Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Eclipse X RE Upgraded
   
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Blueprint: POI CV
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
136.105 KB
15 Apr, 2022 @ 4:19pm
29 May, 2022 @ 1:15am
2 Change Notes ( view )

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Eclipse X RE Upgraded

Description
Built for Reforged Eden 1.7

This is an upgrade showcase for my Eclipse X, see the link for details:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2788790233

The Blueprint is red because of the prototype railgun. So creative mode only

Note this Blueprint is only to show where stuff goes to help with upgrading the ship. It is **NOT** a ship you should spawn in a survival.

A few Notes on the upgrades
* CPU Upgrades not included
* If you play under the new soft cap of 10 quantums you will not be able to get enough CPU to get all the upgrades. Make choices.
* Weapon layout is what I would do if I had all the resources. I have no idea weather that would be "optimal".
* Torpedo launcher positions are changed from the upgrade markers, to accomodate for the problem they pose when landing. Note however the position of the 3-set launchers may count as blocking the above thrusters if you run the according unobstructed thruster setting on your server.
* You could add additional Torpedo launchers, but you will run into issues with the hardcoded limit of 21 weapons for the hotbar. So only do that if you remove other cannons first.
* You could add even more weapons, the hull is large, there is space.

Will this kill everything in the game? Honestly no idea. It will kill Toveras.

LCDs are modifications from sulusdacors LCD Library, so a big thanks to him for his amazing work! (And I will continue to praise him on every occasion for it!)
25 Comments
Eater Of Hands 5 Jun, 2022 @ 5:15pm 
Thank you for taking the time to respond. I guess I didn't look at it that way, I'll probably keep the torpedos short term until I get another aux core or 2, then switch them out for artillery. Overall though I absolutely love this ship design, and coming back to the game for the first time in a year a lot has changed. I absolutely hate the "spinny spinny" ship meta and this ship stops having to do that to get your first few aux cores.
Ente  [author] 5 Jun, 2022 @ 1:14am 
@FrawstxSnipe: Yeah I personnaly don't use the torpedos at all, I added them here only to show where you could place them if you wanted to use them. The Torpedos only look similar to artillery at first glance, they however fulfill a different role. They are guided and can be used to snipe turrets and thrusters, much like the railgun or positron beams. They provide a little twist on that function as they have an explosion radius.
They do lack the damage and explosion radius of artillery, so they aren't even remotely as good as those when it comes to coreing, which is what artillery is commonly used for.
Eater Of Hands 4 Jun, 2022 @ 8:10pm 
Honest question from a pve only noob here why go with both artillery and torpedos? am i missing something obvious or do they both not accomplish the same purpose?Also spawned this in in creative, and 1 of the 6 laser cannons doesnt show on the bar due to the hard cap of 21.
SGT Roc/K/ 29 May, 2022 @ 5:05am 
Thanks, I'll have a look.
Ente  [author] 29 May, 2022 @ 1:19am 
Updated this showcase bp with 8 launchers. Thats where I would probably place them now.
There is a little bit of texture rework recommended if you care for such small things, the positions were not built for the launchers. Also need to remove a couple blocks and 2 solar panels.
Ente  [author] 29 May, 2022 @ 1:03am 
Thanks!! Well as it stands the answer to that particular issue is to find another place for the torpedo launchers. I will have a look at it again and try to come up with an example.
SGT Roc/K/ 28 May, 2022 @ 8:28pm 
Ente, I love this ship! Wishing there was an answer to the landing gear torpedo issue and patiently waiting for that. Looking forward to your next creation!
Ente  [author] 21 May, 2022 @ 11:45am 
Not to my knowledge. But currently they aren't that good anyways.
Rob18801 21 May, 2022 @ 10:12am 
@Ento is there any word on the Torpedo launchers blocking the landing gear?
Alenvire 21 May, 2022 @ 9:58am 
Its a perfect end game mother ship. The only struggle I see would be maneuverability at progenitor space. They may have just a bit too much guns for the ship to hold up to. But xirax are tasty. lol