ARK: Survival Evolved

ARK: Survival Evolved

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Caballus: Travel all Mod Dinos
By flow
Here's a short Guide, how you can Travel the Caballus Mod Dinos in your Cluster
   
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How to Start
First you need the Caballus Dinos Mod.

You can find it here.

On all your Server (including Caballus itself) you need to add the Mod ID to your Mod list.


The Concept is simple: We need to replace the original Dinos on Caballus with the Dinos from the Caballus Dinos Mod. Than, you can travel the Dinos on every Map, where the Mod is in the Modlist.

Replacement in Game.ini
In the Game.ini we will Replace all the Modded Dinos from Caballus.

This includes all Dinos with differents Blueprints Paths:
  • Deino
  • Equus
  • Shimmer Equus
  • Unicorn
  • Shimmer Unicorn
  • Griffin
  • Shimmer Griffin

Just Add the Follow Settings to your Game.ini

NPCReplacements=(FromClassName="ShimmerEquus_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="CaballusEquus_Character_BP_ShimmerUnicorn_C",ToClassName="") NPCReplacements=(FromClassName="CaballusEquus_Character_BP_Unicorn_C",ToClassName="") NPCReplacements=(FromClassName="CaballusGriffin_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="CaballusShimmerGriffin_Character_BP_C",ToClassName="") NPCReplacements=(FromClassName="Deinonychus_Character_BP_ChildCaballus_C",ToClassName="Deinonychus_Character_BP_C") NPCReplacements=(FromClassName="Horse_Character_BP_EquusVariants_C",ToClassName="")


After this Step, no modded Dino from Caballus will now spawn. You can check this: Restart your server and do a Dino wipe!


Next Step, is to Add the the Dinos from the Mod to Caballus.
For This Step we need the Spawn Containers and the Settings. So Much Thanks to Doudle for the Informations!

Add the Text also to your Game.ini:

What is the effect? - We Add the Dinos from the Extra Mod to the original Caballus Spawn Container. So they will Spawn, like the implemented Dinos - but they can be transfered to other Server, who running the extra Dino Mod.

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusShimmerGriffinNPCSpawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusShimmerGriffin_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusShimmerGriffin_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_ShimmerEquus_2_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesShimmerForestCave_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("ShimmerEquus_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="ShimmerEquus_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.150000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_ShimmerUnicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesSunkenGarden_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.300000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=0.300000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesUnicorn_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=0.100000,NPCsToSpawnStrings=("CaballusEquus_Character_BP_Unicorn_VOC_C"))),NPCSpawnLimits=((NPCClassString="CaballusEquus_Character_BP_Unicorn_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusDinoSpawnEntriesSteppe_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=0.100000))) ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="CaballusEquusNPCSPawnEntriesContainer_C",NPCSpawnEntries=((AnEntryName="",EntryWeight=1.000000,NPCsToSpawnStrings=("Horse_Character_BP_VOC_C"))),NPCSpawnLimits=((NPCClassString="Horse_Character_BP_VOC_C",MaxPercentageOfDesiredNumToAllow=1.000000)))

After a Restart and a Dino Wipe, the Equus, Shimmer Equus and all other Dinos from Caballus will now Spawn on Caballus again, but with the Blueprint Path from the extra Mod.

So every Server running this Mod, can be used to travel the Dinos from Caballus now on.

If you got any Questions or Trouble with this Guide, feel free to leave a Comment or PN me on Discord: spielerratte#6612

Also a big Thanks to Doudel for the Mod and the whole Informations and Support!
Problems with massiv OverSpawn
in Some Case, it is possible to have an overspawn of Griffins and other Mod Dinos

In this case you can tweak the Spawnrates until they work for you.

