  [author] 10 Jul @ 12:36am 
I pushed an update that doesn't skip war declarations like a month ago. It's three comments down.
You probably entered a war through an alliance or something and didn't realize.
Induktio 9 Jul @ 6:57am 
Great mod, but it is easy to miss the war declarations. Then Skarbrand suddenly appears next to your capital.
Phukface 16 Jun @ 2:29am 
would it be possible to make it an option in MCT? I'm on the side of skipping it but think it's good to be able to choose
Marthenil  [author] 15 Jun @ 4:08pm 
Called it. Well it's not exactly the random comments that made me change my mind, I was thinking about it for a while.

Back when this mod was created, turn times were about ten times longer, and even war declarations had to be skipped just to maintain some sanity between turns.
But now, with much shorter turn times, and considering that war declarations aren't as spammy as some other diplomatic requests,I think it's fine not to skip them, so the player doesn't risk missing these notifications.

If the Turn Times ever become as bad as they were, I can re-enable it.
Espritviril`` 15 Jun @ 3:46am 
Bruh why would anyone ask for this update, just check your diplomacy events in the right at turn start.

People are so weird. Subbing to a mod to skip AI and then ask for AI declarations to stop the game again like vanilla..

Author, don't cave to random comments bro this mod was already perfect before. Bad update.
Marthenil  [author] 14 Jun @ 5:48am 
@Brother John it literally says so in the description, ultimatums are not declined, meaning it does nothing for them and you have to click.
Marthenil  [author] 14 Jun @ 5:45am 
There you go it no longer skips war declarations.
Watch, someone will probably complain about the opposite now! :)

-B-b-but Marthenil what about an opt—
NO!
Marthenil  [author] 14 Jun @ 4:05am 
You can see the war declarations on the events panel (top left) once your turn starts.
makabu 13 Jun @ 9:29pm 
is it true about skip declaring war messages?
Brother John 11 Jun @ 7:54am 
wait if it were ultimatums wouldn't it be declined and start a new war with the faction threatening you for something or money?