Ghostlore

Ghostlore

33 ratings
FAQ and general info.
By Feron
The aim of this guide is to answer and shed light on frequently asked questions from the community and just general info people may be confused about.
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How long is the game, and what is the endgame like?
I will start by saying that this guide will most likely change as the game receives updates and this will not just

How long is the current game?
We now have all the maps and most of the enemies in the game, it can take you from 3 hours if you're new, to 1 hour if you're experienced to beat the whole game and hit the endgame "Hellgate Island."

So what is the endgame of Ghostlore like?
Endgame in Ghostlore is achieved when you finish all levels in the game, you will unlock an extra map called "Hellgate Island," how it works is you start from Depth 1 and it will randomly generate a level and add some differently generated bosses to said map, once you finish the objective for that map, a red portal will open that bring you to the next depth level, the farther your depth the harder it gets. To enter Hellgate Island you MUST get hell tickets, these are awarded from the Institution maps at the end of the game, Hellgate can drop modifiers for the Institution too.
It says I got more glyph slots and skill points when I level but I don't.
What exactly happens when you hit max level?

In Ghostlore the max level you can hit is well... infinite, it does not end. However, at level 50 you stop gaining skill points and new glyph slots, although it will say you get more of them its a lie. Although when you level up past 50 you will receive an extra 30 HP/MP per level.
Can I respec my classes?
Can I respec?

Yes, you can! For 80'000 gold you can buy a book of respec for yourself that will reset all of your classes and skills.
What are these "glyphs" they look weird!
How Glyph's work and what they do

When playing Ghostlore you will see a few things dropping, equipment, gems, food, crafting materials and even... glyph's? But how do they work exactly? Well this is an easy question to answer, and I will provide that info here.

When you enter your inventory you will notice on the right side you can equip items and also view your current inventory, the left panel showcases your glyph's, if you have an empty glyph slot you can put a glyph in it to buff your character with whatever stat it provides.

You can also find special runes that have a unique shape to them,these are called compound glyphs, when you put them in they will take 1 slot in the glyph panel but will show a Tetris type shape of some sort, it will tell you what type of buff you get for each respective glyph is in one of its slots. (Example, you can put an Ilo into the glyph's tab, and if a Utala is in atleast one of the Ilo slots, you will receive a 4% critical chance added onto your character.) You can equip multiple of the same "Tetris" type glyph's and continue stacking their bonuses, however having two of the same smaller glyph's in one of the Tetris ones will NOT stack.
My space is so limiting, how might I solve it?
Where can I get extra space?

In Seaport there is a cat that acts as your bank, speaking to it lets you place gems, and anything you might want to hoard in to its storage!

Okay, but this doesn't solve my inventory issue, so what's the point?

By doing one of the story quests you can acquire a "Commodity Cube" which acts as an extra inventory that will automatically pick up and store food, potions and some crafting materials, additionally you can put gear and items into it too, this will be a huge help in your loot collecting adventure!

You can also purchase a gem pouch for 40,000 gold that will automatically pick up and store gems for you
Crafting
Crafting may be a little confusing to people, and some don't know what Alkahest does, or how it is used.

What is Alkahest?

Alkahest is a material that drops on the ground, using Alkahest on glyphs and equipment will provide you with Demons Blood and Spectral Shards respectively.

Spectral shards can be used to upgrade an items level to increase the stats, max level of an item is 50.

Demons Blood will allow you to re-roll the glyph or shape of a glyph or compound glyph.

Upgrading and general crafting

To upgrade items, you'll need to find Impure Essence, Frozen Flame and Radiant Dark. Upgrading items also applies to glyphs and compound glyphs! Gear can be upgraded into legendaries, same for compound glyphs, regular glyphs can turn into uncommon at their max potential.


Stats.
Lot's of players ask about what some of the different stat's do, and so I will explain some of them here to make sure players understand how they work and what their effects are.

HP/MP Stats.
"HP/MP Steal Per Hit" will give you a solid number that steals HP and MP respectively. (3 HP per hit will give 3 HP per hit.)

"HP/MP On Kill" gives solid number on kill (3 HP on kill gives 3 HP on kill.)

"HP/MP% Steal" will give you HP and MP steal based on the damage you deal for each hit instead of a solid number. So HP Steal% 1% would give you 1 hp per hit on an enemy you deal 100 damage to.

"Max HP/Max MP" stats will buff your HP/MP by a solid value. (A piece of gear giving 100 HP/MP will directly raise your HP/MP by 100 from its original value.)

"Max HP/MP%" is a percent of your max HP/MP (A piece of gear giving 10% will multiply your total respective pools by that %.)

"HP/MP Regen" stat is for regeneration ticks over each minute, so just regeneration over time of each respective pool.

Damage stats like Crit, Attack, Skill, etc
"Accuracy%" increases the chance that an enemy won't avoid an attack.

"Attack Damage" is your damage when using a weapon and not using skills.

"Attack Damage%" is a multiplier that buffs your Attack Damage by a % of its value.

"Attack Speed%" is the percent that your attack speed is raised by.

"Skill Damage" is a solid value increase to skill damage.

"Skill Damage%" is a percent increase to skill damage.

"Skill Speed%" works the same as attack speed% except it is for skills. (Does not affect Dervish for some reason from testing)

"Critical Chance%" increases your chance to hit a critical hit by a %

"Critical Damage%" is a multiplier that buffs how much your critical hits deal

"Damage Reflection%" will send a percent of damage received back to the attacker

"Elemental Chance%" is the odds of a special effect from an element to proc.

"Element Multiplier%" is the power of a said special effect such as fire proc, poison proc, so on.