Or make it Simple and use a Plugin Called:

WildDinoSpawnControl[gameservershub.com]

here is our Config wich works fine on Caballus:

{ "Max_Dino_Counts": { "Blueprint'/Game/Mods/VarOfCab/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP_VOC.CaballusShimmerGriffin_Character_BP_VOC'": 30, "Blueprint'/Game/Mods/VarOfCab/Shimmerequus/ShimmerEquus_Character_BP_VOC.ShimmerEquus_Character_BP_VOC'": 5, "Blueprint'/Game/Mods/VarOfCab/ShimmerEquus/ShimmerEquus_Character_BP_VOC.ShimmerEquus_Character_BP_VOC'": 25, "Blueprint'/Game/Mods/VarOfCab/Horse/Horse_Character_BP_VOC.Horse_Character_BP_VOC'": 180 }, "WriteDumpsToFile": true, "DestroyDinosOverLevel": false, "MaxDinoLevel": 150 }
Already tamed "Vanilla" Creatures from Caballus
What about the already tamed Creatures before we used the extra Mod?

Can i Travel these Dinos also?
- No, the Blueprint Path is the original one. So on other Maps, you can't release them

Can i overwrite it with the Creatures from the extra Mod?
- with Vanilla Ark, you can't, but with the Dino Storage Mod you can.

You have to overwrite them on release. Its a Ini Setting on the Server and if you add this on every Server running the extra Mod (Caballus included) you just have to release the old Verion once. Then trapp it againg - and voila , its the Creature from the extra Mod and you can still breed and use it.


here's one Code you have to put in CostumGameusersetting under (for every Creature you want - Comma seperated)
[DinoStorage2]

ConvertClass=/Game/Mods/Cavallus/CustomAssets/SpawnBlueprints/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP.CaballusShimmerGriffin_Character_BP:/Game/Mods/VarOfCab/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP_VOC.CaballusShimmerGriffin_Character_BP_VOC

BP Path's for Converting and Spawning
Here are all BP included by the Mod:

Unicorn:
/Game/Mods/VarOfCab/Unicorn/CaballusEquus_Character_BP_Unicorn_VOC.CaballusEquus_Character_BP_Unicorn_VOC

Shimmer Unicorn:
/Game/Mods/VarOfCab/Unicorn/ShimmerUnicorn/CaballusEquus_Character_BP_ShimmerUnicorn_VOC.CaballusEquus_Character_BP_ShimmerUnicorn_VOC

Horse / Equus:
/Game/Mods/VarOfCab/Horse/Horse_Character_BP_VOC.Horse_Character_BP_VOC

Shimmer Horse / Equus:
/Game/Mods/VarOfCab/ShimmerEquus/ShimmerEquus_Character_BP_VOC.ShimmerEquus_Character_BP_VOC

Griffin:
/Game/Mods/VarOfCab/Griffin/CaballusGriffin_Character_BP_VOC.CaballusGriffin_Character_BP_VOC

Shimmer Griffin:
/Game/Mods/VarOfCab/Griffin/ShimmerGriffin/CaballusShimmerGriffin_Character_BP_VOC.CaballusShimmerGriffin_Character_BP_VOC
6 Comments
Spoopi 24 Jul, 2023 @ 8:40am 
I’ve tried everything on this page, and our servers DO NOT convert the Horse or Ice Wyverns. Any additional advice?
Martian 19 Jul, 2023 @ 2:07pm 
I have tried so many different things, but when I go to the other servers the dinos from caballus just show a question mark, and wont let me throw them out. I have tried everything mentioned in the how too guide. nothing works! I cant even throw out the ice wyverns. I have dino storage mod, but cant find anything listed to convert them.
flow  [author] 14 Jun, 2023 @ 11:46am 
if you want to naturally spawn them on another map. You have to change the Spawncontainers of them or add them.

If your'e Using ASM you can just add me or pm me
DeadWonderland0413 13 Jun, 2023 @ 11:07am 
I'm looking at possibly spawning them in on another map, if not I wanted to try on Caballus
flow  [author] 12 Jun, 2023 @ 1:17pm 
in this Workshop i overwrite the SpawnContainer. So you can also add these into some Container. You woul them to Caballus or another Map?
DeadWonderland0413 12 Jun, 2023 @ 9:47am 
How would you use the BP for spawning them in? I am having some difficulty