Total War: WARHAMMER III

Total War: WARHAMMER III

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Recruit Ogre Tyrants AND Bruisers For (Almost) All Order Factions
   
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11 Apr, 2022 @ 11:07am
11 Apr @ 1:15am
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Recruit Ogre Tyrants AND Bruisers For (Almost) All Order Factions

Description
Ogres are known to be mercenaries right? Well here comes a mod that aims to improve upon just that notion. Ogre Tyrants are now recruitable Lord options for the vast majority of Order races and factions, with a few exceptions.

Those exceptions include:
For Cathay, this includes everyone except the Rebels of Nan-Yang and the Dissenters of Jinshen.
For Kislev, it includes all except the Ropsmenn and Kostaltyn.
For the Empire, they won't work for the invader, the Marshal That Must Not Be Named.
For Bretonnia, they won't work with the invader Alberic d'Bordeleux.
For Dark Elves, they won't work for Rakarth.
Because while Ogres may be largely interested in only meat and money, they do have some boundaries, like aiding dirty rebels, unjustified invaders and illegitimate pretenders *wink*.

Do you want to create partial or full Ogre mercenary armies in your Kislev or Cathay realms, led by Tyrants and Bruisers? Then combine this mod with things like the Allied/Mercenary Cap Remover, More Ogre Mercenaries or Cathay can Recruit (some) Ogre Units and you can pretty soon have a full range of Ogre's fighting for your cause. Now you have a reason to keep the Rock Skulls alive when playing as Katarin for example. Do note that the Tyrants and Bruisers you recruit keep their original skill trees, as they are regular tyrants and bruisers simply unlocked for other factions, so they won't have anything specific to buff your own native troops, encouraging you thus to fill their armies with allied or mercenary ogres specifically. Also they follow the naming lists of the faction you're playing, just think of it as their way of blending in to your culture (you can just rename them if you want something else).

NOTE: The Bruisers are unlocked via main major settlement buildings. And there is one more exception to this mod and that is that Bruisers aren't currently available for Kislev yet. It has to do with that race missing a specific hero category. Trying to unlock Bruisers in the same way as the others result in fundamental bugs.
15 Comments
Caesar  [author] 4 Apr @ 7:18am 
Updating is happening for this and the Daemon one and at long last, Bruisers are becomming generally hireable too, with one exception. Expect it sometime next week!
Caesar  [author] 21 Jan @ 11:01am 
@Axios2002 I have been a bit busy and it turned out it is a bit more work adding heroes than lords. Still plan on getting to it though.
Axios2002 20 Jan @ 7:35am 
Hey, did you actually never get around to updating this?
Caesar  [author] 12 Dec, 2024 @ 3:34pm 
This one and the Chaos version will be updated to include Bruisers. The update will likely happen somewhere the 19th-20th december, as I will pick up the DLC in conjunction with the Steam Winter Sale.
Green Ramirez 26 Aug, 2024 @ 2:32pm 
This mod is really cool, it is really nice having more variety! In fact, I'm wondering if these lords couldn't be made available for Norsca as well? Despite how they are portrayed in the game, Norcans are not as hellbent in destroying the world as the Warriors of Chaos are. Besides, Norsca can always use some more options.
Strider009 5 Feb, 2023 @ 9:19pm 
Anyone know if this still works? Shows up out dated, thought I would quickly ask before testing it out.
Caesar  [author] 25 Sep, 2022 @ 3:56pm 
@mono no aware Sure Im planning to do this for most if not all races eventually.
mono no aware 25 Sep, 2022 @ 1:56pm 
can you make version for greenskins?
GIANT GUNDABAD ORC 19 May, 2022 @ 4:56pm 
Butchers and Firebellies not being recruitable makes sense but I feel like hunters fighting in other armies is plausible, seeing as how you can get them for caravans anyways
Caesar  [author] 12 Apr, 2022 @ 2:47pm 
@Thrakerzod I'll do one for the Daemons sure. Not Kostaltyn though, that filthy pretender doesn't deserve this kind of help *wink*