"Element Damage" of any kind provides a solid buff of said element to your damage. (Monsoons damage goes up with ice damage, Poison vials damage is increased by poison. Tooltips help tell you what element damage affects said skill)

"X Element Damage Multiplier" is a % of that elements damage being added onto.

"Increased Affliction Duration%" increases the duration of negative affects given from the player.

"Increased Affliction Strength%" increases the strength of said negative affects provided by the player.

"Projectile Pierce%" increases the amount of enemies a projectile can go through before ending.

"Projectile Speed%" increases the speed at which projectiles fly (Certain skills are affected)

"Absorb Break" will reduce the defenses of an enemy you are fighting, making them take more damage.

Loot related stats and XP stats
"Item Find%" increases the chance of any item to drop.

"Magic Find%" increases the chance of rarer items to drop.

"Bonus Coins%" increases the amount of coins you gain per kill.

"Bonus XP%" increases the XP you receive on each kill.

Minion Stats

"Ally Max HP%" increases summoned allies max HP by a percent.

"Ally Damage%" increases summoned allies damage by a percent.

"Minion Avoidance%" increases the chance for a summoned ally to take reduced damage.

"Additional Allies%" increases the amount of summoned allies you can have at one time.

Defensive related stats
"Absorb" increases your defence (reduces damage taken)

"Avoidance%" increases the odds of you taking reduced damage from an enemy attack.

"Missile Reflect%" increases the odds to send enemy missiles/projectiles away from your character.

"Movement Speed%" increases the speed at which your character runs by a % of the default value.

"Stealth%" increases the ability to not be detected by enemies (Aggro)

"Elemental Resistance%" increases the reduction of damage for all elements.

"Fire/Lightning/Ice/Poison resistance%" increases the reduction of damage for those specific elements.

"Blind on Hit%" increases the odds of "blinding a target" which causes them to have a 40% chance LESS to hit you.

"Block%" increases the chance that an attack will deal no damage to you. (Has a cooldown after each block)

"Interrupt%" increases the odds of you preventing an enemy attack when you hit them.

Poise% increases the odds for an enemy attack to not interrupt the player

Cooldowns/Increased Buffs, Projectiles and other cool things.
"Cooldown Reduction%" increases how fast a skill recovers regardless of hitting or not.

"Cooldown Reduction Per Hit%" increases how fast a skill recovers on each hit, only works with basic attacks.

"Max Skill%" increases the amount of charges you have for a respective skill/spell

"Increased Projectile Radius%" increases the radius of projectile skills. (Dervish counts!)

"Increased Buff Duration%" increases how long a buff will last on the player.

"Increased Buff Effect%" increases how strong a buff skill is.

"Increased Projectile%" increases how many projectiles are shot from the player or certain projectile skills.

"Triggered Skills no Charge Use%" is the odds a triggered skill will not consume a charge.

"Movement Skill Distance Multiplier%" increases the distance when using a movement skill.

"Class Passives Multiplier%" increases the power of passives by a percent.

"Crisis Threshold%" increases the percentage of HP a character must be at to receive benefits from a "Low HP" buff. (Weretiger passive is a good example.)














Shrine of Balance
What exactly IS a Shrine of Balance?

When exploring a map, players can encounter a weird fire shrine that is called a "Shrine of Balance." Players can sacrifice items to this shrine and the item will go to other players, they don't even have to be playing with you! When a player receives this item, a "kill count" will build up with the item, and then when they sacrifice it, they will have a chance to receive a better weapon depending on the kill count. Special purple affixes are added onto the gear based on the kill count too.

(Kill count only builds up on gear that is equipped, and only gear that is equipped when received from a sacrificed item from another player.) You'll know if you receive a players item cause it will have their name on the piece of gear.
7 Comments
Raikao 8 Sep, 2024 @ 3:23pm 
Consider adding something about cooking. Cause I don't get how those meals work at all. Is just a permanent bonus that you can re-roll with extra mats?
Feron  [author] 24 Dec, 2023 @ 8:58pm 
Yes! The pigs cause you to drop coins when they hit you. It is by design. They're based on coin stealing monsters.You can read their in game description.
Mnemorax 24 Dec, 2023 @ 5:54pm 
I just got game . Question about coins "disappearing" from character. When you hit by "pig" like monsters , you drop coins in addition to Armor Break debuff.
sinsofazzazell 30 Sep, 2023 @ 2:56pm 
Does anybodies coins keep lowering for some reason my coins keep disappearing out of my gold inventory. I literally was at 1500 a bit ago and all of a sudden I'm dropped to 1300 and I'm not spending if anything I'm selling a good deal of stuff
red_ryu 25 Aug, 2023 @ 10:44am 
the best trigger to use are : assassin : crit trigger no damage reduction. adept: trigger on movement skill no damage reduction and also trigger on kill from exorcist no penality. highest % is adept you slot 2 for 100% in movement skill. Im using that to summon my 30 sowrd minionwich are really strong. They hae almost no damage but pair up with poison damage of the assassin and instead of doing like 40 damage you get 400 (it at low lvl im T 1500 now at lvl 57 , another great skill is from adept assassin it is totally crazy it is a minino but there damage are % base on your at 70% can be upg to near 100% if you have the beast class and you can scale the number with adapt number . on one of my char i have 5 so 5 time my skill everytime i move !
Feron  [author] 13 Jun, 2023 @ 5:20pm 
Crit Chance does not affect minions
-50% damage reduction when a skill is "triggered" using a trigger
inovade 11 Jun, 2023 @ 6:38pm 
any idea if crit chance also affect minions??
also in sentinels, there's a skill called "trigger on minion attack". it has -50% triggered skill damage reduce. what does it mean? i dont get it since the tooltips doesnt change whatsoever